7 Days To Die

7 Days To Die Dev Tracker




23 Aug

Comment
    faatal on Forums - Thread - Direct

respawndelay is parsed as a float and multiplied by 24000 to convert to a world time delay. World time is a long, so the delay being an int is correct.

The x24000 gives it plenty of precision.



I think it is a 4 piece system with mods. Two other programmers are working on it, not me, so I don't know the details.


22 Aug

Comment
    faatal on Forums - Thread - Direct

It adds 2 at level 1 and that number goes up to 10 at level 5 like so:

There are some that only have 3 or 4 levels.


The base value is 1, so if there were 10 items in the list, each being 1 they would add up to 10, with each being a 10% chance. Adding 1 would make it a 2 out of 11, so now a 18% chance and so on. I think there are 23 magazines in the full list.


Your sample size of you vs them is not large, so randomness could be a big factor in what you saw.


21 Aug

Comment
    faatal on Forums - Thread - Direct

Yes, I generally do, but I have not been keeping up with this thread for about a month now, as I am busy elsewhere.


Some topics I am not going to say much about and tend to skip over, like art style or design directions as I don't make those decisions or contribute much to them. I may complain about them like anyone else on the team but those are not my call.

Comment
    faatal on Forums - Thread - Direct

Trader area data is no longer stored inside chunks. It calculates if a position or bounds overlaps a trader when one of those functions gets called by using each trader bounds. That is the dynamic part. Not pre storing it in chunks.


09 Aug

Post
    Hated on Forums - Thread - Direct

Hello Survivors!

Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.


The Fun Pimps wish everyone an enjoyable experience with A21.1!


A21.1 b16 Changelog


Added

Tier 5 hotel_ostrich


Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc


Moderator OzHawkeye to credits


Nest Audio open/close/destroy


Ability to change prices for twitch actions through Twitch Info Screen.


Ability to reset prices for all tw...

Read more

08 Aug

Post
    Hated on Forums - Thread - Direct

Hello Survivors!


While testing we were able to unearth and fix a few more issues.


Here is what changed since b15:


Changes

Trader POIs are now excluded from the chunk reset system. This avoids issues with resetting player-rented vending machines


Increased the block range of spears


Fixes:

Error while saving player file in some disconnect scenarios


Argument Exception from hitting object with vehicle


NRE with GameManager+ freezes zombies and other entities on dedicated servers


02 Aug

Post
    Hated on Forums - Thread - Direct

Hello Survivors!


As we approach the stable release of A21.1, we are pleased to present a small hotfix patch for you. This patch primarily addresses a harmless, yet noticeable error popup affecting server browser searches. This was occurring with servers erroneously setup with the port set to 0. Servers setup in that matter will no longer start.


Changes since b12:


Fixes

Twitch Cooldown is disabled when shared quest is removed while on an active quest.


Server Browser error on search


Server can no longer be started with an invalid port


Resolved problem where certain extension actions were not functioning as intended.


Restarting game with EAC enabled results in an EAC launcher error


31 Jul

Post
    Hated on Forums - Thread - Direct

A21.1 b12 EXP Update



Hello Survivors!
Today we have the A21.1 b12 EXP update for you all!
It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes.
To opt in please follow these steps:


Right click on the game in steam


Click on properties


Click the “betas” tab


The drop down menu will have latest_experimental available


21 Jul

Comment
    faatal on Forums - Thread - Direct

Maybe. That is way old and I was not even a player of the game back then.

Comment
    faatal on Forums - Thread - Direct

Problematic. When you turn on the 3rd person body, the camera is inside the head, so you see edges of your face and eyes, which is ugly.

Comment
    faatal on Forums - Thread - Direct

For example, if we say we want these 3 features in A22, then yes, we would have to take whatever time is required to complete those 3 features to a releasable quality level. In the past it was dozens of feature changes, each with varied dev times leading to devs with shorter tasks switching to more features, further extending time and making for long releases.


20 Jul

Post
    Hated on Forums - Thread - Direct

Hello Survivors!

Today we bring you our first point release for A21 to Experimental.


To opt in please follow these steps:

Right click on the game in steam


Click on properties


Click the “betas” tab


The drop down menu will have latest_experimental available

Comment
    faatal on Forums - Thread - Direct

That just adds complexity and we want food to be consumed with whatever you are doing in the game.

What features will be released in any specific alpha is not a given. A22 is planned to be short duration with targeted features.


16 Jul

Comment
    Gazz on Forums - Thread - Direct

IMO the gunplay is okay but not nearly on the level of games that do nothing but.


My only issue there is that someone at TFP hates the agility attribute and all the agility firearms get shafted on both drop rate and mod slots.

I changed that in my game but it's still one of those weird people issues.

Comment
    Gazz on Forums - Thread - Direct

Bob is my clear favourite.

I rarely buy weapons and armor off of traders and he has those to some degree.

What I look for early to mid game are electricity / workstation / trap / vehicle books and parts and he has all of that, including a higher chance for crucibles and vehicle parts.

Comment
    Gazz on Forums - Thread - Direct

In Prison 1 I was lucky I had brought a 2nd stack of SMG ammo with me and I got it done.

There are a 134 (I mean... a bunch) of those POI now. Unfortunately there is no way to know which ones you pretty much HAVE TO go loud with.


I mean there is if you happened to search for SleeperVolumeTriggeredBy across all files and unique/sort it but who would do that?


Bumrush Counter


POI


File


3


Aldos Cabinet


countrytown_business_04


1


Animal Hospital


farm_04


2


Appliance Co.


countrytown_business_02


1


Atlas Metal Co.


country_junkyard...

Read more

15 Jul

Comment
    faatal on Forums - Thread - Direct

I am not sure how many places in code/xml would need to change to just get a stub.

Comment
    faatal on Forums - Thread - Direct

Yes. The plan for A22 is to be much shorter than A21, which means there would be less room for 21.x updates.


13 Jul

Comment
    faatal on Forums - Thread - Direct

I am not aware of the issue, but playing a sound at the hips (the ragdoll root location) is no harder than at the entity position (controller ground position), it is a matter of finding all the places in code playing sounds on the entity and changing them all to account for ragdolls being on or making it always use the hips.
I made a ticket.

Comment
    faatal on Forums - Thread - Direct

21.1 will have a variety of fixes. We put our changes in trunk which is the next version of the game (A22) and then branch some changes to the A21 project for building and testing.