Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




22 Mar

Post
    CoTTo on Steam - Thread - Direct

  • Implemented solutions to drastically reduce the size of every patch/update.

  • Fixed several issues that could lead to item desynchronizations.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where accounts that have already completed the Story in Legacy mode would display Champion of Stormfall mode as locked.
  • Fixed an issue where some NPCs would be in T-pose during a cutscene in the Vault of Hope in Chapter 2.
  • Fixed an issue where the visual effect that indicates hits would not display if the character took damage that was entirely absorbed by their force shield.
  • Fixed an issue where the game would sometimes crash after a long period of inactivity.
  • Fixed an issue where the position of the "Do not show again" checkbox in the difficulty selection of the War Table wouldn't be properly centered.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Feb

Post
    Yuzu on Steam - Thread - Direct
Hello everyone!

For this month’s Development Update we will be giving you a sneak peek at part of the upcoming controller support, the necessary UI revamps, and the quality of life changes coming for all players!

Our controller support implementation is about more than just reassigning gameplay controls: nearly every UI element has been revisited and revised in a way that will benefit all players, whether they use a controller or a keyboard & mouse (or both!). This will improve the quality of life of all players across the board. To give you a taste of the changes coming, both mouse & keyboard and controller players can look forward to:
  • An improved Skills panel,
  • An inventory autosort feature,
  • Bulk selling and junk marking,
  • A unified Cosmetics and Pets menu,
  • Dyes grouped by colour,
  • Beautiful item tooltips that allow for easier comparison and greater legi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Feb

Post
    Yuzu on Steam - Thread - Direct

  • Added an animation showing the number of skulls earned, difficulty level and difficulty tiers unlocked when opening the War Table.
  • Added a "Do not show again" checkbox confirmation pop-up in the difficulty selection part of the War Table.
  • The last difficulty played will be the default one when opening the War Table UI, unless a new difficulty has been unlocked in the meantime.

  • Fixed an issue where hovering a reward in the War Table would not always display the comparison window.
  • Fixed an issue where the productivity and item quantity multiplicator would not always be properly displayed for some co...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Feb

Post
    Yuzu on Steam - Thread - Direct

  • While Wolcen: Lords of Mayhem does not officially support ultrawide resolutions, some elements have been tweaked in the background as a temporary fix and should now enable the full use of the War Table for ultrawide users.
  • This patch includes a fix that is the first of a series of fixes for the various sources of the null_umbra_item issue and resulting inventory issues. This particular fix is for an issue that would cause an item desynchronisation specifically when crafting in online mode and, in turn, cause inventory issues. This is only a partial fix to the overall problem but removes one of its causes.
  • Fixed an issue where Achenon could not be interacted with in a particular variant of the Cursebreaker Operation.
  • Fixed an issue where dying during the tutorial Hunt with...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen; Aegis of Stormfall, patch 1.1.5.0, is now live. This patch brings:
  • A new end-game system: the War Table;
  • New monsters;
  • New damage type variations for some skills;
  • A new environment;
  • A new armour;
  • Numerous bug fixes.



The War Table is the new feature introduced with Aegis of Stormfall and allows the player to partake in four new End-Game activities on top of Expeditions, scaled Mandates, and the Wrath of Sarisel. These new Operations are:

Cursebreaker
A malignance covers the land! Escort a new ally to key areas, and defend them, so that they may turn back the darkness. Beware the temptations and dangers that lurk in the suffocating and deadly... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Dec

Post
    CoTTo on Steam - Thread - Direct
Hello everyone,

we know you're excited about Wolcen's next patch and we are happy to say that its final phase is coming to a close, and the last Svriir has been hammered into place, after some minor developmental delays. This does mean, however, that our original delivery window was pushed closer to Christmas than planned. While releasing during the festive period was an option it is, ultimately, neither sensible nor desirable.

When we release a content update we always make sure a task force is available to identify and fix important issues reported by the players, and we wouldn’t be able to achieve this without having our colleagues work over the Christmas and end of year holidays. While we would have loved to let you all try out our new end game missions sooner, most of you will probably be spending time with friends and family and we want to make sure all our coworkers are able to as well.

That being said, here is a sneak peek into some of the upcoming co... Read more