Worldbox

Worldbox Dev Tracker




20 Feb


18 Feb

Comment

Funny story.

Before considering adding water ships, I thought of creating a mode of transportation called "crabsport"("crab" + "transport").

It would have been much easier to implement and would have greatly improved performance, as crabsport could travel on both water and land without requiring complex pathfinding.

But it seemed a bit too silly. And so, here we are, without crabsport.


15 Feb


14 Feb


11 Feb

Comment

Your thought is on fire today

Comment

We plan to rework cultures in general a bit later this year.


09 Feb


07 Feb


06 Feb

Comment
  1. Capibaraman
  2. Alpacamen

05 Feb


30 Jan


20 Jan

Comment

Originally posted by Nave2099

Interesting, so as I understand it, when the world loads up after applying the update, every current king will no longer be king?

They will stay to be a king/leader. But will start a new bloodline with 1 member in it(themselves)

Comment

Originally posted by Nave2099

I’m curious to see how this will affect the already established kingdoms in worlds we’ve already made

Like me, I have a 6,555 year old world, I wonder how that’ll work with clans

It will be fine, but will be a bit chaotic yeah.

Every living king/leader on old saves will create a new clan on load.


17 Jan


16 Jan

Comment

It was a funny bug.

Comment

When we will have news about the release we will make an announcement. For now the best we can say - when it's done.

The last official post was here:

https://store.steampowered.com/news/app/1206560/view/3619236851794654719