Warframe

Warframe Dev Tracker




02 Dec


28 Nov

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Do you have vsync on? If not, this graph is a sign of proper threading. Vsync off means faster we make it the closer you get to all cores, swamped aka render as fast as possible.


24 Oct

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Fix in hotfix, sorry about that

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Agreed, will get to it

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Some of those mod stats are additive (if you don't see '%')- will be changing UI to show them at max so its easier to evaluate.

As far as augments being worth it - I think they are a fun change up - but for optimizing it does depend.

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Sorry guys - would you mind trying "unchecking" DirectX 10 & DirectX 11 in the launcher settings?


19 Sep

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They soon will! (About f'in time)


24 Jul

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Originally posted by [deleted]

Hi Steve,

I just wanted to give you some feedback, as I'm a new player that came in right after update 14 and thought it might be good for you to see how a new player experiences the game going in.

Context - I'm a 40 year old with 20+ years of fps experience, reflexes slowing but still good, usually come in 2-3rd in standard shooters TF2, CoD, BF2 - also 5+ 90's on current WoW so also have a fair amount of xp in MMORPGs. I'm also someone who will not personally "pay to win", so I was very interested in experiencing your game from the perspective of the "poor" player.

Your game is incredible. No really, absolutely incredible. The level of mobility that you give the player creates a visceral engagement that makes this one of the most immersive games I've played. I'm seriously hooked - played only 3 times and already logged 15+ hours.

The intro levels were extremely good - they filled me in enough that I was curious and wanted to find out more about th...

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A big part of U14 (for me personally) was to see if we could have a less sh*tty intro into the game and your critique is pure gold for me. I will be working on ironing these out. Thanks a million.

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Thank you for sticking with us! Warframe is the most fun/stressy project I've ever worked on and it's this relationship that drives us to work harder and try to live up to the expectations we've created. The rest of this year should be pretty exciting as we continue to introduce more shiny new as we start sawing through long term issues we've been avoiding.


13 Mar

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Originally posted by stimpakk

I began to play this game in April last year and this is the first update where I can say that I was actually disappointed with DE. However, I jumped to conclusions and after testing the latest patch, I can say things have changed for the better here.

Snow Globe:

The issue isn't HP, the issue is that IT.DOES.NOT.SCALE. We've debated this on the forums and everybody knows that low to mid tier players have a functioning Snow Globe but that T2/T3 defense players along with high level defense players regard Snow Globe as useless as it dies in one or two seconds. See edit below

Grineer lights:

They're were unavoidable, too numerous and would one-shot low level frames in one hit and didn't hit enemies. They didn't make sense lore-wise or game mechanic wise. Cutting damage in half is not going to fix these issues since the lights don't add any difficulty or challenge, ...

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Time the deploy so that invuln phase is getting attacked - this converts back to health which can (mathy math) double your invuln time at any level. This is scaling IMO.

The lights are supposed to be Grineer traps. They suck that they are hidden and that will be fixed. We blew the rollout of this but the intent is to add more dangers and game mechanics to levels overtime. This one is fail.


24 Feb

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Originally posted by Strill

Exactly what I was thinking. These attacks would have to be really damn special and really damn cheap to justify giving up a damage slot.

Very true - that is why they also have to come with damage boost (sorry if that got lost in the stream talk).

We share the skepticism but if we do it right it'll be a really interesting precedent for mods - a damage mod that requires a certain type of attack that brings with it some differences in timing, reach, and a new feel (animation) to the weapon you've been swing for months. Its subtle but is somehow is more empowering than the usual +++ passive mods.

This is on top of the 'equipped state' we glossed over - when you've equipped a melee weapon you'll have some slight statistical boosts based on weapon type.


06 May

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    rebulast on Steam Forums - Thread - Direct
Hotfix 7.10.7 May 15 @ 4:00 PM EST:

-Fixed crashes with DirectX11

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Hotfix 7.10.6 May 14 @ 11:30 AM EST:

-Fixed certain causes of auto-login not working on platforms that support it.


Hotifx 7.10.5 (4:35 PM EST, MAY 13)

A little Hotfix today for the "Session Unavailable" Bug!

- Fixed issue where UI would become unusable when trying to select mission.
- Fixed issue where "Session Unavailable" message would force close of game client.

Hotfix 7.10.4 (4:00 PM EST, MAY 10)

A little one today:

-Fixed DirectX 11 crash reported by some users.

May 9 @ 1:30 PM EDT
A little Hotfix today:

- Fixed networking issue that would result in intermittent failures to join online sessions.
- Improved load times, most noticeably on lower-end hardware. This should help alleviate disconnection errors when joining a session in progress.... Read more

02 Apr

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    rebulast on Steam Forums - Thread - Direct
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