Hey JezzyGirl,
Nope, the Public Test is its own separate iteration. Whatever you do on your Public Test account will not transfer over to your main account.
Hey JezzyGirl,
Nope, the Public Test is its own separate iteration. Whatever you do on your Public Test account will not transfer over to your main account.
Hello,
We have detected issues with Chat and Armory on the Public Test server. These issues will be fixed by a client update tomorrow.
In the meantime in case you suffer from these issues, please create a WGCheck report, upload it and drop a link here - or upload the file directly.
Thank you for your understanding.
Hey Captains,
What are your initial thoughts on seeing this? Remember this is in testing but do you think this mode would be fun?
Hey DustRhino,
When it comes to determining the MM for the division it will be based off of the division leader.
Hey AdmiralThunder,
Good to hear you are enjoying the event! Sorry, you are not enjoying the French DDs, what about them doesn't jive with you?
The team that did the "intentional" teamkill will still lose the appropriate points. There is no advantage to sinking your own teammates.
Hey Captains,
In cased you missed it, here is the article: https://worldofwarships.com/en/news/public-test/public-test-087/
You will see the information right under the "The Summer Season Results".
French destroyers with main guns of 139 mm caliber and Tier III French cruiser Friant:
Normalization of armor piercing shells is increased from 8.5 to 10 degrees.
The change will bring normalization of armor piercing shells to the standard value for their caliber and will slightly increase their armor penetration.
Tier X French destroyer Kleber:
The ship's model updated: 2 x 57-mm AA guns in one turret are added.
Tier X Soviet battleship Slava:
Main guns reload time increased from 30 to 32 s.
The change will lower the total damage output of the battleship keeping her accuracy intact.
Please note that the information in the Development Blog is preliminary.
There will be a closed test of two new game modes. They are both based on the idea of escorting an allied convoy of bot ships. Please note that these are conceptions of the game modes and their rules may change significantly.
In the 'Convoys A' mode both teams have the same objective - be the first to escort the indestructible bot ship from the team spawn to the destination point on the fixed route. The ship moves by itself, but if the allies are nearby, they will slowly regenerate HP and the bot will move faster.
Any player's ship, except aircraft carriers, after being destroyed, resurrect near the convoy route up to two times per battle. The routes are symmetrical and there are parts when teams have to come close to each other. Teams are composed of 6, 7 or 12 players.
There are two rounds in the 'Convoys B' mode.
In the first round, one of the teams (defenders) escorts the convoy of three armed s...
Read moreHey Ensign_Cthulhu,
1. I will get clarification for you on the exact time you will have to get the bonus on the first line you reset. This is a good question!
2. Correct, you can only get the bonus on the first line you reset during any given season.
Monday morning QB here =).
So a good thing I see in this is you took the time to try and figure out what the right choice to do was. This is encouraging and it shows that you are taking into account other parts of the match. Keeping yourself between the enemy DD and your CVs was the right call because your CVs are not going to outrun anyone. Another thing is newer players will not know their detection range so they might try and get too close to you and get detected. It sounds like this DD had a good idea how to play his ship so they might not have made this mistake.
Again, good job trying to make a play and staying aware of your surroundings!
Ahoy Fleet!
Please provide feedback on the following items on this session of Public Test session 0.8.7!
Admiral Auboyneau
Republic tokens and the Armory
Ranked Sprint
AA balancing and updates
Research Bureau
Italian cruisers
If you have any reports of bugs or strange happenings, please report them here!
Ahoy Fleet! The 0.8.7 Public Test is now starting, so please provide any bug reports you may encounter here.
Please also check out this guide on how to report a bug here:
For each report please attach the python.log file from your Public Test client. That will help us to better understand the nature of the issue you're experiencing.
If possible, it would be perfect if you could attach our Special Public Test version WGCheck tool report ( you can find the tool attached to this message).
You can find the instructions on how to use that tool here(instructions are given for the live server, however, they will be identical to Public test)
WGCheckQA_EN.zip
If you have feedback related items, you can leave them here.
¡Hola, Capitán!
¡Bienvenido a la guía de Kami para jugar (más o menos) bien con destructores y con el Bayard!
Introducción:
Ya están disponibles en el juego los destructores franceses con acceso anticipado, y traen consigo una experiencia completamente distinta. ¡Los destructores franceses poseen una combinación de velocidad, torpedos rápidos con alcance limitado, cañones de gran daño y líneas bastante elegantes! Estos son algunos de los motivos por los que se destacan estos barcos: mucha pero mucha velocidad, Impulso a la Recarga de la Batería Principal desde nivel VI, trayectoria más plana para los proyectiles AP y una disposición de los HP del casco distinta de todos los demás destructores. Una característica crucial de los DD franceses es que no hay Generador de Humo en ninguno de los barcos de la línea. Les daré consejos acerca de cómo jugaría yo con estas naves con respecto a lo siguiente: habilidades de comandante, módulos, tác...
Read moreOlá Capitão,
Bem-vindo ao Guia Kami para jogar com o Contratorpedeiro francês e o Bayard!
Introdução:
Liberamos os contratorpedeiros franceses para o jogo em acesso antecipado e eles trazem uma experiência inovadora. Os contratorpedeiros franceses combinam velocidade, torpedos rápidos de alcance médio, canhões de impacto e um traçado gracioso! Eles se destacam duas razões: Velocidade e mais velocidade, impulsionador de recarga da bateria principal começando no Nível VI. Do Nível VIII em diante, têm trajetórias de munição AP e o seu chassi se diferencia de sua classe. Uma grande característica que você perceber é que não há gerador de fumaça em nenhum dos navios na linha. Eu vou falar de como usar essa novidade: habilidades de comandante, módulos, táticas e dicas,
Atenção: o Mogador e o Kleber só poderão ser pesquisados na Atualização 0.8.8. (esse é o patch de atualização oficial)
Antes de mais nada, v...
Read more