Worlds Adrift

Worlds Adrift Dev Tracker




22 Feb

Post


Hi there,

Since its very inception, Worlds Adrift has been at the cutting edge, innovating in quite a few areas at the same time. We released the game to players very early in development, to test and co-develop the design and technology of the game that were unique in so many ways, and therefore rather unknown to us all.

Worlds Adrift is often compared against higher budget games, and given the size of the team and resources available, we’re immensely proud and humbled by this. However, despite our best efforts in delivering a game that provides hundreds of hours of unique gameplay, a social space for all to share and a whole lot of love, Worlds Adrift hasn’t yet achieved the commercial success we wanted or hoped for. It’s clear if you look at player figures over the course of the project they’ve been relatively stable and con... Read more

20 Feb

Comment
    scornillon on Steam Forums - Thread - Direct
Hi all,
Things did not go as planned today during our routine maintenance as explained in this post[https://forums.improbable.io/t/incident-deployment-sizes-being-inadvertently-limited/5419] by improbable, and when our servers restarted, the behavior was weird and unexpected. As you can see Worlds Adrift is still pushing the boundaries of SpatialOS in unique ways. But the issue is now resolved and the worlds have been reset to their status from before maintenance. We will work with Improbable to understand how this happened and understand how to avoid similar issues in the future.

It cannot always be, but may your sailing be smooth.
Comment
    Eternz on Steam Forums - Thread - Direct
You will still be free to logout your character and your ship will continue to log out like it does not, but if you wish you can sit and wait the 3 minutes knowing the ship will logout as your character does. This only occurs if you are the last owner of the ship to log off.

19 Feb

Post


Hi, Sylvain here, CTO at Bossa Studios, dropping in to give you quick summary of what we are tackling right now.

As some of you may have noticed if you read the forums, the Worlds Adrift team is currently undertaking some big technical upgrades to quite a few of the core systems. Whilst these upgrades will bring significant quality of improvements for players; they aren’t without their challenges. The issue with these systems is that they are usually touching a lot of the game code which was initially implemented years ago and more often than not for older versions of SpatialOS too. Code that is as fragile as it is essential. As a result, any changes made need to be scrutinised and implemented with a prudent mindset. We have planned to tackle these systems for a while, however, other features/fixes in Worlds Adrift’s release schedule to... Read more
Post

Hi, Sylvain here, CTO at Bossa Studios, dropping in to give you quick summary of what we are tackling right now.

As some of you may have noticed if you read the forums, the Worlds Adrift team is currently undertaking some big technical upgrades to quite a few of the core systems. Whilst these upgrades will bring significant quality of improvements for players; they aren’t without their challenges. The issue with these systems is that they are usually touching a lot of the game code which was initially implemented years ago and more often than not for older versions of SpatialOS too. Code that is as fragile as it is essential. As a result, any changes made need to be scrutinised and implemented with a prudent mindset. We have planned to tackle these systems for a while, however, other features/fixes in Worlds Adrift’s release schedule took priority.. So, what we have at the moment is a few of the key systems of the game mostly working but not being as stable or as transparent ...

Read more

14 Feb


13 Feb


12 Feb


11 Feb


08 Feb

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Greetings Travellers,

Hope you've had a lovely week and are enjoying the new startings of the store as well as the slightly less common Blight! More to come.
News We launched a hotfix! Patchnotes - {LINK REMOVED}HERE

The store WHY and HOW explained - {LINK REMOVED}HERE

Tech Tuesday: What's Hot? - {LINK REMOVED}HERE
What have the devs been working on this week?
  • Network optimizations and other assorted QOL things
  • Ship Imposters
  • Added a system to make messages in the server more reliable
  • Working on the new player login pipeline to make it more reliable
  • Island completion t...
Read more
Post

Greetings Travellers,

Hope you’ve had a lovely week and are enjoying the new startings of the store as well as the slightly less common Blight! More to come.

News

We launched a hotfix! Patchnotes – ...

Read more

07 Feb


06 Feb

Post

NEW FEATURES AND CONTENT

  • OMG shopping! Steam shop is now available for purchasing exclusive clothing items and ship decor. So fetch. (This is just the beginning – read more about it here)

 

NOTABLE BUGFIXES AND CHANGES

  • Fixed one issue with the Blight so it should be occurring less.
  • Fixed a bug where players were not be able to collect knowledge from databanks.
... Read more