World of Warships

World of Warships Dev Tracker




21 Apr

Comment
    Ahskance on Forums - Thread - Direct

Update: The additional 6.7% increases the 25% reduction to Service Cost in Co-Op. It accounts for roughly 30% reduction to Service Cost for Co-Op.

The additional 12.5% credits is just an increase to Co-Op earning in general.

Comment
    Ahskance on Forums - Thread - Direct

As there is no in-game benefit provided from having a camo, players may elect to not use camos at all. That is perfectly up to them.

"Skins" and visuals in other games have no game-mechanic related effect. This change does move us to that standard.

Comment
    Ahskance on Forums - Thread - Direct

You have 1 Slot for Each Resource. You could have all the highest Tier Bonuses equipped at the same time.

Comment
    Ahskance on Forums - Thread - Direct

As a baseline, that is correct per this:


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Update: The additional 6.7% ADDS to the 25% reduction to Service Cost in Co-Op. It accounts for roughly 30% reduction to Service Cost for Co-Op.

The additional 12.5% credits is just an increase to Co-Op earning in general.

Your Permacamo will be rolled into a "Permanent Economic Bonus" which is applied to the baseline of the ship.

Comment
    Ahskance on Forums - Thread - Direct

I'm sorry, I don't have a highly technical/specific answer to give you on this question.

We looked into retaining this, but found that it was something we would prefer not to do for technical reasons.

Comment
    Ahskance on Forums - Thread - Direct

We are considering a "Visual Container" that will have expendable camos in it. They won't have any economic bonuses and would just be visual only.

Expendable Visuals may still be given out as Rewards for Events/Missions.

Comment
    Ahskance on Forums - Thread - Direct

We accounted for Bonus Stacking in the very large Bonus numbers:

+320%, +1600%, and +7200% are reflective of what players earned when stacking all sorts of Camos/Bonuses together. Those will continue to be in the game.

Comment
    Ahskance on Forums - Thread - Direct

I likely quoted the wrong post. I think I've answered this one already, moment.

Here we go...

Comment
    Ahskance on Forums - Thread - Direct

Correction: Your purchase the first Perma-Visual for a reduced amount regardless of if you purchase the Permanent Economic Bonus for the ship or not.

Comment
    Ahskance on Forums - Thread - Direct

As there are no "Bonuses" on those camos, they will have no interactions with the Conversion. You could sell now or later at your option.

Comment
    Ahskance on Forums - Thread - Direct

As a player I don't recall having seen it, but I also know that I never enjoyed the look of Spring Sky and would have preferred to have a different look while farming rewards in Clan Battles/Narai.

Comment
    Ahskance on Forums - Thread - Direct

No reason not to sell them. Expendable camos will have a 25k Credit purchase value, just like those non-bonuses Camos do now.

Comment
    Ahskance on Forums - Thread - Direct

In terms of economic function, the economy of the game is expected to be pretty much the same.

The increased value of player goods via the Conversion is to assist in making this transition easy for all established players. For new players, they should have only a small amount of acquired in-game goods which means they'll get a small increase in value via the Conversion and then just continue to play and grow as normal.

Comment
    Ahskance on Forums - Thread - Direct

I likely has to do with the concept of "Blind Fire". Simply making all guns more accurate would have effects outside of shooting at other Spotted ships.

There is no change to any other dispersion/aiming mechanics. It's just that the Dispersion bonus from Camos will go away.

There are changes to Co-Op included in the DevBlog to make the economics more comfortable.

Comment
    Ahskance on Forums - Thread - Direct

If you want those bonuses to be saved into the "Permanent Economic Bonus" for the ship when the Conversion happens, that is something you could do, yes.

Comment
    Ahskance on Forums - Thread - Direct

The rewards were likely direct credited. I'm not sure if Clan Bonuses are supposed to interact with all specific event rewards.

I'll ask about it.

Comment
    Ahskance on Forums - Thread - Direct

Multiple Permacamos do not "stack" in that way for the conversion. The conversion will look for the "best possible bonus" in each category, and retain that.

For instance, the "USS Black" has a Permacamo which gives Free XP and Commander XP in a different amount the then basic Type 20 Permacamo.

When the conversion happens:

the best Credit bonus will be used for the new "Permanent Economic Bonus"


the best XP bonus will be used for the new "Permanent Economic Bonus"


the best Commander XP bonus will be used for the new "Permanent Economic Bonus"


the best Free XP bonus will be used for the new "Permanent Economic Bonus"

The Permanent Economic Bonus will keep that moving forward, so this Conversion can be uniquely cool for current players who has a variety of Permacamos which effect different resources to different levels.