World of Warships

World of Warships Dev Tracker




21 Apr

Comment
    Ahskance on Forums - Thread - Direct

If you purchased a Permacamo for a special bonus that other Permacamos don't normally have, that bonus still matters.

If you have Permacamo A and B..

Permacamo A has -10% Service Cost, +100% XP, and +50% Commander XP


Permacamo B has +20% Credits, +50% XP, and +50 Free XP

(My numbers may not be accurate in that XP currently effects other numbers, but I'm representing the concept of how they merge)

The highest Bonuses are used for the ship's "Permanent Economic Bonus" after the Conversion:

Credits = +20% (because it's the highest bonus to Credits)


XP = +100% (because it's the highest bonus to XP)


Commander XP = +50% (because it's the highest bonus to Commander XP)


Free XP = +50% (because it's the highest bonus to Free XP)

I'm not personally familiar with the Adler camo, but if it's got some weird stats and...

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Comment
    Ahskance on Forums - Thread - Direct

I haven't heard anything about that and personally doubt that would be a thing.

Comment
    Ahskance on Forums - Thread - Direct

We spent an hour and a half reviewing all this information a few days ago. It's definitely a lot <3

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If we take all the available Economic and Dragon Signals we can get a max of +145% Credits.

Zulu - 20%


Scylla - 25%


Basilisk - 30%


Leviathan - 20%


Wyvern - 50%

All those together as a set make... 20 + 25 + 30 + 20 + 50 = 145%

The nearest Credit Bonus that can Round Up to is 160%, so it is rounded up the additional 15%.

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If Camos also applied, you might have an additional 20% added on making 165%, which would Round Up to 320%. Which is... a lot of Free Extra Bonus.

My understand in the meeting originally was that is was a large total which got convert, like changing money from one currency to another. But it was clarified to me that it's done in this order:

...

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Comment
    Ahskance on Forums - Thread - Direct

There's no change to a Permacamo.

If you bought a Permacamo, you bought:

a Visual that never expires


some bonuses that never expire

After the change, you'll have:

a Visual that never expires


some bonuses that never expire

The only difference is the the two won't be hard linked anymore.

Comment
    Ahskance on Forums - Thread - Direct

We are combining Signal Sets first. When Signal sets are exhausted, it falls to individual Signals and Camos for Conversion.

Comment
    Ahskance on Forums - Thread - Direct

Co-Op will reduce Service Cost by ~30% (.75 x .933 = ~.699) to make their new Baseline Service Cost.

So:

A Tier 9 Tech Tree ship with 115,000 Credits x .7 = 80,500 new Co-Op Baseline for Credits.


A Tier 10 Tech Tree ship with 150,000 Credits x .7 = 105,000 new Co-Op Baseline for Credits.

The Co-Op Credit output is being increased by 12.5%, so whatever you are earning now would be increased by 12.5%.

Comment
    Ahskance on Forums - Thread - Direct

You need to "Make a Copy" to be able to modify it. You'd be modifying and playing around with your copy, not the official form on the web.

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The "1" is there as a baseline. We're intending on everyone getting 1 of each Bonus as a minimum before additional Bonuses are created/delivered from Conversion.

Comment
    Ahskance on Forums - Thread - Direct

Also, just as a reminder, this is the first release on this topic. We will be looking to have a more refined follow-up eventually to aid in making things even clearer.

Comment
    Ahskance on Forums - Thread - Direct

Update!

Ok, the Conversion process converts "Sets" but those "Sets" are of Economic Signal/Dragon Flags. In Credit terms, those "sets" can combine to 145% at most, they are Rounded up to %160 Bonuses for the Conversion.

After the Sets have been formed and exhausted, the Conversion moves to individual Signals and Camos to convert. This is why a Signal Set + Camo wouldn't push above 160% to Round Up in this case.

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As for the "Credit Bonus from the Camos" being able to have an impact, that would only come in the form of the "Permanent Economic Bonus" as Expendable Camos would no longer have economic impact. So, taking the Missouri as an example, an original Missouri owner would have a +40% Credit included as her "Permanent Economic Bonus" (+10% from the -20% Service Cost conversion and +30% from the Combat Mission for original owners being added).

Comment
    Ahskance on Forums - Thread - Direct

Will have to look into that! Thanks!

Comment
    Ahskance on Forums - Thread - Direct

The Economic/Dragon Signals will not have a use for the foreseeable future, so they'll be held off in reserve until a purpose is found.

Combat Signals are unaffected.

Comment
    Ahskance on Forums - Thread - Direct

It took the NA Office about an Hour and a Half in a meeting that was a giant walk-through to make sure it was all understood. It's intimidating at first, but it really does come together after the pieces fall into place.

I'm not sure if we'll have a stream where we discuss the particulars or not. There will likely be another release about this to further refine details in the future. This is primarily an early information outing.

Comment
    Ahskance on Forums - Thread - Direct

The Camos/Signals are totaled up into a giant amount of Value, which is then converted to Bonuses in the Conversion. The amounts Round-Up if it doesn't end on a specific amount.

Update: Signal Sets are converted first, then Camos/isolated Signals are converted.

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Quick Example:

After all the stuff in a Player Account is combined/stacked/totaled up, it results in 34,560% Commander XP.

This will be broken down into:

21 "+1600% Commander XP" Bonuses (Update: If these come from Signal Sets, otherwise they may be compensated in smaller Bonus to fit more correctly)


1 "+800% Commander XP" Bonus


and the remaining 160% XP would Round Up to a "+200% Commander XP" Bonus

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Update after Clarification: We are combining Signal Sets first. When Signal sets are exhausted, it falls to individual Signals and Camos for Conversion.
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Comment
    Ahskance on Forums - Thread - Direct

Expendable Camos will continue to be Expendable/limited in use. Perma-Visuals will also be available as they are now.

Comment
    Ahskance on Forums - Thread - Direct

Just visual fun and nothing more after the change~

Comment
    Ahskance on Forums - Thread - Direct

The PTS tests the process of building it. The ship is not available to play except on the Live Server.

Comment
    Ahskance on Forums - Thread - Direct

"Common Expendable Camos" are being looked at as 25,000 each. Other Camos that are more rare will be priced higher.

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Please don't drive off the deep end with assuming anything and everything will suddenly come available. This is only just announced and is more about getting out the ideas than about going super into specifics of a time not yet arrived.

Comment
    Ahskance on Forums - Thread - Direct

If you're talking about an Expendable camo, they should be purchasable for Credits. Common Expendable Camos will be 25,000 Credits per use.

If there's a Camo you want to look cool with, you'll be able to look cool with it.

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Special Camouflages that are design for certain ships will still only be available for those certain ships. The first Permanent-Visual/Camo you purchase for a ship will have a significant discount to it, but any Perma-Visuals purchased after would be at normal price in Doubloons.

Comment
    Ahskance on Forums - Thread - Direct

There was a LOT of effort put into this to make sure everything works in the player's favor. This is too big and effects too many people to mess around with. Generosity is Safety in this instance.