Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




21 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Feb

Post
    Yuzu on Steam - Thread - Direct

  • While Wolcen: Lords of Mayhem does not officially support ultrawide resolutions, some elements have been tweaked in the background as a temporary fix and should now enable the full use of the War Table for ultrawide users.
  • This patch includes a fix that is the first of a series of fixes for the various sources of the null_umbra_item issue and resulting inventory issues. This particular fix is for an issue that would cause an item desynchronisation specifically when crafting in online mode and, in turn, cause inventory issues. This is only a partial fix to the overall problem but removes one of its causes.
  • Fixed an issue where Achenon could not be interacted with in a particular variant of the Cursebreaker Operation.
  • Fixed an issue where dying during the tutorial Hunt with...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen; Aegis of Stormfall, patch 1.1.5.0, is now live. This patch brings:
  • A new end-game system: the War Table;
  • New monsters;
  • New damage type variations for some skills;
  • A new environment;
  • A new armour;
  • Numerous bug fixes.



The War Table is the new feature introduced with Aegis of Stormfall and allows the player to partake in four new End-Game activities on top of Expeditions, scaled Mandates, and the Wrath of Sarisel. These new Operations are:

Cursebreaker
A malignance covers the land! Escort a new ally to key areas, and defend them, so that they may turn back the darkness. Beware the temptations and dangers that lurk in the suffocating and deadly... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Nov

Post
    CoTTo on Steam - Thread - Direct

  • Fixed an issue where clicking outside of the Wolcen window when the game was launching while the “Sound In Background” option was checked would remove the sound from the client.
  • Fixed an issue where being frozen while using "Bladestorm" would loop the sound effects of the skill.
  • Fixed an issue where the mines from the 'Mine Launcher' modifier for 'Havoc Orb' would deal two instances of damage.
  • Fixed an issue where using the skill "Deathgazer Railgun" while the cursor was placed behind the character at a certain angle would break the skill's behavior.
  • Fixed an issue where using both the 'Pride of the Deerstalker' and 'Phantom Volley' modifiers for the 'Stings of Krearion' skill would sometimes cause visual glitches if the cursor was placed behind the player....
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Nov

Post
    CoTTo on Steam - Thread - Direct


  • Fixed an issue where using Plagueburst, especially with the modifier "Foul guardian”, could sometimes cause disconnections.
  • Note: We could not reproduce these crashes anymore after pushing the fix during our internal tests. However, to make sure this issue is fully resolved, we’ll monitor your feedback after releasing patch 1.1.4.6
  • Fixed an issue where one of the Brothers of Dawn would clip through a rope during the Chapter 3 quest “Illusions of Peace”.
  • Fixed an issue where Summons would sometimes spawn without their white circle visual effect.
  • Fixed an clipping texture issue in the “Infested Bog” environment.
  • Fixed an issue where Mercy and Justicar Azenhal would sometimes stay idle without attacking during the Chapter 2 quest “Journey Into...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Oct

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where some secondary areas were missing their ambience sound effects.
  • Fixed an issue where the ambience was missing from the Republican Forest map.
  • Fixed an issue where it was possible to get bumped out of the navmesh during the fight against Nikölas.
  • Fixed an issue where the player’s currency amount would sometimes not be displayed properly when viewed in a trade shrine.
  • Fixed an issue in the lore description of several major nodes from the Gate of Fates in Russian, where squares would be displayed instead of letters.
  • Fixed an issue where the visual effects for potions would sometimes have no fade and disappear abruptly.
  • Fixed an issue where it was possible to click the “Quit Activity” button while in town before ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post
    Yuzu on Steam - Thread - Direct


  • Optimized how data were sorted to increase server stability.
  • Optimized the interactions between Plagueburst and the enemies dying in the area of effect when using the modifier “Foul Guardian”, which could sometimes cause crashes. We are still working closely on this issue.
  • Fixed an issue where Elder enemies would sometimes spawn out of bounds.
  • Fixed an issue where using Aether Jump with the modifier “March of the time devourers” would sometimes result in clipping under the ground.
  • Fixed an issue where it would be possible to go out of bounds during the Chapter 2 Quest “Chasing Val”
  • Fixed an environment issue above the secondary entrance in the Chapter 2 Quest “Dawnbringer”.
  • Fixed an issue where the explosions triggered by th...
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02 Sep

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where the character would sometimes get stuck after using Aether Jump towards a Hauntstone.
  • Fixed an issue where the Aspect of Dawn skill “Hammer of Aurora” would have its animation and visual effects desynced.
  • Fixed an issue where some Summon’s death sound effects would not be played;
  • Implemented an optimization of the sound engine to slightly increase performances in combat situations.
  • Fixed several localization inconsistencies in the gameplay settings.
  • Fixed an issue where the SkullMourner would display a stretched texture instead of their chains.
  • Fixed an issue where only the first Gunslinger’s Brand bullet would hit with a random damage type when using both the ‘Wild Gunman" and "Augmented Ammunition" modifier...
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23 Aug

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    Yuzu on Steam - Thread - Direct

  • Fixed an issue soft locking the player when dying while the Bleeding Edge’s axe was still circling.
  • Fixed a lighting issue near the Entrance of the Incubation Chambers in Chapter 2
  • Fixed an issue where a barrel couldn’t be hit by any projectile in Chapter 1
  • Fixed an inconsistency in the wording for “Two-handed” weapons
  • Fixed an issue where some translations were missing in Chinese and Hungarian for several summons modifiers.
  • Fixed an issue where the "Requisition Lunar Armour" project was not displaying its outcomes.
  • Fixed an issue where picking the 'The Ido's Movement' and 'Wingblast' modifiers for Talon Shot would prevent the pull to play its sound effect.
  • Fixed several graphical issues in the two latest environm...
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26 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello Everyone,

After Bloodstorm and Bloodstorm: Part II, Wolcen: Arise is the third content patch for Chronicle1: Bloodtrail.

This content patch brings:
  • The Summons Revamp,
  • New environments,
  • New skills’ damage type variations,
  • A New Cosmetic Armor,
  • Quality of Life improvements,
  • Bug fixing,
We worked on massive changes to how summons look, behave and feel.

If you want more details on what we have planned for our next content patches, feel free to check June’s Monthly Development Update.

Here are the full Patch Notes for Wolcen: Arise.

Thank you again for your support.

... Read more

02 Jul

Post
Hello everyone,

Here are the patch notes for Patch 1.1.3.0 the last patch before Content Patch 3 and the summons revamp.

We have added some Quality of Life improvements to this bug fixing patch in preparation for Content patch 3 and the Summons improvements.




  • Health, Rage, and Willpower potions can now be used at any time without delay and without breaking an ongoing channeling skill.
  • Items sold by Havar and Mohabi now scale up to the maximum expedition level unlocked.
  • "The items obtained as rewards for completing the “Seekers Garrison" and “Stormfall Trade Assembly” projects in Stormfall palace now scale up to the maximum expedition level unlocked.
  • Clarified and added values to almost every modifier for Feeding Swarm, Hunt...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/2984179841823115847]here[/url].

18 May

Post
    CoTTo on Steam - Thread - Direct
Hello everyone,

Welcome to Bloodstorm: Part II, the second Content Update for Chronicle1: Bloodtrail.

This content patch brings :
  • New environments
  • New monsters
  • The Loot Filter improvements
  • Animations improvements
  • Quality of life improvements
  • Bug fixing
We will keep you all updated on our progress in regular news and development updates between content patches. Our next monthly development update will give you more details about what features and improvements we are working on, and when we expect them to be deployed.

Without further ado, here is the Bloodstorm: Part II patch notes.

Thank you for your support!



The Loot Filter UI has been reworked to be more ... Read more

01 Apr

Post
    CoTTo on Steam - Thread - Direct
Community Translation: Russian Version[vk.com]

Hello everyone,

welcome to Bloodstorm! Bloodstorm is the first content Update for Chronicle1: Bloodtrail. It contains some of the upcoming improvements mentioned in our latest news, and more.

Loot Filter, Crafting and Summons improvements still need more work, as we want to make sure everyt... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3032584660752970208]here[/url].