Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




10 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Yuzu on Steam - Thread - Direct
Greetings, Ascended. Bug squashing patch 1.1.6.7 is now live, you can find the details below.

This patch will appear in-game as 1.1.6.6 due to a backend adjustment.

A big thank you to everyone who has submitted bug reports to us! If you don't see a fix here for a bug that you have previously reported be assured we will tackle it when and where possible in future patches.

  • Fixed an issue that would cause some online players to receive a "Disconnected from server" error when loading into an online game. This particular cause was related to pending city rewards that had failed to deliver correctly from the old back-end.
  • Resolved an online issue where, if the player cancelled their action when consuming an enneract, that enneract would still be deleted on the back end. This, in turn, ...
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24 Oct

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended.

Bug fixing patch 1.1.6.6 is now live, you can find the details below.

A big thank you to everyone who has submitted bug reports to us! If you don't see a fix here for a bug that you have previously reported be assured we will tackle it when and where possible in future patches.


  • Fixed an issue which sometimes caused changes in the "Graphics Quality" menu not to apply.
  • Fixed an issue where the player could open their inventory in the Stormfall Overview screen and subsequently be unable to interact with it.
  • Fixed an issue that, when manually rearranging the inventory, could cause items to disappear entirely from the inventory under specific circumstances.
  • Fixed an issue which prevented gamepads from navigating away from the Worl...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Sep

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Bug squashing patch 1.1.6.5 is now live, you can find the details below.

A big thank you to everyone who has submitted bug reports to us! If you don't see a fix here for a bug that you have previously reported be assured we will tackle it when and where possible in future patches.



  • Added the ability for gamepad users to show/hide skill tooltips in the Skills & Modifiers screen.
  • Fixed an issue where Havoc Orb's Hailing Devastation ASM would only fire one projectile and then trigger a soft infinite animation loop. Fire away!
  • Fixed an incorrect controller prompt on the death screen in multiplayer.
  • Removed the unintended SFX that triggered on game launch and during loading screens.
  • Clarified the error message ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Sep

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Bug squashing patch 1.1.6.4 is now live, you can find the details below.

A big thank you to everyone who has submitted bug reports to us! If you don't see a fix here for a bug that you have previously reported be assured we will tackle it when and where possible in future patches.


  • Speed looters, rejoice! Players can once again run to an item and pick it up with a single mouse click.
  • Tweaked the overly enthusiastic behaviour of the "Display Other Slot" gamepad prompt added in 1.1.6.3: it will now only show for dual slot items, rather than every slot type!
  • Resolved a quirk where the friends list button would disappear if the player used "Esc" to close a merchant window.
  • Fixed a UI issue in the Dark Market's Transmutation Forge whe...
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24 Aug

Post
    CoTTo on Steam - Thread - Direct


  • Added functionality that allows gamepad users to view the second item in a dual slot when comparing item tooltips. (Y on Xbox controllers).
  • Resolved an issue that was preventing players from comparing vendor items with their own equipped items.
  • Fixed an issue where, in certain scenarios, the tooltip of an equipped dual slot item would disappear after pressing shift if one of the slots is empty.
  • Fixed an issue where the tooltip of the first item in a vendor's inventory would disappear when switching tabs with a gamepad.
  • Resolved an issue which caused gamepad input prompts in the Gate of Fates screen to display "Default Text".
  • Fixed an issue which prevented the cancel invite option from showing in the main menu if the host was in-game and the...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Aug

Post
    CoTTo on Steam - Thread - Direct


  • Ultrawide monitor users can launch operations from the War Table once again.
  • Fixed an issue which prevented stats in the 'Skills' tab of the Character Sheet from updating when changing equipment.
  • Fixed an issue where some dynamic stats in the Character Sheet would not display at all.
  • Fixed an issue where the "Willpower Generation" entry in the Character Sheet was displaying an incorrect value.
  • Fixed a Softlock where exiting the Hunt Choices menu without choosing an option would prevent interaction with other UI elements.
  • Enlarged the exit button of the Hunt Choices menu.
  • Fixed an issue on controllers where pressing A to interact with an NPC to start an event would rapidly start said event rather than allow the player to ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Aug

Post
    CoTTo on Steam - Thread - Direct
Wolcen patch 1.1.6.0 is now live. This patch brings:
  • Controller Support.
  • A new UI for both controller and keyboard & mouse players.
  • Quality of Life improvements.
  • Bug fixes.
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Controller support has arrived. Grab a controller, sit back, and enjoy a whole new way of playing Wolcen: Lords of Mayhem. You can swap between a controller and keyboard & mouse at any time simply by using your desired input method. While both inputs essentially share the same UI, there are a few bespoke elements for each method that will change automatically.

As of now, official Wolcen controller support is limited to Xbox controllers. However, other controllers can potentially be used with Steam’s controller configuration options. In additi... Read more

19 Apr

Post
    CoTTo on Steam - Thread - Direct

  • Fixed an issue where item desynchronisation could lead to a “null_umbra_item” dropping.
  • Fixed an issue where item desynchronisation could lead to the items being invisible or misplaced in the inventory.
  • Fixed an issue where the internal cooldown of the trade request feature would be 60 seconds instead of 30.
  • Fixed an issue where the game would stay stuck on "Getting Friendlist" after confirming the "Disconnected from server" notification when losing internet connection.
  • Fixed an issue where inviting 2 or more players in a group before any player accepts the invite would result in the first player that accepts it not seeing the second one in the lobby.
  • Fixed an issue where there would be no NavMesh on the bridge in the mission "The Only Lead"...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

Post
    CoTTo on Steam - Thread - Direct

  • Implemented solutions to drastically reduce the size of every patch/update.

  • Fixed several issues that could lead to item desynchronizations.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where accounts that have already completed the Story in Legacy mode would display Champion of Stormfall mode as locked.
  • Fixed an issue where some NPCs would be in T-pose during a cutscene in the Vault of Hope in Chapter 2.
  • Fixed an issue where the visual effect that indicates hits would not display if the character took damage that was entirely absorbed by their force shield.
  • Fixed an issue where the game would sometimes crash after a long period of inactivity.
  • Fixed an issue where the position of the "Do not show again" checkbox in the difficulty selection of the War Table wouldn't be properly centered.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Feb

Post
    Yuzu on Steam - Thread - Direct

  • Added an animation showing the number of skulls earned, difficulty level and difficulty tiers unlocked when opening the War Table.
  • Added a "Do not show again" checkbox confirmation pop-up in the difficulty selection part of the War Table.
  • The last difficulty played will be the default one when opening the War Table UI, unless a new difficulty has been unlocked in the meantime.

  • Fixed an issue where hovering a reward in the War Table would not always display the comparison window.
  • Fixed an issue where the productivity and item quantity multiplicator would not always be properly displayed for some co...
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