World of Warships

World of Warships Dev Tracker




21 Apr

Comment
    Ahskance on Forums - Thread - Direct

You need to "Make a Copy" to be able to modify it. You'd be modifying and playing around with your copy, not the official form on the web.

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The "1" is there as a baseline. We're intending on everyone getting 1 of each Bonus as a minimum before additional Bonuses are created/delivered from Conversion.

Comment
    Ahskance on Forums - Thread - Direct

Also, just as a reminder, this is the first release on this topic. We will be looking to have a more refined follow-up eventually to aid in making things even clearer.

Comment
    Ahskance on Forums - Thread - Direct

Update!

Ok, the Conversion process converts "Sets" but those "Sets" are of Economic Signal/Dragon Flags. In Credit terms, those "sets" can combine to 145% at most, they are Rounded up to %160 Bonuses for the Conversion.

After the Sets have been formed and exhausted, the Conversion moves to individual Signals and Camos to convert. This is why a Signal Set + Camo wouldn't push above 160% to Round Up in this case.

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As for the "Credit Bonus from the Camos" being able to have an impact, that would only come in the form of the "Permanent Economic Bonus" as Expendable Camos would no longer have economic impact. So, taking the Missouri as an example, an original Missouri owner would have a +40% Credit included as her "Permanent Economic Bonus" (+10% from the -20% Service Cost conversion and +30% from the Combat Mission for original owners being added).

Comment
    Ahskance on Forums - Thread - Direct

Will have to look into that! Thanks!

Comment
    Ahskance on Forums - Thread - Direct

The Economic/Dragon Signals will not have a use for the foreseeable future, so they'll be held off in reserve until a purpose is found.

Combat Signals are unaffected.

Comment
    Ahskance on Forums - Thread - Direct

It took the NA Office about an Hour and a Half in a meeting that was a giant walk-through to make sure it was all understood. It's intimidating at first, but it really does come together after the pieces fall into place.

I'm not sure if we'll have a stream where we discuss the particulars or not. There will likely be another release about this to further refine details in the future. This is primarily an early information outing.

Comment
    Ahskance on Forums - Thread - Direct

The Camos/Signals are totaled up into a giant amount of Value, which is then converted to Bonuses in the Conversion. The amounts Round-Up if it doesn't end on a specific amount.

Update: Signal Sets are converted first, then Camos/isolated Signals are converted.

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Quick Example:

After all the stuff in a Player Account is combined/stacked/totaled up, it results in 34,560% Commander XP.

This will be broken down into:

21 "+1600% Commander XP" Bonuses (Update: If these come from Signal Sets, otherwise they may be compensated in smaller Bonus to fit more correctly)


1 "+800% Commander XP" Bonus


and the remaining 160% XP would Round Up to a "+200% Commander XP" Bonus

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Update after Clarification: We are combining Signal Sets first. When Signal sets are exhausted, it falls to individual Signals and Camos for Conversion.
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Comment
    Ahskance on Forums - Thread - Direct

Expendable Camos will continue to be Expendable/limited in use. Perma-Visuals will also be available as they are now.

Comment
    Ahskance on Forums - Thread - Direct

Just visual fun and nothing more after the change~

Comment
    Ahskance on Forums - Thread - Direct

The PTS tests the process of building it. The ship is not available to play except on the Live Server.

Comment
    Ahskance on Forums - Thread - Direct

"Common Expendable Camos" are being looked at as 25,000 each. Other Camos that are more rare will be priced higher.

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Please don't drive off the deep end with assuming anything and everything will suddenly come available. This is only just announced and is more about getting out the ideas than about going super into specifics of a time not yet arrived.

Comment
    Ahskance on Forums - Thread - Direct

If you're talking about an Expendable camo, they should be purchasable for Credits. Common Expendable Camos will be 25,000 Credits per use.

If there's a Camo you want to look cool with, you'll be able to look cool with it.

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Special Camouflages that are design for certain ships will still only be available for those certain ships. The first Permanent-Visual/Camo you purchase for a ship will have a significant discount to it, but any Perma-Visuals purchased after would be at normal price in Doubloons.

Comment
    Ahskance on Forums - Thread - Direct

There was a LOT of effort put into this to make sure everything works in the player's favor. This is too big and effects too many people to mess around with. Generosity is Safety in this instance.

Comment
    Ahskance on Forums - Thread - Direct

We'll look to clarify Daily Bonuses soon. Hopefully tomorrow if able.

Comment
    Ahskance on Forums - Thread - Direct

If you purchased a Permacamo for a special bonus that other Permacamos don't normally have, that bonus still matters.

If you have Permacamo A and B..

Permacamo A has -10% Service Cost, +100% XP, and +50% Commander XP


Permacamo B has +20% Credits, +50% XP, and +50 Free XP

(My numbers may not be accurate, but I'm representing the concept of how they merge)

The highest Bonuses are used for the ship's "Permanent Economic Bonus" after the Conversion:

Credits = +20% (because it's the highest bonus to Credits)


XP = +100% (because it's the highest bonus to XP)


Commander XP = +50% (because it's the highest bonus to Commander XP)


Free XP = +50% (because it's the highest bonus to Free XP)

Comment
    Ahskance on Forums - Thread - Direct

The "New System" only uses the [Base Credits] and [Base XP]. The new-style Economic Bonuses used simply amplify from those two baselines for their respective resources.

Comment
    Ahskance on Forums - Thread - Direct

We don't have detailed information about things like that to share right now.

This DevBlog is an early look into the Economic Bonus Concept we'll be using as well as the Conversion process. It's a big thing, so we're getting information out early. There's still a fair amount of work to be done still, so implementation on this is still a good ways out.

Comment
    Ahskance on Forums - Thread - Direct

In the case of Spring Sky or Asian Lantern + Full Flags, there is a lower "high point" in terms of specific resource output. However, the Bonuses being more general mean you acquire more resources in total across the different resource categories.

In terms of Conversion, the full sets do compute to higher than out highest Bonus, so the system "Rounds Up" to provide another Bonus to make up the shortfull. While that would be distributed across more than 1 match, it should result in the correct amount of Rewards being attained over the two matches.

The height of Commander XP or Free XP bonus needed to avoid these outlier cases was too high for sustainable use. So the addition of some "spillover" sees the difference covered.

I have a question in on this. The DevBlog talks mostly about the Conversion of in-game assets and how the Bonuses work/interact. This is what I'm primarily speaking to in answering questions.

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Comment
    Ahskance on Forums - Thread - Direct

Permanent Economic Bonus should always be on. Why would anyone turn it off?

Yes. These will be available on the PTS before ever touching Live.

Comment
    Ahskance on Forums - Thread - Direct

Few things:

The worksheet does not have a factor for Premium Time. These numbers are for non-Premium.


I had to add in the "Daily Win Bonus for XP", "Clan Bonus for XP", and "Clan Bonus for Commander XP"


The "Free XP" section is not shown, so I was not able to add a Clan Free XP bonus if there was supposed to be one.

Further Note: This is assuming there is no Permanent Economic Bonus attached to the ship. This is only calculated off earning 258,550 Base Credits and 2,197 Base XP.

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This is the Comparison from old to new:

Using the Economic Bonuses listed in Green...

would result in what is below:


with differences: