World of Warships

World of Warships Dev Tracker




15 Dec

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Aconchegue-se na frente da nossa lareira e fique sabendo de todas as nossas atividades em andamento no jogo. Leia no portal

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Pónganse cómodos junto a nuestra chimenea y conozcan todas las actividades en curso en el juego. Leer en el portal

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    on News - Thread - Direct
Make yourself comfortable by our fireplace and learn about all the ongoing in-game activities. Read more
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Make yourself comfortable by our fireplace and learn about all the ongoing in-game activities. Read it on the portal

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    Ahskance on Forums - Thread - Direct

Service Cost is absolutely a factor for consideration. Premium Ships not only have a reduced service cost but also have a built in bonus to Credits earned, so it's not surprising to see the Atlanta pulling so far ahead of the tech tree Lightning.

Operations can be played at lower then Tier 8. While you won't have the same damage expectation, you will have an advantage from the reduced Service Cost which aids in rewards.

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Your Base XP being between 1100-1600 allows bonuses used to have more value per single use than in a Co-Op, but in a less stressful environment than PvP. PvP continues to be the area of highest-possible return, but it is a wildly unpredictable situation unlike Operations which provide scripted, albeit challenging content.


14 Dec

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    Ahskance on Forums - Thread - Direct

Probably best to provide the Replay?

Homing Torps tend to arm about .5km away, and Dumbfire Torps are around 1km. The ranges can vary a bit, but that's a general rule of thumb.

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    Ahskance on Forums - Thread - Direct

That is huge! You got that knocked out in like a week :O

Congratulations on doing that <3 I'm very happy the bonus clears helped because 445 battles is a lot of battles!

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    Ahskance on Forums - Thread - Direct

There is more to the Detonation mechanic than a simple die-roll. The Magazines are modules that exist in the ship. Damage has to be dealt to the magazines in order to cause a detonation chance, so shell placement and type can and do affect the situation.

Someone else mentioned that you had 20 Detonations though show nearly 5k battles. I did look up my Free-to-Play account and found I have a single Detonation out of 283 Random Battles. While this can certainly be a tide-turning event, it is not as simple as a 1-in-10 chance to explode for each shell hit.

Hits must be accurate in that they must interact with the magazine, and further the magazine needs to be damage sufficiently to allow for a chance of Detonation at all.

You can read more about Detonations here: https://wiki.wargaming.net/en/Ship:Detonation

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    Ahskance on Forums - Thread - Direct

I did make and use a Free-to-Play account that I streamed on for a while. I never used Det Flags in Randoms so I would always use the Slot 1 Upgrade that reduces Detonation Chance. It really does work quite well.

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    Boggzy on Forums - Thread - Direct

Captains!

The Treasure Hunt event comes to a conclusion on today's NA Community Stream as we draw the winners of some incredible physical prizes put up by our partners! Everyone who participated in the Treasure Hunt and earned Treasure Tokens is already entered and we will draw the lucky winners tonight on our stream - Live! Some of the prizes include an OMEN Game Desktop, and XBOX Series X, and even a Gaming Chair!

For those of you that did not take part in the Treasure Hunt - worry not! The NA Community Team will have prizes that you can win as well just by showing up and enjoying the show. We will raffle off some bonuses and maybe even a Ship Container or two.

Join Boggzy and Konception as they spin the wheel to see who uncovers the buried treasure!

5pm Central US Time on our channel: https://www.twitch.tv/worldofwarships

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    Ahskance on Forums - Thread - Direct

If this was the case, DCP would not be able to repair incapacitated Engines/Rudders/Weapons?

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    Ahskance on Forums - Thread - Direct

I've already made a suggestion quite a while ago about having something to help tell the difference <3 This was back when I was a CC.


My thoughts were something like having a Wifi Signal icon above the torp while it was homing-active. A player would be able to identify quickly if the torps were dumb-fire or not. Also, the icon could disappear when the homing disables as the torps go dumbfire due to proximity to target.

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I do believe the wavy particle effect on homing torps is our solution for helping players identify homing vs non-homing, though I don't believe the particle effect disappears when the torpedo "goes ballistic" for the final bit of distance. I feel that would be useful in helping players understand the homing mechanics and would love if that could be implemented, but no idea on if that'll be a thing.

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    Ahskance on Forums - Thread - Direct

You said that you crashed and had a lot of trouble getting back into the match. I believe you said it took 6-7 minutes, which is a significant amount of time. The time itself is the most likely factor in the Inactivity sanction so there's no reason to request a Replay. Still, if you have it than I'm not opposed to looking it over.

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This thread's OP reported no crash/disconnect, so having a Replay would allow us to find why the system tripped in this case. It sounds like he went functionally afk after the bots that were available were dead (because Two Brothers is a large map so it's hard to get to other bots) and the system noted that and actioned it. It would be useful to see the situation to gather specifics.

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Escolha seu Papai Noel e sua equipe e saia em uma jornada para ganhar recompensas festivas. Leia no portal