Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




02 Jul

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Hello everyone,

Here are the patch notes for Patch 1.1.3.0 the last patch before Content Patch 3 and the summons revamp.

We have added some Quality of Life improvements to this bug fixing patch in preparation for Content patch 3 and the Summons improvements.




  • Health, Rage, and Willpower potions can now be used at any time without delay and without breaking an ongoing channeling skill.
  • Items sold by Havar and Mohabi now scale up to the maximum expedition level unlocked.
  • "The items obtained as rewards for completing the “Seekers Garrison" and “Stormfall Trade Assembly” projects in Stormfall palace now scale up to the maximum expedition level unlocked.
  • Clarified and added values to almost every modifier for Feeding Swarm, Hunt...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/2984179841823115847]here[/url].

28 Jun


23 Jun

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Hello everyone,

Today we want to give you more information on the timeline we are currently aiming for, and whilst we will always keep you up to date with our progress please bear in mind that it might be subject to change if we think a feature needs more development time.

Bloodstorm Part II (Content Patch 2) was released on May 18th and brought:
  • New monsters,
  • New environments,
  • Loot Filter improvements,
  • Animation improvements for almost every skill in the game,
  • The Sarisel and Tributary items marked in the stash/inventory,
  • Quality of Life improvements.
Early/Mid July: Content Patch 3

This content patch will bring:
  • Summons Revamp,
  • New environments,
  • New skills' damage type variations,
  • New Cosmetic Armor,
  • Quality of Life improvements.
  • ...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3007823106785756954]here[/url].

11 Jun

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    CoTTo on Steam - Thread - Direct


  • Fixed an issue where the Hunt trail would sometimes not be generated on the second floor of an expedition.
  • Fixed an issue where clicking the first hunt altar would sometimes not generate a Hunt trail.
  • Fixed an issue where choosing the modifier “Anamnesis” during a Hunt would sometimes cause the trail to stop working.
  • Fixed an issue where projectile skills would sometimes deal no damage despite hitting the target.
  • Fixed an issue where the unique item “Maelström”’s unique affix would not increase the next Elemental spell’s damage if the previous spell used had a different base Element.
  • Fixed an issue where the Omega Svriir and the Fireblood Omega Svriir’s animations would be offset.
  • Fixed an issue where the character wouldn’t ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3021332002086677231]here[/url].

26 May

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    Yuzu on Steam - Thread - Direct


  • Fixed an issue where Havoc Orb would only launch one projectile and lock the player in place when using the Modifier “The Hailing Devastation”.
  • Fixed an issue where the Magic Find bonus gained through Altars would sometimes be kept after finishing the ongoing expedition.
  • Fixed an issue where the Stamina refresher timer would reset upon using a Stamina point.
  • Fixed an issue where the Gate of Fates node “Increased Awareness” would attract globes that were further than 15m away.
  • Fixed an issue where the “Demon of Souls” type enemies would sometimes disappear when casting their “Possess” skill on a Parasite summon.
  • Fixed an issue where dying against the Boss in the narrative mission “The Only Lead” would make the character respawn in the Bo...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3021332002065364783]here[/url].

24 May


18 May

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    CoTTo on Steam - Thread - Direct
Hello everyone,

Welcome to Bloodstorm: Part II, the second Content Update for Chronicle1: Bloodtrail.

This content patch brings :
  • New environments
  • New monsters
  • The Loot Filter improvements
  • Animations improvements
  • Quality of life improvements
  • Bug fixing
We will keep you all updated on our progress in regular news and development updates between content patches. Our next monthly development update will give you more details about what features and improvements we are working on, and when we expect them to be deployed.

Without further ado, here is the Bloodstorm: Part II patch notes.

Thank you for your support!



The Loot Filter UI has been reworked to be more ... Read more

05 May

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    Yuzu on Steam - Thread - Direct
Hello everyone,

Here is our monthly development update to let you all know about what we are working on and what you can expect in the upcoming content updates.

Recent improvements in our Studio’s workflow and structure allow us to both work on short-term content and improvements, as well as bigger long-term updates. We are thus currently working on a major update that will bring game-changing features to the game, and for which we have very strong ambitions. With that in mind, we do plan on taking the time needed to fully develop this major update, and we will tell you more about it as the development progresses.

In the meantime, our goal is to have content patches be released regularly, that will add new environments, monsters, skills and skills variations, as well as new items, end game activities, and other core features improvements; and to ensure that we can have every new feature thoroughly tested before releasing them, they will be split... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3082128694476843798]here[/url].

15 Apr

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    CoTTo on Steam - Thread - Direct
Hello everyone,

We are currently working on a content patch that will be the second part of Bloodstorm. This content patch will add more of the features announced, as well as some others that we will add based on your feedback, such as:

  • Legendary & Unique items to be marked on the minimap.
  • Increase maximum stack size for Gems and Crafting Reagents from 20 to 100.

We are also working on developing other top suggested Quality of Life improvements such as “Making the latest difficulty level chosen in the Expeditions window be the one selected by default when opening the UI”, that we hope we can have for our next patch, or the one after depending on how well we progress on other core changes. If you want to help us target the most important improvements to you, hop on our Official Discord... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/5223588513272471674]here[/url].

01 Apr