World of Warships

World of Warships Dev Tracker




21 Apr

Comment
    Ahskance on Forums - Thread - Direct

They will be converted into Tokens. Relevant section below.

Comment
    Ahskance on Forums - Thread - Direct

You need to download it so you can edit it. That will make your life much easier than building it on your own <3

Comment
    Ahskance on Forums - Thread - Direct

An Expendable Camo that has Bonuses to Credits(or Service Cost), XP, Commander XP, and/or Free XP will have those bonuses removed and converted into the new system. The old Expendable Visual will still remain.

The Camos may sell for less credits later than they would sell for currently because they will have less "value" since the bonuses will have been taken out.

Post
    Ahskance on Forums - Thread - Direct

Captains!

If you encounter any bugs or technical issues during the Public Test 0.11.3 pt2 Session, feel free to report it in this thread.

Please follow this template for submitting bugs.

Description: Short description of an issue with required details. Example: spotting-aircraft doesn't work on Iowa battleship

How to reproduce: Exact steps need to be made to reproduce the issue Example: Take Iowa battleship with spotting-aircraft equipped. Go in battle. Try to launch spotting-aircraft

Result: What's the result of the issue. Example: after pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.


Thank you!

Post

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Post
    on News - Thread - Direct
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Post

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Post

Pave the road to Leone with this month’s exclusive drop for Prime Gaming members. Read it on the portal

Post
    Ahskance on Forums - Thread - Direct

Hello, Commanders!

Public Test Server Version 0.11.2 pt.3 needs your help <3 Please leave feedback below!

Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-0114/

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Any bugs you encounter in the PTS can be reported in the Bug Report thread!

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

Camos will be purchased for Credits similar to how the basic, non-bonused camos are now.

Permacamos now are just the merging of "Perma-Economic Bonuses" and "Perma-Visuals". This separation just splits them into those two parts.

Assignable Permacamos will split into those 2 pieces which will both be assignable like they are now.

Comment
    Ahskance on Forums - Thread - Direct

We have a Spreadsheet in the DevBlog that has all the camos and signals listed. You can input all of your accumulated totals in that and it'll tell you exactly what you would receive post-Conversion.

Comment
    Ahskance on Forums - Thread - Direct

We invest in our game. The product sells itself. We don't have to get a direct return for our effort because making the game better will yield the return over time.

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Separating Visual and Economic allows us to clean up the interface. It also allows players to pick whatever camo they want without concern about reward structures. Players are VERY invested in the visuals of World of Warships.

Comment
    Ahskance on Forums - Thread - Direct

@AdmiralThunder

It's fairly straightforward.

All Permacamos now break into 2 pieces. A Perma-Bonus for the ship that's always on. A Perma-Visual that's available if you want to use it or not.

All the ships you have Permacamos on will now always have a Perma-Bonus no matter what visual (or no visual) you use.

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All your accumulated stuff with be totaled up. Where possible, "sets" with be made to give bigger bonuses in value. It'll all get converted over to the new system. You should expect a rough increase in value of your stuff of up to 50% (to avoid any issues/controversy)

Comment
    Ahskance on Forums - Thread - Direct

The assignable Permacamos that exist now would just be broken into an "Assignable Perma-Economic Bonus" and an "Assignable Perma-Visual". You would assign them to the ship you want to assign them to.

Comment
    Ahskance on Forums - Thread - Direct

Note: I added a part to the response I gave you:

The additional 6.7% increases the 25% reduction to Service Cost in Co-Op. It accounts for roughly 30% reduction to Service Cost for Co-Op.

The additional 12.5% credits is just an increase to Co-Op earning in general.

As for your Permacamo, you need to translate the current Permacamo's conus structure into what would become the "Permanent Economic Bonus" of the Fletcher post Conversion.

-20% Service Cost turns into +10% Credits


+100% XP should stay the same

Comment
    Ahskance on Forums - Thread - Direct

This isn't correct. You can stack the highest tier bonuses together just like you can stack rare camos/signals now.

Comment
    Ahskance on Forums - Thread - Direct

It would be locked to the Kii. The Kii's permacamo is not an assignable camo.

Comment
    Ahskance on Forums - Thread - Direct

Update: The additional 6.7% increases the 25% reduction to Service Cost in Co-Op. It accounts for roughly 30% reduction to Service Cost for Co-Op.

The additional 12.5% credits is just an increase to Co-Op earning in general.