If you want to help debug you might try disabling GPU particles for a while to see we can rule them out as a suspect:
The only downside is you might hit some other unrelated crash and you won't be able to know from the WAR-number - but since this is our most common crash *by far* if it helps it should probably be obvious.
Scratch that -- we found a bunch of reports with them disabled so that rules out GPU particles as a suspect
Edited by [DE]Glen1 hour ago, frijolitocool said:Hey, so since last Hotfix all of the new maps have had veeery very low framerate. Very weird since the game had been running completely normal for me when the update came out
You might try adjusting the setting "Volumetric Fog Quality" under advanced display settings? The new Labs tileset uses this effect extensively.
Hi - confirming that "Secondary Crit Chance increasing with Heat Kills" is not currently working and is on our radar. Will add this to the known issues list and pass on other reports to QA for review. Thanks all!
6 minutes ago, Andvarja said:I think they mean that the only rare reward being offered for any Cavia bounty right now happens to be the Mandonel BP. This was the case a few hours ago on a different bounty rotation, too. Is it intended to be the only rare tier reward available for these bounties?
Yep! Intended.
Hi! This is intended. The main blueprint is from bounties, the components are from endless missions. :)
Here's the blurb from patch notes for reference:
QuoteIts Blueprint is rewarded in the Cavia Bounties and its Components are found in the drop tables for the new Endless Mission Nodes on Deimos (Persto, Munio, and Cambire).
Unrelated to the above crash, but are experiencing network issues for those of you commenting here and were wondering what was going on:
I didnt know meg had reddit
99% lurker
1% poster
We're investigating!!!
Hello Tenno!
Quick PSA to broadcast that the team is actively investigating a crash related to running Warframe on DirectX 12 on an AMD Graphics Card.
From what we can tell, this impacts RDNA 2 and older GPUs; Radeon RX 7000 series do not seem to be effected.
If you have experienced this crash, the current workaround is to switch back to DirectX 11 in the launcher for now.
We will update this thread once we have found a solution and what the next steps are.
Thank you!
1 hour ago, SaltyLang said:WAR-3863009
Thanks! As a temporary workaround, can you please try disabling Volumetric Fog? You'll find this setting by opening the pause menu, selecting Options, and clicking the Video tab. We're still investigating this crash, so please let us know if disabling Volumetric Fog helps.
Edited by [DE]LinkskiIs there any way to reply the audio from the rank ups? I missed the second one entirely some how.
Not currently I’m afraid, but I’m hoping some enterprising soul will upload them to YouTube before long, for cases like this.
His name is Micah Mason, I know him
That’s him. There was one delivery of his that almost wrecked me on mic. He did such good work with this.
18 minutes ago, Wheelhouser said:The drop tables state that canticles and invocations drop from the mirror defense mission. If that is not where they come from, then where?
Hi! The droptables site update is currently inaccurate. We've removed the note from our hotfix notes and we're working on getting it fixed for a future patch. Apologies for the confusion!
Hey guys! There is a DirectX 12 crash that has been quite elusive and it sounds like you guys are hitting it. Current workaround is to switch to DirectX 11 as some have instructed here.
You can do this by clicking the cog in the launcher and selecting DirectX 11 from the dropdown:
9 minutes ago, --RV--Honda said:I am crashing every time I try to do an alchemy bounty. Game will load for 5 seconds after the elevator and it just crashes. I don't know if this is a DX12 issue or not.
8 minutes ago, TheTundraTerror said:It's absolutely a DX12 issue. Just crashed about 30 seconds into an Alchemy bounty, too.
Hi guys! Can you DM me your WAR # for the crash. Thanks!
Edit: For the time being, switching to DX11 is a workaround.
Edited by [DE]Danielle
Whispers in the Walls: Hotfix #2
Changes:
Whispers in the Walls: Hotfix #2
PlayStation Specific Notes:
Changes: