Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




23 Sep


22 Sep

Post
    Yuzu on Steam - Thread - Direct

  • Fixed server performance issues
  • Fixed a texture issue in the “Inner Sanctum” in the Chapter 2 Quest “The Darkest Dusk”
  • Fixed an issue where no sound effect will be played for the “Infection” skill of the “Lambach” minions.
  • Fixed an issue where destroying the Incubation Chambers during the Chapter 2 Quest “Cordial Invitation” would display the blood visual effects mid-air instead of on the ground.
  • Fixed an issue where the “Experimental Amalgam” wouldn’t spawn underlings in expeditions.
  • Fixed an issue where spending over 10 minutes in the prologue would cause performance drops.
  • Fixed an issue where the “Nightmare of the Bodysnatcher” would not have a proper death animation.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen: Lords of Mayhem is currently -40% off until September 21st! You can get it for 20,99€ (24,85$)

If you missed it, you can take a look at: Read more
Post
    Yuzu on Steam - Thread - Direct


  • Optimized how data were sorted to increase server stability.
  • Optimized the interactions between Plagueburst and the enemies dying in the area of effect when using the modifier “Foul Guardian”, which could sometimes cause crashes. We are still working closely on this issue.
  • Fixed an issue where Elder enemies would sometimes spawn out of bounds.
  • Fixed an issue where using Aether Jump with the modifier “March of the time devourers” would sometimes result in clipping under the ground.
  • Fixed an issue where it would be possible to go out of bounds during the Chapter 2 Quest “Chasing Val”
  • Fixed an environment issue above the secondary entrance in the Chapter 2 Quest “Dawnbringer”.
  • Fixed an issue where the explosions triggered by th...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where the character would sometimes get stuck after using Aether Jump towards a Hauntstone.
  • Fixed an issue where the Aspect of Dawn skill “Hammer of Aurora” would have its animation and visual effects desynced.
  • Fixed an issue where some Summon’s death sound effects would not be played;
  • Implemented an optimization of the sound engine to slightly increase performances in combat situations.
  • Fixed several localization inconsistencies in the gameplay settings.
  • Fixed an issue where the SkullMourner would display a stretched texture instead of their chains.
  • Fixed an issue where only the first Gunslinger’s Brand bullet would hit with a random damage type when using both the ‘Wild Gunman" and "Augmented Ammunition" modifier...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Aug

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

In June’s monthly Update we gave you an estimate of our timeline. We want to update that today and give you a more accurate ETA for our next content patches.

We initially planned to release our next content patch in the September/October timeframe, but to keep our estimation as realistic as possible, we expect this content patch to be released around the end of October/early November. This additional time will give us the opportunity to use and analyze the feedback we gathered after the release of Arise regarding summons, as well as polishing the new end-game activities planned for our ne... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue soft locking the player when dying while the Bleeding Edge’s axe was still circling.
  • Fixed a lighting issue near the Entrance of the Incubation Chambers in Chapter 2
  • Fixed an issue where a barrel couldn’t be hit by any projectile in Chapter 1
  • Fixed an inconsistency in the wording for “Two-handed” weapons
  • Fixed an issue where some translations were missing in Chinese and Hungarian for several summons modifiers.
  • Fixed an issue where the "Requisition Lunar Armour" project was not displaying its outcomes.
  • Fixed an issue where picking the 'The Ido's Movement' and 'Wingblast' modifiers for Talon Shot would prevent the pull to play its sound effect.
  • Fixed several graphical issues in the two latest environm...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jul