Recently, there have been quite a few threads about the non-consensual PvP balance in Albion Online. There are a lot of complaints that due to recent changes, it is too hard to catch and kill potential ganking victims.
First of all, note that our balance goal is to
maximize the amount of PvP that happens in the game
in a sustainable way.
Non-consensual PvP in full loot games is extremely hard to do properly. The underlying issue is that it needs to be set up in such a way that it works in the long term, for both parties involved, the gankers, and the potential victims. Without potential victims, there is no non-consensual PvP.
What's not immediately obvious is that maximizing PvP is not achieved by making the game more and more deadly.
The amount of non-consensual PvP depends on the number N of possible targets in the zone, the chance E that you can engage them in a fight, and the chance K that you can score a kill in a fight, w...
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