World of Warships

World of Warships Dev Tracker




26 Jun

Comment
    Ahskance on Forums - Thread - Direct

@monpetitloup Creating a Customer Support Ticket is the correct thing to do.

In the future, please:

Actually remove the name of the player. Scribbling over it a little isn't enough


Just send me a Direct Message with this information.

Comment
    Ahskance on Forums - Thread - Direct

A bottom-tiered Tier 6 Carrier would expect to see other Tier 6 and 7 ships that it can interact with. Tier 8 ships are still strikable, though likely for a poor plane-to-damage exchange rate.

Even Tier 8 ships should not typically prevent a Tier 6 CV from doing even 1 point of damage to an enemy ship with their planes.

Comment
    Ahskance on Forums - Thread - Direct

Looks to be working correctly for you. The site is displaying what Economic Bonuses you will have after the Conversion.

Comment
    Ahskance on Forums - Thread - Direct

Having the Economic Aspects harvested off the Expendable Camos will have MUCH more value than simply selling them for a handful of credits. You will want to keep your Camos until after the Economic Value has been converted off of them.

They will continue to sell for Credits after the Conversion. "Special" camos are listed at 0 Credits on the PTS, so that in an outlier. Still, the bonuses on the Camos far outweigh a few extra credits so you should retain them.

Comment
    Ahskance on Forums - Thread - Direct

As a CM, people send me Customer Support Ticket information that shows players griefing or otherwise violating EULA. What I described does happen, but we action it and make it stop.


Submarines are still in testing so some strangeness is to be expected.

Carriers are uniquely capable in being able to find a target and strike it. There is an expectation that over a many minute match that a Carrier will, at some point, attack and hit at least one enemy one time.

Comment
    Ahskance on Forums - Thread - Direct

The updated calculator/spreadsheet is contained in the more recent DevBlog: https://blog.worldofwarships.com/blog/327

https://docs.google.com/spreadsheets/d/1QdYhvYMu6gsUSMS7Hag3Gwpnwn7LD2XvJeiqFeIG1y4/edit?usp=sharing is the link.

Be sure to "Make A Copy" so that you can edit it.

Comment
    Ahskance on Forums - Thread - Direct

Tier 4 CVs are very slow and deal very little damage. That is how it must be to allow players a slower-paced environment to allow them to learn in.

It's understandable that players will need time to learn a class that has a different control scheme and the Penalty doesn't stop a player from being able to try again in Co-Op while learning.

Comment
    Ahskance on Forums - Thread - Direct

Please log out and then log back in. That updates the site.

Comment
    Ahskance on Forums - Thread - Direct

The Credits and Ship XP are not really achievable at Tier 4 levels in current. The "1" for each catagory is because we are giving each player 1 of each Bonus during the Conversion.

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Ship XP:

Mosiac: +400%


E.S.C.L.: +50%


Red Dragon: +100%


Scylla: +50%


Hydra: +50%


Basilisk: +75%


Leviathan: +50%



Total: +775% Ship XP



Our Tier 3 Ship XP Bonus is +800%

Credits:

(Camo): +50%


Zulu: +20%


Wyvern: +50%


Scylla: +25%


Basilisk: +30%


Leviathan: +20%



Totals: +145% Credits

(with Camo) +195%

Our Conversion accounts for Signal Stacks. Camos ar...

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Comment
    Ahskance on Forums - Thread - Direct

To the folks in the thread poking the OP, please recognize that Carriers are not only played by high-end players and do have a learning curve. Part of that curve is Flak at Tiers 8+ has a much higher amount of it than the earlier Tiers. This can and does catch players by surprise.

AA might not be powerful enough to stop El2aZeR or other Unicums that have taken the time to pick apart the mechanics and learn the resource trades, but it CAN AND DOES KILL PLANES. Very capably depending on the situations and ship in question.

Please remember that there are players of all skill levels here. Further, try to be respectful when encountering a player that is having trouble with game mechanics (we have a LOT of them and they can be cryptic).

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AA mechanics come into their own at Tier 8. After that, they get amped up higher. The play experience at Tier 9+ is faster and more intense (for our paced game) then in the T...

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Comment
    Ahskance on Forums - Thread - Direct

There is a combination of two issues:

Trolling

Some players dislike CVs enough to troll in them repeatedly. This typically results in yolo'ing the hull forward and dying while doing no plane damage because they just wanted to grief their team. In the case of a literally 0 Damage Done By Planes game, this does flag in our system.


Expectation of Play

Accuracy

CVs are a very accurate ship type in that they guide their attacks all the way to an enemy. While enemies can successfully dodge those attacks depending on the situation, there is absolutely an expectation of doing more than 1 Damage from planes to an enemy ship over the course of a many minute match.


Damage Expectation

One of the oft brought up points by Anti-CV players is that "CVs do too much damage", especially because the class can play safely ...

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25 Jun

Comment
    Ahskance on Forums - Thread - Direct

A CV needs to do at least some amount of damage with their planes. If they do not, it results in an Unsporting Penalty.

At some point during a match, a CV players needs to do some damage to an enemy ship.

Comment
    Ahskance on Forums - Thread - Direct

They are Converted to the new system of Economic Bonuses.

You can see what your stuff will convert into here: https://worldofwarships.com/en/content/economic-bonus-calculator/

Comment
    Boggzy on Forums - Thread - Direct

You can experience it for yourself on the Public Test Server. You no longer have to take my word for it.