Alrighty, that was 6 hours of DevBlog Q&A. I'm going to step away for a bit~
Alrighty, that was 6 hours of DevBlog Q&A. I'm going to step away for a bit~
Alrighty, that was 6 hours of DevBlog Q&A. I'm going to step away for a bit~
We don't have a refined ETA to give at this time
Yes, the conversion will total everything up in terms of value and convert that. Stacking/Sets will be taken into account to make sure the most value is taken into account for the conversion.
Expendable Visuals will be purchasable with Credits for those that would like to use them.
Expendable Visuals will still exist. They may be received as rewards from missions, events, or containers that give Expendable Visuals. Or purchased for Credits if you'd like.
Please give me a full screenshot with all the information, please. The one you showed didn't included Credit information outside of end total.
Black Ships: These ships have a permacamo and will receive a Permanent Economic Bonus from it just like any other ship. They will also have access to the "Black" visual (though maybe it's required to use? Will have to ask about this)
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Second Permacamo: If you own more than one Permacamo currently, you will receive a Permanent Economic Bonus just like normal, though if one camo has a better bonus then the other, you will get the "best bonus available" for each type of resource. The "best bonuses available" will be used to make up the Permanent Economic Bonus during the Conversion.
Otherwise, having multiple Permacamo is the same as now. You have more visual styles to choose from that do not run out.
This was confusing to me at first. We do "round up" to the nearest bonus... but we don't do that in each and every single case. Please follow this basic example:
If I had five $5 bills, and the nearest bill that we could "round up to" was a $20 bill... I would NOT receive fix $20 bills.
We would total them together to make $25 in value, and I would exchange that for $40. Because $20 is the smallest bill to "convert" to, so $25 would "Round up" to two $20 bills.
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ALL of your everything is being value totaled. Because of the stacking effects giving added/increased payouts when used together, we have modeled the conversion to account for all the "value increases" that sets/stacking give. After all of that information is totaled out, the conversion happens from there.
This is a big reason for the complexity. We are making sure that you get everything you could possibly get in terms of value. Then we ...
Read moreCo-Op is getting a further reduction to Service Cost and a base increase in Credits with this change.
Superships are not affected by the Clan Building which reduces service cost. I believe it's already that way now.
The only Service Cost Reduction that will remain is the Clan Building. It will not effect Superships.
The assignable Permacamos that exist now would just be broken into an "Assignable Perma-Economic Bonus" and an "Assignable Perma-Visual". You would assign them to the ship you want to assign them to.
Visual-only Camos have 25,000 Credit cost per use (or higher for rarer ones)
So a Visual-Only Container with an expected value of [x] would simply need enough Visuals to reach that marker.
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There will still be "Resource Containers" with Coal. We are discussion a "Bonus Container" that would give Bonuses as an option as well.
After Making a Copy, you should be able to input numbers.
That is what this is for: https://docs.google.com/spreadsheets/d/1aUJVxPw75EsovYCmdZjEWNLgwGkx5Kuc3yZKkdM8E6M/edit#gid=261044507
Just "Make a Copy" for yourself and then enter the "Base XP" and "Credits Earned" in.
If you have a Permacamo for an Omaha from an event, but you've never actually ground/unlocked the Omaha...
... then after the Conversion, when unlocking/purchasing her you'd find:
A Permanent Economic Bonus for the Omaha
A Permanent Visual for the Omaha
Update: Confirmed your situation from our end. We're looking into it now!
They will be available on the PTS before hitting Live Server, yes.
-30% Service Cost for Co-Op on your Fletcher = 115,000 x .7 = 80,500 Credits/match
+10% Credits x 112.5% Base Income Amount (compared to current) = ~23.75% increase over currently received credits.
This is just a post-Conversion Fletcher with only a Permanent Economic Bonus applied.
They will be converted into Tokens. Relevant section below.
You need to download it so you can edit it. That will make your life much easier than building it on your own <3