only the emote wheel (not required to play, and shouldn't be used in combat) being in the center of the screen.
how else can I easily tilt my opponents by flexing my master badge or that Kassadin Shh badge during clashes?
only the emote wheel (not required to play, and shouldn't be used in combat) being in the center of the screen.
how else can I easily tilt my opponents by flexing my master badge or that Kassadin Shh badge during clashes?
I generally just leave them in aw and wordless from my 1337 skillz, it helps a lot when I end up misplaying later, but to each their own.
Sorry to hijack this, but are there any plans to add an option that allows me to use the standard attack targeting options (for auto attack only) while the locked target is out of attack range?
Had moments where my locked target flashed and i still wanted to keep it locked but hit some other champs while doing it.
Alternatively i would like to see me locking automatically onto a target if i manually aimed an ability at it if possible.
Of course both should be options, no integrated things
I'm not sure I understand what you mean by "add an option that allows me to use the standard attack targeting options (for auto attack only) while the locked target is out of attack range?" Can you elaborate for me?
Assuming your target is still reasonably within range you'll stay locked on them. There are 2 things that come to mind here and I want to make sure I understand.
1) When the target vanishes from sight so you are not still locked on them. But coming back into sight re-locks on them.
2) When the target is out of range of your abilities + some amount, but still visible, your abilities will behave as if you were not target locked. This was done to help with the accidental target lock problem.
Can we please at least get a champion only toggle or button? The no minions setting for attack does not work at all.
Also the press and release (not drag) doesn't work for akali's skill 1 - it always goes off to the side for me vs targeting the champion after skill 3 connects.
I assume you are talking about target lock settings. And this has been a big topic for controls, we are always looking to improve things and the accidental target lock problem does come up.
I just looked at Akali in my game, and I wasn't seeing this issue, and I don't know of a setting that would cause this. If you have a clip of you trying, and your settings we can look at it. It's possible, there is some sort of bug causing this that I am unaware of.
Will you start implementing more "partial" touch controls? Some abilities like Jhin and TF ults have touch controls implemented because it can make targeting easier (imagine if you had to use jhin's ult with the joystick!).
But aside from them and a few other abilities, there are no touch controls. But I think something like redemption or Leona ult could benefit a lot from touch controls since the joystick is too sensitive at close ranges.
If a new ability requires new controls than well look at it. But we are unlikely to change existing ability controls unless there is a new standardization we like, and we are very unlikely to change something away from the standard. In Leona's case that would make it different from other similar abilities.
Awesome explanation as usual. Thank you! Many Vainglory players will be glad to have an answer even if they dislike it. Time to make you Twitter famous so you finally get a banner.
The work...it never ends.
I too wonder if touch controls are ever coming to the game. Maybe u/R0gueFool can talk about it?
It isn't something we currently have planned, and I don't expect us to change (see how I avoid saying never so this can't be used against me at some far out date if/when things change, very smart I know).
It isn't something we have talked about in a while, but when I did speak with a member of our team who worked on Vainglory, they said it isn't worth supporting those controls. It ends up being incredibly restrictive to design and massively increases workload (meaning slower champion releases).
It also leads to an unideal situation where you are blocking your own vision by needing to cover the screen with your hand. This is why all buttons are at the edge of your screen, with only the emote wheel (not required to play, and shouldn't be used in combat) being in the center of the screen.
We also run the risk of one controls setup being strictly better on a particular champion (forcing players to swap between them), and we would much rather support a great b...
Read moreShe has been a fine jungler, we are actually adding her to the jungle role list next patch.
Read moreThere is a lot of great information on here, however according to what I’ve found on the CN Server PBE, the two new support starting items DO NOT function entirely like they do on PC League, NOR do they upgrade into warding items like originally announced on the Patch 3.4 Preview video.
This info might not be entirely correct because of my translation skills, but…
The first new support item is intended for poke/damage supports and enchanters:
Spectral Sickle:
- Cost: 500 Gold
- Adaptive: Gain 6 AD or 12 AP (Adaptive)
- Tribute: When there is an allied champion nearby, damaging an enemy champion or turret with abilities or basic attacks consume a stack and grant you 30 gold. These effects gain a stack every 10 seconds (up to a maximum of 3 stacks). In addition, gold obtained from killing minions and monsters is reduced by 50%. Nearby minions that are not killed by allied champions provide 100% extra gold. ...
Yes, this is correct. The patch preview script unfortunately had out of date information that we didn't catch. More details to come in future official posts, but the passive on the upgraded item is not a warding function and is instead an enhancement to your boot enchantment. Glad you're excited about the changes, we're eager to see how players feel in actual games!
I think there is some confusion here, the first Elder Dragon will always spawn at the same time, and despawn the elemental dragon if there is one present. This works like Baron and Rift Herald.