Warframe

Warframe Dev Tracker




08 Jul

Comment

That was the one where I audibly went 'wow' when I saw him walk by, great job! The fan cosplay quality this year was bananas!


05 Jul

Comment

Originally posted by Steppanhammer

u/DE_Killerkarpfen, summoning thee for another hole!

Thanks for ping, I shall also fix this on Monday.

Comment

Originally posted by Cephalon_Zelgius

Thanks for the ping, I'll fix post TennoCon weekend!

Comment

Originally posted by dragger23

it does unfortunately. I reversed the game a bit and realized you can write all the control stuff you guys do to exit text appearance.

For example, I can get the game to crash (break the parser) by naming my weapon:

<p><font size="0

edit: even shorter: <p><p

obviously exploiting these non terminated sequences could quickly become a problem. I could imagine naming weapons and patching your game to handle the failed control characters could allow you to crash other clients. RCE is unlikely though due to the small amount of characters you can use. At most this is a DOS.

(RCE being possible assuming the error is producing undefined behaviour and not just an uncaught std::exception or whatever)

Rats. We will have to fix some stuff, then.


04 Jul

Comment

This stays as long as it doesn't break anything. Bugs can be great features.


03 Jul

Comment

Originally posted by iPeer

I wonder if u/DE_Killerkarpfen is getting tired of me pinging them 🤔

Never! Will fix.

Comment

Originally posted by salenstormwing

Can you fix this spot on Europa Defense missions too? There's an invisible wall on both sides that you can't shoot or walk through. It's been that way since... checks ...April 2017? Geezus.

I can, thanks for reporting it.

Comment

Originally posted by MontyDillo

/u/de_killerkarpfen anything you can do here?

I can, thanks for ping. Fetching crowbar as we speak.


02 Jul


01 Jul

Comment

Originally posted by MMBADBOI

u/DE_Killerkarpfen - I have become the man in the wall...

During an invasion on Jupiter, vs Grineer.

Thanks for the ping, will be fixed with one of the next hotfixes.

Comment

Originally posted by mokousama

Thanks a lot! Never saw a dev respond Soo quickly in a fansite, you guys are amazing! I have some more weird lighting issues with some other dojo rooms, can I pm you the screnies or something?

Please feel free to pass on more screenshots. However I am pretty confident I have found the underlying issue causing mystery lights in the dojo tiles and passed on my findings to our lighting team. Cheers!

Comment

Originally posted by thewombinthesky

Thank you for this. Out of curiosity, do you think we will ever see a lighting overhaul in the orbiter? Lots of lighting in it doesn't have actual real sources, it just is 'there'.

Comment

I can take a look at least. Edit: sadly a bit more involved than just flipping a light switch or two; I have passed on to lighting department.


28 Jun

Comment

Optimized the nav in this dead end tile to prevent traffic jams at that ramp, thanks for the report/


27 Jun

Comment

We will try this out in a post-TennoCon world.WARUDO


24 Jun

Comment

Originally posted by richardtrle

/u/DE_Killerkarpfen please take a look at this

Thank for ping, found and fixed.

Comment

Originally posted by iPeer

If you find this tile again, screenshot with F6 and send it over to u/DE_Killerkarpfen

Thank for ping, found and fixed.

Comment

Originally posted by keklordalmighty

Considering that Ayatan Sculptures, Rare/Reinforced Containers, and Sabotage/Hive caches share similar, if not, the same spawn locations as Syndicate Collectibles, this will prove to be a frustrating spawn to get for anything that would require pressing a button to interact with. This is the first time that I've got this spawn location.

Fixed this location, will be part of one of the next hotifxes.

Comment

Hmm, sounds like a fun task for rainy days, I'll scribble me a note and make them caves ESO friendly once I got some air for it.

Comment

Originally posted by Steppanhammer

u/DE_Killerkarpfen, maybe you can poke someone? :D

Thanks for ping, I shall evoke the poke.