Julia: We’re back with new Tech Tuesdays! WOOO!
To start off, you may have (or have not) noticed we’ve released a couple chunky hotfixes recently instead of the extended times between updates, and there’s another fix on the horizon. Hotfixes are normally reserved for absolutely game breaking issues, but… A pledge to make the game smoother is a pledge, you see, so across two of the following Tech Tuesdays we will explain why we have decided to speed up the development process with hotfixes between standard updates.
Hi, I’m Murillo and I’m the lead developer on Worlds Adrift.
A big part of running an early access game is responding to things going wrong as quickly as possible. There is still room for improvement, but I’m going to outline some of the challenges we face when delivering hotfixes and some of the actions we took to minimize the time our players are affected by issues. How to Hotfix Hot...
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