World of Warships

World of Warships Dev Tracker




14 Sep

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Maintaining and working on the World of Warships Wiki is no small feat, but luckily the platform is supported by an amazing group of volunteers that support and work on keeping the platform up to date!

While anyone can submit changes to the Wiki, we are looking to bring on some more official volunteers to help prepare pages for upcoming content and revising sections of existing changes.

In joining as an official volunteer for the Wiki will also grant access to the Privateer program and its benefits.

Interest piqued?

Things we're looking for in editors:

Being able to objectively write how to play a ship regardless of it's status in the meta (I.e. good or bad ships),


Bullet point pros and cons of a ship


Articles on ship design and history


Articles on national ship flavor/design philosophy


Ability to maintain individual shi...

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13 Sep

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Heyo Nutaz,

Certain sections of the Wiki pull directly from the API for the game. The research price is one of those.

In such, those details will be automatically updated with the release of 0.8.8.0 and the API updating.

Fem,

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Heyo Captains

Can confirm this will be the full patch of 0.8.8.0 which will contain the celebrations for the games anniversary on the 17th.

Considering the birthday falls on Tuesday, we wanted to have all the content available ahead of this to avoid delivering a patch on the release of the Birthday.

Its a one-off in this instance and patches will return back to the traditional Wednesday release once again :)

Fem,

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Heyo Guys.

As noted by a few of you, with more players getting their hands on her and her game count increasing we're starting to see the trend of this ship begin to fall in line with her expected stat levels in relation to other ships of that tier and class. Furthermore, players are becoming more experienced and knowledgeable with how to counter the ship as time has gone on.

One thing that is important to consider when ships get released, is typically the early adopters of a ship are some of the most experienced and invested in the game resulting in an overall higher skill level playing the particular ship, as time goes on and the average skilled player-base begins to adopt a ship we see stats begin to average out to expected levels. This similar trend was also seen with Starlingard, a ship at release that was deemed incredibly OP.

We do balance ships with the average player in mind. Balancing a ship that "over-performs" in the hand...

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You are able to sign up on the website currently: https://worldofwarships.com/en/news/public-test/submarines-qna/ and further details are provided there.

Existing lines of DDs will be upgraded to include the depth charge mechanics, it not be a case of new lines with depth charges with old lines not having access.

Fem,

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If you have concerns about a response on the forums from another player, please use the provided reporting function as that will lead to its investigation and resolution in the quickest means.

Fem,

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Ahoy Fleet!

The Update 0.8.8 is here, so please provide any bug reports you may encounter here.

Please also check our little guide on how to report a bug here:

For each report Please make sure to attach WG Check tool report to your reports! That will help us to better understand the nature of the issue you're experiencing.

You can find the instructions on how to use that tool here:

If you're trying to report any technical issue, please make sure to attach WG Check report to your posts.

If you'd like to leave feedback on the latest content or updates, you can drop them here!

#anchorsaweigh

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Heyo Everyone.

I get where you're coming from. You're all skeptical on submarines, rightly so. Its a big change and addition coming off of a rocky road the was the CV rework, which as we've admitted was troublesome and poorly communicated in places.

With this I would remind you of some key facts coming from the very Alpha gameplay footage that was shown at Gamescom and its related streams:

Specific numerical characteristics are WIP, including but not limited to:

Damage from Standard/Homing/Magnetic Torpedoes


Speed of the submarine at the various levels of depth


Rates of oxygen use and replenishment


Number of submarines per game


Damage capability of HE/AP/SAP against submarines


Damage capability of depth charges against submarines


AWS (Automatic Weap...

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Ahoy Fleet!

With 0.8.8 being released, please leave your feedback and thoughts on the latest patch.Please leave feedback on:

World of Warships 4th Anniversary


New Directive Chain


Audio and Visual Enhancements


AA and Priority Sector Changes


Ranked Sprint. (season 8 and 9)


Changes and Improvements

If you have any bugs to report, you can submit them here!

#anchorsaweigh

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Ahoy Fleet!

Update 0.8.8 arrives Monday, September 16!

Preparation begins with downtime scheduled as follows:

Start: 06:00 AM ET / 03:00 AM PT

End: 09:00 AM ET / 06:00 AM PT

Update size: 1.2 GB

Thanks for your patience and see you soon back with the Fleet!

#anchorsaweigh

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Unfortunately, that's not really feasible.

Rewards and placements are recorded at the designated time to capture the placement of all players at that instance (usually coincides with the server reset for the day). By asking us to take the individual player at their placement at the time, would have to be taken for each individual player at probably every other second. Technologically this is an unrealistic ask.

While yes, we have no expectation for you to play into the night - we do encourage moderation with player game-time, we do have to ensure that all players in all timezones of the server have equal access to the events.

Fem,

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Heyo Merc,

I will agree, the nature of DD play has adapted since the rework, however the core mechanics of how EXP is earned by players which is what OP states they feel has changed, has not - which is more what I was addressing. While some things have changed negatively for the destroyer, there has also been positives with the change of the rework beneficial to the DD:

Considerably less "First Blood / Dev Strikes" on DDs at the start of the game.


Planes no longer have the ability to spot torpedoes.


CVs no longer able to provide map wide spotting at once (Remember CVs spotting all three caps at once?).

While it can be frustrating for the DD player to be spotted by the CV please consider this in reverse:

To maintain spotting on a DD the CV player has to sacrifice a limited defensive consumable for his team


Depending on the DD positioning, the CV player ma...

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Heyo Everyone.

So good news is: Philippe Auboyneau will appear in the Armory and will be available for an undecided resource at a future date, so if you do not have the time to receive him through directives there will be opportunity in the future. If you do not have the time to grind him out, you will be able to get him in the future.

We are very understanding that players of different background have different day-to-day responsibilities and thus different time periods to play and work towards rewards and missions. As such, we do try to provide various offerings for players to redeem instead of just one major prize. That is why we have increased the intermediary rewards to include more value such as doubloons. Nevertheless, we do want the top reward to in fact be rewarding for those who put in the effort to obtain it. Nothing good in life is easy after-all.

We do understand there is a concern from players that there may be too many...

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Comandantes!

Os servidores estarão indisponíveis, enquanto a nova atualização está sendo preparada.

de: 16 setembro - 03:00 AM PT

até: 16 setembro - 06:00 AM PT

Tamanho da atualização: 1.2 GB

Agradecemos a sua paciência e nos vemos em alto mar!

#anchorsaweigh

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¡Atención, Comandantes!

Los servidores no estarán disponibles mientras la actualización está siendo implementada.

de: 16 septiembre - 03:00 AM PT

até: 16 septiembre - 06:00 AM PT

Tamaño de la actualización: 1.2 GB

¡Les agradecemos su paciencia y nos venos en alta mar!

#anchorsaweigh