League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




05 Sep


04 Sep

Comment

Originally posted by TrashAllRoles

The sound is part of the balancing. Imagine how frustrating it would be for a sion moving at that speed to just appear and slam you

Balance is a big part of it for sure, but it is also very on brand thematically for the champion. He is mindlessly charging into battle and a battle cry fits that really well.


03 Sep

Comment

Originally posted by UNOvven

They wouldnt. Actually ironically, it would get a lot worse for assassins. Crit items dont scale off of each other, they scale off of AD. The reason assassins dont want crit items is because their damage comes almost entirely from abilities, and crit only affects autos. And random crit items are better, because sometimes getting double damage is a lot more impactful than consistently doing less damage than you would with a lethality item.

No you wouldnt. If crit + bruiser would be good after the change, it would be just as good right now. But the problem for bruisers is, wits end and BotRK exist. Those are far better than crit items would be, which do less damage if youre not going full squishy, dont give you defense and have worse utility.

It is true that assassins typically deal damage with their abilities, however, there have been instances where assassins would build crit because it was very reliable for them. Rengar with the original Solari Chargeblade is a great example of this. He does end up dealing a bulk of his damage through basic attacks, and the original Solari Chargeblade gave him enough crit chance to count on it when going for targets. Assassins tend to want reliability because they need to put themselves at major risk when going for a target.

So while most assassins tend to deal damage through abilities, there are plenty that could reasonably build some amount of crit chance if it was just a flat amp to their basic attacks, Rengar being the obvious example. But crit chance being random means that building it has much more inherent risk, and an assassination attempt where you don't crit likely means a failed assassination. Thus building for AD+ARpen is more reliable, helping to create differen...

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Comment

Originally posted by UNOvven

No, it doesnt? You do realise that at 100%, Ashe does more damage, since she gets +10%? They scale exactly the same, Ashes system is just consistent.

Riot already told us why crit is still random in league. Its because it allows worse players to win through luck. For some reason Riot wants this anti-skill effect in the game. I dont know why.

Edit: since the guy blocked me for ... some reason, yes that is literally why crit exists. Riot explicitely told us that it was random only for that reason. And Ashes attacks do the same damage as crit does on average, +10%. They do more damage.

So to clear things up that is not the reason why we like randomness, it is possible that some Rioters like it for that reason and that it is 100% valid. But there are a number of reasons for random crits can be good.

First I want to define two terms that come into play here.

Post-Action Randomness - This refers to randomness that happens after an action is taken. The obvious example here being Crit chance like you are talking about. This is best used when you want to add variance to an otherwise "solved" situation. It creates drama and pushes players to react to what just happened. A great example is rolling a 1 or a 20 in D&D.

Pre-Action Randomness - This is randomness that the player is made aware of ahead of time, and asked to plan for. The obvious example here is the Dragons on Elemental Rift. You know ahead of time what one is going to spawn and are able to plan for that.

Both have their places and can be used poorly. But the existance of random...

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02 Sep


01 Sep

Comment

This is great! I don't know how to Samira and this definitely showed me how much I don't know how to Samira...


31 Aug