Shouldn't be. We didn't receive any complaints lately and it's working just fine for at least past ~7 hours.
Shouldn't be. We didn't receive any complaints lately and it's working just fine for at least past ~7 hours.
Can you please source me where you are hearing there will be a +200% exp bonus?
I do not see it listed on the patch notes or video myself.
Fem,
Hey Captains!
We can't wait to meet you all this weekend. I just wanted to give you a heads up to let you know we're looking at the last 35 tickets left as of right now, so if you are thinking about attending this event we encourage you to purchase tickets as soon as possible to ensure you're able to make it before the second day is sold out!
Heyo Captains,
While the patch notes are now dropped so that matter is over, hopefully you are all excited for what we have planned this patch for the 4 year celebration.
Following up on a few matters:
Because sometimes things change last minute. We'd much rather use placeholders in the PTS in case of this so we do not set expectations of rewards before they are 100% confirmed (nothing is 100% before it hits live server).
Regarding pinging staff members;
The forums is predominantly staffed by community staff which for NA is Kami and I, with KARMAT1KA stopping by from time to time as well.
Bular and Umbaretz are currently helping out while Kami is away on leave.
Tagging additional to this will usually not result in response as they are not responsible for day-to-day of the forums.
If a matter comes up that requires our attention please tag us, i...
Read moreThank you for the feedback, I guess. Or was it a pointless rant aimed at us?
Historical aspect is quite strong in our game - models, lore and a lot of IRL specs applied to ships, how we work with ballistics and armor, etc, etc, however OF COURSE a lot of things work vastly differently because we're not a sim. That's fine, no need to see it as black & white. Hitsory is a part of this game identity, like it or not, it influences how game feels and plays, but it does not need to be 100%...even 75% accurate.
That's fine, we're scared too, and we don't want to ruin the game as well. You know, looks like here devs and players have a lot of same goals, which is good.
How do you know that? The above poster just commented on how people adapt (or not) to meta change. This does not prove absolutely anything.
Yea, I'm not 100% sure why it keeps getting unpinned.
Yes, this will be held on the TST server which is a separate client than the live server and PTS server.
Fem,
Heyo!
I fixed this this morning!
Thanks for bringing it to our attention.
Fem,
Your theory, it is. Time will tell
No, top management people responsible for the game on company level do not interfere with game design. We work on the subs because we (WoWS team) believe they can be good and fun addition to the game. Also, have some faith please. We've made this game which brought all of us together and we've been keeping it hot for 4 years now. We had a lot of bumps and lessons learned hard way, but tons of fun and good updates as well. We (both players and devs) can handle some tiny underwater boats
I am sorry that our change of plans collided with your infinite hate (or phobia?) of submarines. I really do. But you have to understand that most people don't feel like that. For the most people submarines, even without track record of taking part in big fleet battles, are a part of WWII naval warfare. And our game is..about WWII naval warfare. There is demand for this class. Even the situation where we had to reply to "subs when" over and over again proves that.
Some details:
Stats from test;
Surveys;
Forum+Reddit+SM impressions;
CCT impressions;
Our own assessment.
Something like that will affect our decision making. How exactly - I don't know until we started.
If you, by any chance, have a ready formula which will somehow tell us 100% precisely how to move on or not to move on with the subs, please DM it to me. I will gladly shower you with Missouris, Belfasts and Kamikazes for the rest of your WoWS lifetime :)
Hint: there is NO universal solution to such cases. You need to love the game and the players, have vision for it, and have some guts to make a call in the end. And still, you can be wrong, and in this case you need to show ownership and work your aft off to fix stuff. That's tough dev life right here
Nobody thinks you are. But you definitely like to pick on words. I explained this above. Historical aspect is already selective in the game, and it was like this from the start. It's a game based on history, and we reflect the history when we can, but if needed we're willing to sacrifice it for gameplay.
They will go to separate game mode for testing. If it has good results, they WILL be added to the main game mode with time. But a dedicated mode gives us the chance to collect a lot of viable feedback without changing the game experience for everyone overnight.
Plans change. It you (I don't mean you personally, of course, it is an abstraction) don't update the plans for your game which are several years old, you are either a prophet, or dumb.
Our "no subs ever" gently turned in "we don't work on them atm" very long time ago, actually. And still, we had a lot of things to do. Now, a year ago, in terms of our technical and production capabilities, was a good time to start working on them, so we did.
The only problem I see here is "never subs" which was our position back then. Because "never say never"
I am not sure where "trumpeting" is. Yes, we would like to reflect the DD historical role, and ideally, avoid giving depth charges to the ships that did not carry them - ideally, I say, because if absolutely needed for the sake of game balance, we can live with that.
As for the speeds - all speeds in the game are scaled, including shell travel time. And the ships sizes are scaled (twice bigger than IRL compared to shooting ranges), so with all due respect, this is not hypocrisy, this is "we want to minimize the historical inaccuracy when possible, but game balance goes first". The OP seems like an attempt to pick on phrasing.
P.S. "Scale the speed" does not mean "totally discount historical accuracy". I can give you hundreds of examples where it is totally discounted in the game, but it is not here.
Cheers!
And who will define it? :)
But anyway, we are not going to release it to randoms UNTIL it's a properly balanced to be playable and enjoyable. And IF there will be some balance or else issues we are ready to postpone it until it's good to go.
If it's not announced yet, then we are 100% are not going to announce it via a comment on the forum :)
You'll have to wait until the official announcement, it will be on the portal news section for sure.
(Instrucciones en español / Instruções portuguesas)
Captains and Commanders! Do I have a challenge for you!
We're 4 years old and while we wish we could throw a big party and invite you all, mom said so... so instead...
I would like to invite you to share a memory about your time with World of Warships.
Between the 16th 12:00 UTC and 22th 12:00 UTC of September, reply to this thread citing any positive memory you have that relates to World of Warships:
For example:
One of those excitable times for me in World of Warships was when I made the damage record for the original RTS Hakuryu live on stream and achieving over 400k damage. I was so excited and I got to share that memory with my viewer community.
PRIZES:
For each year of the game, 1 randomly selected winners will receive (4 in total):
Their Birthday Wish! (Please note that discontinue...
Capitanes y comandantes! ¿Tengo un desafío para ti!
Tenemos 4 años y, aunque deseamos poder hacer una gran fiesta e invitarlos a todos, mamá lo dijo ... así que en su lugar ...
Me gustaría invitarte a compartir un recuerdo sobre tu tiempo con World of Warships.
Entre el 16 a las 12:00 UTC y el 22 a las 12:00 UTC de septiembre , responda a este hilo citando cualquier recuerdo positivo que tenga relacionado con World of Warships :
Por ejemplo:
Uno de esos momentos emocionantes para mí en World of Warships fue cuando hice el registro de daños para el RTS Hakuryu original en vivo y logré más de 400k de daño. Estaba tan emocionado y pude compartir ese recuerdo con mi comunidad de espectadores.
PREMIOS
Por cada año del juego, 1 ganadores seleccionados al azar recibirán (4 en total) : ¡ Su deseo de cumpleaños! (Tenga en cuenta que los barcos descontinuados / acer...
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