World of Warships

World of Warships Dev Tracker




13 Sep

Post
    Weikath on Forums - Thread - Direct

German cruiser Mainz, tier VIII

In game, Mainz will have good range and firing speed and relatively good survivability for a ship armed with 150 mm guns, familiar to players of Nürnberg and Königsberg. She'll also have a decent torpedo armament.


Hit points – 42500. Plating - 27 mm.

Main battery - 4x3 150 mm. Firing range - 17.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 960 m/s. Maximum AP shell damage - 3900. AP initial velocity - 960 m/s. Reload time - 7.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 154 м. Sigma – 2.00.

Torpedo tubes - 4x4 533 mm. Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

AA defense: 18x2 37.0 mm. 12x4 20.0 mm. 12x2 105.0 mm.
AA defense short-range: continuous damage per second - 147, hit probability - 85 %,...

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Comment
    Bualar on Forums - Thread - Direct

Then try it later and let's see how it's going to work in an actual battle.

Comparing game changes with a hit by a bus is strange.
Just sayin'...

Because it's same as changing leading role actor in a movie based on social media negative responses. Weird, no? For example, everyone was totally negative after Warner Bros. told that Ben Affleck is gonna be new Batman. But in the end, he played his part pretty good and most ppl liked him in that role.
And one more good thing, movie does not have a test runs and we do :)

Comment

Heyo,

Chiming in on this as I have personally been involved in majority of the programs on offer before joining WG in an official capacity in which I now manage some of the program.

Firstly; information on majority of the programs can be found in the Community Programs Section of the forums which gives a broad overview of the programs and their intentions.

Onto your main questions:

All of these programs are volunteer based, participants are not paid nor employed by Wargaming. They are selected for programs based on their activities in and outside the game and are offered the opportunity to test WIP content and provide feedback on it. In some programs they do get to keep the ships after testing and have access to items for giveaways. Some programs, participation in providing feedback through either written, verbal, or gameplay means is a requirement to remain active in the program, others it is more voluntary ...

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Comment
    Bualar on Forums - Thread - Direct

Because we definitely are not going to change anything based on feedback from an alpha video footage. And that's why we will have tests to receive a valuable feedback from players who actually played sub or VS. sub.

We are running more tests and subs will be placed in a separate mode and won't go straight to randoms as it was with CV.

You will learn that after tests. I'm myself haven't played the subs yet so I can't tell you exactly how it will be. But in theory... DD is the only class that can damage it while it's underwater, all other ships can damage it just fine with main battery while a sub is on periscope or surface levels. And since sub has a limitations for being periscope and underwater it can't hide for long it's forced to be on a surface level to regen.

Comment
    Bualar on Forums - Thread - Direct

I don't mind you to comment. But debating about game changes and how bad it's going to be is based on... nothing.
What exactly is broken? The speed? The circles? You may not like the mechanics but debating about "I already know how it will look in randoms" is kinda strange. As it was said numerous time, after tests it will be added in a separate mode for further tests, balancing, feedback gathering, etc.


That's why it will be in a separate mode. So we can balance and change it until it will be tenable.


As I told already, I don't mind criticizing the subs mechanics or else. But what I don't get is assumptions about how bad it's going to be in randoms after we add subs there. When it was clearly said that we are not going to put it in randoms right after tests. It will be in a separate mode for further balancing, etc.

Comment

Heyo Grimmortals,

We have no made any major changes in the way EXP/Credits gets rewarded to ships for actions in a considerable time. Therefore, at least from our end we cannot correlate that to the way in which DDs are choosing to conduct their gameplay. In the last year or two we have seen an increase in ships with the ability to hamper DDs from preforming these functions (yes, I'm talking about Radar) but have consequently balanced this with changes made to Radar (6 second delay for enemy spotting). There is EXP/Credits rewarded for capturing and defending caps:

Full Capture:

EXP = 2/3rd of killing a ship


Credits = 1/3rd of killing a ship


Shared Capture/Defense:

EXP = % of capture/defense X 2/3rd of killing a ship


Credits = % of capture/defense X 1/3rd of killing a ship

While it is hard to force ...

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Comment
    Bualar on Forums - Thread - Direct

It serves to show you how it will look in game but still, it may be changed since it's WiP. But what I saw now is a debate about how bad it's going to be in a late-game or how no one except DD can do something to Subs. Which is kinda meaningless and not true.

Comment
    Bualar on Forums - Thread - Direct

We are already collecting applications for Beta Test so it's going to be pretty soon. However, applying for it doesn't mean you will be able to participate since Beta test will have its limits.

Comment
    Bualar on Forums - Thread - Direct

CV rework was a hard process with its own nuances and we took that experience into account in our work on subs.

Comment
    Bualar on Forums - Thread - Direct

I can't consider any thoughts about something you barely saw in Alpha state as feedback. That's why I'm telling everyone to WAIT for the test. To TRY the subs and only THEN to leave feedback.

Post
    on News - Thread - Direct
A Captain’s guide to using the Japanese Tier VII destroyer. Read more
Post
    Weikath on Forums - Thread - Direct

Ricochet angles are changed for semi-armor-piercing (SAP) shells:

For 150 mm and 152 mm guns angles are changed from 80-85 to 65-80;


For 203 mm guns angles are changed from 75-80 to 65-80.

Venezia maintains her ricochet angles of 75-80.

We continue to tune SAP shells to provide commanders an option for counterplay - these shells will ricochet more often at sharp angles.

The Italian cruisers’ detectability range by air is fixed:

Eritrea, tier I: lowered from 7.12 to 5.12 km;


Alberto di Giussano, tier IV: increased from 3.96 to 4.49 km;


Raimondo Montecuccoli, tier V: lowered from 6.64 to 6.07 km;


Genova, tier V: lowered from 11.1 to 8.28 km;


Trento, tier VI: lowered from 7.86 to 5.31 km;


Zara, tier VII: lowered from 7.52 to 6.98 km;


Amalfi, tier VIII: lowered ...

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Post
    on News - Thread - Direct
Japanese destroyer Yūdachi, a participant of many battles in the Pacific Ocean, has arrived in the Premium Shop. Read more
Comment
    Bualar on Forums - Thread - Direct

Judging upon an Alfa footage...

I told it numerous times in several threads already - wait for the tests to see how it will actually work in-game (and even then many things may be changed based on players feedback), debates that are based on WiP footage are meaningless.

Comment
    Bualar on Forums - Thread - Direct

DD the only class that can attack sub at underwater level with depth charges. On periscope and surface levels ANY ship can hit it with its main battery.

Comment
    Bualar on Forums - Thread - Direct

Ok so. Not applying history when it can break the game = bad. Applying history when it's possible to game to work = bad. So... does it even possible to make things good with such logic? Because if we won't apply history at all it will also be bad. And if we apply history everywhere the game will be unplayable...

Comment
    Bualar on Forums - Thread - Direct

I can't wait to get those skins... Especially Henri IV, so neat.

Comment
    Bualar on Forums - Thread - Direct

It has nothing to do about the time between announcement and early access. We did announce it only a few weeks before the tests and those 3 months are for the tests only. Before the announcement, the huuuuge amount of work was already done and Italians were ready for the tests so now we can see how they will perform and polish them in case of balance or fix issues found during the tests.


12 Sep