Anno 1800

Anno 1800 Dev Tracker




13 Mar

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First you'd need to define what a tech tree actually is ;)

Is it a separate "research tree" to e.g. unlock a new unit or a production boost? (Anno 1701 had a research building that was central to progression, for example, Age of Empires has a variety of researchable upgrades, ...)

Or is it simply the option to progress (in potentially different branches)?
Cause the latter technically already exists in Anno: You progress continually throughout the game, unlocking new production chains, services, ships, ...

What we don't have, of course, is the tech tree itself: No way to see all these upcoming unlocks before actually reaching them. That might be a neat feature though (<- personal comment; no, we don't plan it for 1800)


07 Mar

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Originally posted by UnGauchoCualquiera

That's good to hear. Any chance you could forward this one? Idk if this is the last update but it'd suck for flame monitors to remain unfixed.

That one's also fixed :)


27 Feb

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Originally posted by videki_man

Meh, it's underwhelming. Still no fix for the museum/zoo/botanical garden checkmark bug, still no better user interface to handle the items.

Since that's a bug fix and not an improvement, we didn't list it in this overview blog. But I can confirm a fix for the bug will be in the update.

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Originally posted by fhackner3

I wonder that too, if there is some limit to the amount of differente stuff that can go into a stamp

There is a limit for the size of a Stamp (for performance reasons), but you can of course partition an island into multiple Stamps.


24 Feb

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It's not the game, as we don't have such a feature ;) (and Ubisoft Connect doesn't, either)

Aside from streaming software, maybe it's something from your graphics drivers?


23 Feb

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No music player, sorry, I can already say that much. Both from an effort point of view as well as due to technical limitations. We still like the idea, though, maybe something for a future project.


16 Feb

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Originally posted by Dulcamarra_

Too late, I already have several means to reach you. With love obviously. Not a threat.

That's what Lady Hunt would say...


15 Feb

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Originally posted by synchronoss

The L key doesn't remove the popups for the produced goods, it only removes the status icons of buildings (and mine slots, etc.). The +1 popups can be removed by checking the (confusingly named) option "Hide Transport Cart Icons" in the Gameplay tab of the options.

Good note on the "confusingly named" bit, by the way, we'll try to get that changed for the update.

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Originally posted by Dulcamarra_

Is this a challenge, my friend ?

I need an adult...

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Hey all, many cool suggestions/wishes - some very specific to certain playstyles or situations, others with more general impact.

From what I've seen when scrolling through this thread, some points we already have on our list for the upcoming update, but there are also others where we can already and definitively say "no" to, for different reasons: Some would have a significant impact on performance (i.e. technical impact), others would require reworks or changes of systems that we don't want to touch anymore this late in development (i.e. effort and risk) and others are simply requiring too much effort (i.e. work hours) or at least too much effort for what we perceive as little gain or very specialized requests.

One can always do more of course: More production chains, more regions, more QoL features etc. etc. since both you and us have always more ideas. And that's great, it shows that it's almost impossible to do a perfect game even after already a lot to it - and...

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Originally posted by Dulcamarra_

Did I show them to you ? I remember traumatizing someone with them

wasn't me then, I'm mostly un-traumatized still


14 Feb

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Originally posted by Scarcrow1806

Recordbuilders will love this

Do not worry, we've already prepared the fix for the next patch

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Originally posted by Dulcamarra_

I have some drafts in my Fanart folders that may interest you

Dulca, please...


09 Feb

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Originally posted by ChivalrousPerv

No, I'm not old ='( I only just crossed a milestone earlier this month.

EDIT: Also slightly concerning I signed up via the link. It didn't ask for my 2FA at all throughout the login process. Could then navigate to my account info and change it freely from there. Might be something to suggest to the team that handles account security.

Thanks for pointing that out, I'll forward it to the responsible team!


08 Feb

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Originally posted by OneofLittleHarmony

Has it been 25 years of Anno then?

It has indeed, quite the history ;)


26 Jan

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The street topic is an old discussion, I suppose - practicality vs. visuals. We'll certainly also discuss this topic again for our next project (as we have done also for Anno 1800) but there are also good reasons for keeping this system. We'll see.

On the other two topics: Both Crown Falls (Sunken Treasure) and Manola (New World Rising) offer significantly more building space than your average island, if this is something you prefer. However, ultimately, islands and the logistics tying everything together, are a core part of the Anno games and we don't think that getting rid of this would be a good idea. There might be smaller islands, there might be bigger ones, but having only one large landmass to build on is, in our eyes, not compatible with the "Anno DNA".

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Originally posted by SoggyTowelette

Apparently my aging 5820, that was struggling on med settings didn't qualify for pretty waves crashing on the beach. My shiny new 13900k on maxed settings is getting pretty waves.

Gotta love pretty waves, glad you got them now, too :P


20 Jan

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Can confirm we're aware of this bug, it'll be addressed in an upcoming game update.


18 Jan

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Originally posted by Mariusod

Any information on how multiplayer will work for consoles. Any crossplay?

The multiplayer will work in the same way as on PC (up to 16 players total, coop with up to 3 other players) but there won't be crossplay.

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Originally posted by LeKerl1987

The controls will be a nightmare.

Totally unbiased opinion from me (obviously!) but as someone who plays on PC 95% of the time, even I got used to the controls very quickly.