Wargroove

Wargroove Dev Tracker




20 Feb

Post

Hey folks, Tom here! Today I’m going to share my experience of working on the AI with you.

I came to the Wargroove team fairly late, switching over from Stardew Valley once work on the multiplayer update came to a conclusion. When I first joined the team, Wargroove already had AI, albeit AI that would commonly throw away a win, or miss an opportunity to escape defeat. My first major task was finding ways to make the AI smarter… a daunting introduction for someone who (at the time) couldn’t even beat the AI!

Luckily, I had help from Tiy (game design) and Armagon (level design), experts at handing the AI its ass. Together, they sent me dozens of situations where the AI was acting dumb. My job in each case was to step through the AI’s decision making using the debug output available in dev builds, and figure out why it thought a dumb order was a good idea.

This he...

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19 Feb

Comment

Originally posted by DougyDangerD

I am blown away by how responsive to feedback the developers are and how quickly they implemented these changes. Thank you!!!

Thanks for the lovely message, we just want the game to be as good as it can be! :)


16 Feb

Comment

FYI we're testing a number of fixes that we hope address the quick play timer issues. They'll be shipping on the next patch to all platforms. We'll see if there's anything we can do to mitigate the issue on PC side a bit earlier, but no promises (some investigation is still required!)

However, I don't believe that these issues are caused solely by cross-play. We have reports on Switch vs Switch players having those issues... however, due to the nature of the player base and unintuitive combinatorics, a large number of matches will involve at least one PC player (likewise, a large number of matches will involve at least one Switch player), leading to the perception this only happening with cross-play!


15 Feb

Comment

Originally posted by SchwaAkari

No listed changes to the Map Editor yet, hmm? I guess the main game does take priority.

We creators would love a Copy/Paste feature for the Event Editor and Cutscene Editor, though, as if you've not already very likely heard. It seems to be the #1 requested feature in the official Discord's #custom_content channel.

Nonetheless, I'm pleased to see the changes up ahead, and doubly pleased to see Hard Mode is to be the considered canon difficulty; having already beaten the main game on default slider settings I'll have something to rub in the faces of my friends forever now who keep struggling with certain missions ;p (I'll display this theoretical trophy right next to my theoretical Dark Souls 2 pre-patch Bow-less Shrine of Amana plaque!)

We're hoping to do a separate patch focused on the map editor (QOL + new features) at a later date! Right now we're focusing on the main feedback points within the game itself!

Comment

Aww these are so cute! Great job :)

Post

Hello everybody!

It’s been great to see how much people have been enjoying Wargroove and its music. If you can’t get enough of those catchy tunes, I’m pleased to announce that the soundtrack is now available for streaming on Spotify, Amazon Music, Deezer, Bandcamp, Google Play and iTunes / Apple Music respectively.

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Comment

Originally posted by dolusdeceit

And submitted. That was fun and reminiscent of when I used to make Warcraft 2 maps.

Nice, best of luck!


14 Feb