Hi Sylvain here,
Last Tech Tuesday we covered the Hotfixes and the technical challenges, decisions and processes we had to put in place to allow ourselves to release hotfixes faster to the community.
First I wanted to make it clear that together with committing to more focused updates, we have actually pledged to react faster after updates and deliver hotfixes on critical issues where we can.
Deciding if something is critical is obviously a subjective call especially in a game that is still under development and will receive significant improvements in the coming months.
I will try and explain the decision making process here but clearly this is not always an exact science.
The first question is about whether the issue was introduced or exaggerated by the last update, this is really important – if an issue has been around for a while, player behaviours and the game ecos...
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