Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




05 May

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Today we are rolling out patch 1.1.7.6 on PC. This patch addresses the variety of environments and enemies in Endgame Operations, along with various bug fixes.


Improvements:
  • We have done a pass on how often particular biomes and enemy types spawn in Endgame Operations, to bring some balance and variety to what players typically encounter. Some environments, such as the Red Wastes, were overrepresented, whilst others were rarely encountered. For enemies, the Cult of Souls faction were the most encountered, whilst the Cult of Fury and Bandits were seen less often.
  • We have also done a pass on the spawn rate of secondary dungeons in eligible Operation types. Some environments would not spawn a secondary dungeon, and thus deny the player access to a trade shrine and result in a prematurely full inventory. Where appropriate, there should now always be a secondary dungeon available.
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!
This is a small hotfix for two outstanding issues from 1.1.7.5. Please note that your game version will not change.


  • Pushed a new localisation file to restore broken text in the Stomfall overview and War Table UIs in non-English versions of the game on PC.
  • Stings of Krearion has been tuned back down to a more reasonable power level. However, it has been left more potent than it was before 1.1.7.5, with a 300% Skill Weapon Damage (up from 200% pre-patch).
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Apr

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Patch 1.1.7.5 is now live. This patch brings further balancing changes to the game, and various bug fixes.


Improvements:
  • Added an option to enable or disable the "panning effect" of the camera when using a controller. The new option's checkbox can be found in Gameplay Settings with the label "Controller Camera".
Balancing:
    City Building:
    • Significantly increased the cost of the Uber Lambach boss fight project. While we want unique items to be readily available to players, the low cost of the project made them just a bit too available.
    Items:
    • The Ahriman affix that increases maximum ailment stacks by 1 can now allow up to 2 maximum stacks. (Only on Helms, Gloves, and Pants).
    • The following Ahriman affixes have had their minimum and maximum values increased: +X% Health, +X% Heal...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Apr

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Patch 1.1.7.4 is now available. This patch brings improvements to Infinity Difficulty and the campaign save system, along with fixes for bugs and crashes, both big and small.

Improvements:
  • Infinity Difficulty. Players can now more easily spend large quantities of skulls. Mouse & Keyboard behaves in the same manner as when adding Attribute Points: use Shift+click to add 5 skulls, or use Ctrl+Click to add 50 skulls. Or, if using a controller, simply press and hold the designated input.
  • We are aware that the Campaign save system can be obtuse, particularly in the early stages of Chapter I where there can be long gaps between save points. To rectify this, we have added two new save points to the early game: one just before you meet Ilthain for the first time, and one part-way through the Svriir Caves after finding the "Tributes Chamber" waypoint. We will examine other similar areas of the campaign a...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr

Post
    Yuzu on Steam - Thread - Direct
Greetings, Ascended!

Patch 1.1.7.3 is now live for PC. This patch addresses the player power issues that arose from the Infinity difficulty tier and resolves the associated character loading issues. It also brings a number of other improvements to controller gameplay, online behaviour, and, of course, bug fixes.

As always, if there is an ongoing issue you don't see a fix for here, be assured that we will address it in a subsequent patch.

We would also like to re-remind players not to complete the ""Ward the Palace"" project in the Regent Assembly as it can cause a disconnection or crash during phase 3 of the Ahriman fight. We are actively working on a fix, due in the next patch.

Improvements
  • Infinity Tier. A cap has been introduced to the player power rewards that can come from Infinity difficulty tier. The maximum number of Attribute points that can be earned is now 500, and maximum number of Gate of Fa...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Mar

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Wolcen patch 1.1.7.2 is now live. This patch contains several fixes for client and server crashes, as well as some online improvements.

As always, thank you for your invaluable feedback thus far. We are settling into a weekly build and release pattern for patches, so you can expect fixes for further outstanding issues in the near future.
  • Fixed several issues which caused some elements of the Ahriman fight to be missing.
  • Resolved two issues which would cause client and server crashes with particular interactions between the Flamethrower variant of the Punisher Exoskeleton enemy and the player.
  • Resolved an issue which would cause a client crash when using a particular combination of Skill Modifiers for the skill "Gunslinger's Brand".
  • Resolved an issue which would cause a client and server crash with a particular interaction between a Cult of Souls Soul Casket and the player...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!

Here is the first in several upcoming patches that are being deployed specifically to resolve various post-1.1.7.0 / Chapter IV issues. If there is a known issue that is not present here, please be assured we are working hard on delivering a fix for it as soon and as safely as possible.

Thank you all for your feedback thus far, and your continued patience and support.

  • Resolved a UI softlock when accepting rewards from a completed Restock: Havar project in Champion of Stormfall mode.
  • Fixed an issue in the conversion system which would leave some characters stuck at the end of Chapter III with no objective.
  • Resolved an issue where Ahriman would drop too much loot (or none at all) depending on the game mode.
  • Fixed an issue where bosses on the 2nd level of Expedition Operations would become incredibly shy and fail to spawn.
  • Achievements for beating Ahri...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Mar

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended!
Wolcen: Endgame, patch 1.1.7.0, is now live! This patch brings:
  • The final story Chapter for Wolcen: Lords of Mayhem,
  • A new Endgame loop,
  • New Unique items,
  • New infinite Endgame mechanics,
  • 2 New Skill including all their damage type variants,
  • New Item types and Affixes,
  • Improvements to existing Unique items,
  • A massive Balancing pass on Active Skills and Passive Skills,
  • Improvements to Weapons,
  • A new Cosmetic Armour,
  • New monsters and enemies,
  • and General Quality of Life improvements.

A Semi-Fresh Start The sweeping changes coming with this patch require a soft-reset for existing characters on the Steam platform. For precise details as to what has changed for characters and account progress, please click ... Read more

11 Jan

Post
    CoTTo on Steam - Thread - Direct
Greetings, Ascended.
Patch 1.1.6.10. is here to tidy up various backend issues.

As always please keep your issue reports coming. We can also be contacted directly on our Discord.


  • Resolved an instance where a player's campaign progress could be overriden when joining another player's session.
  • Optimised various backend elements.
  • Fixed various server-side memory leaks.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

Post
    Yuzu on Steam - Thread - Direct
Hello, Ascended!

Here is bugfixing patch 1.1.6.9., which fixes an issue that caused skills to become unresponsive, resolves several softlocks, and adds some more tweaks to Wolcen's online component.

Please keep your issue reports coming! You can also reach out to us on our Discord.



  • Fixed an issue which would cause active skills and dodging to not respond to player input after interacting with certain objects.
  • Fixed a backend issue which would sometimes cause a "Disconnected from Server" error when loading into characters with large amounts of items.
  • Plugged various server-side memory leaks.
  • Revised the targeting behaviour for player Summons. They should now be less clingy and more eager to engage enemies.
  • Fixed a navmesh ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Nov

Post
    Yuzu on Steam - Thread - Direct
Salutations, Ascended!
On today's menu is bugfixing patch 1.1.6.8., featuring an important fix for offline players.



  • Offline players can once again be FABULOUS. We have fixed an issue where newly collected dyes and armour skins would not save to the Cosmetics Menu after ending an offline play session.
  • Fixed an issue for gamepads where input would be partially lost when opening a menu after receiving a notification.
  • Fixed an issue which could cause the player to teleport unexpectedly to a different area when using certain abilities in certain spots.
  • Further checks have been put in place around the online use of enneracts and dyes to prevent potential desynchronisation.
  • Fixed an issue where a pending notification would display on the Friends List...
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