Anno 1800

Anno 1800 Dev Tracker




18 May


17 May

Comment

Originally posted by Avalyah

Sure, that is true, it really depends on how you look at it. Out of curiosity - when developing new DLCs what considerations are taken in regards to balance - is it always done around the perspective of starting a new game and not the existing save games which are usually late game investors? There is a big shift in gameplay around the artisan -> engineer stage, where logistics and complex prodution become the main difficulty focus, while money takes a back seat.

This is particularly interesting in terms of Docklands - I can see how it can work as intended when done on the artisan level, but can get hugely out of control soon after, having more game-changing effects than all other DLCs combined. Also if that's something you can talk about - is there a possibility of a balance pass of sorts of Docklands, or are you satisfied with the way it works?

Both are taken into account, we want all DLC to ideally be useful at any point of your game. This is tricky, as you might imagine, yeah. But even if we're taking "late game": If you built your World's Fair and got 10k Investors, you technically are in late game, but your experience is vastly difference from someone with 500k investors.

On such a huge savegame, money will indeed not matter much anymore, but the optimization bonuses from the buffs might be interesting when chasing new records.

Wouldn't say we're super satisfied with what kind of "exploits" are possible but we're not planning any major balance changes right now. Several reasons, one is that changing the game's balance is always tricky when existing savegames rely on certain mechanics to work in a certain way. It could break savegames and would make a lot of people very unhappy. Another one is that the balance problem you mentioned is not solely tied to Docklands itself but also e.g. to certain item...

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16 May


15 May

Comment

Originally posted by grimgaw

Such a rework is far beyond the scope of a Game Update two years after launch.

This is something that was requested as far back as 1404 (maybe earlier) and during 1800 alpha/beta. What happened then?

Then there were mostly likely other things that had a much higher priority to be done instead. Anno is a very feature-heavy game with a broad community that plays the game quite differently, and we have limited resources for development.

So for high-effort changes, we tend to focus on things that appeal to the broadest part of our community; alternatively, we look for "easy wins" for things that we know will only appeal to a fraction of players, but will make that group very happy.

In this case, active pause is both high effort, and something that is not top priority (see the mixed reactions to the slowed game speed announced today). Unfortunate for those really keen on it, but the truth is that game development is a long series of compromises.

Comment

Originally posted by TrickyPlastic

Does this work better than the mod of the same feature? That one introduces a delay in literally everything including mouseover activation of highlighted objects. It's such a hack.

Not having used the mod in question, I could not make any comparison, sorry.

Comment

Originally posted by kli796

The last sentence of the The Iron tower is what excite me the most, the "might indeed attract royal attention" may mean that the Queen will come to visit us on time to time? I really miss her after the Cape's storyquest

That’s an interesting theory!

Comment

Originally posted by EmanresuNekatnu

Why no active pause though :(

Because active pause while still being able to play the game would require a major rework of how the engine and game handle certain things. Such a rework is far beyond the scope of a Game Update two years after launch.

Comment

We hope this comes in handy when your entire city is on fire again :)


14 May

Comment

Originally posted by 1ButtonDash

I know this is old world stuff but doesn't it make sense if we would be able to have tourist in the new world? Who wouldn't want to tour a tropical climate?

In these lockdown and working from home times I can definitely relate to the allure of traveling to a tropical beach, but for Season 3 we wanted to focus on the Old World, which is structurally the centerpiece of Anno 1800, and where you spent by far most of your time.

Think of the Tourists as the kind of rich young educated people journeying across Europe on educational travels that we frequently saw in turn of the century literature.

Comment

Originally posted by DaLexy

Got ya, so it’s 50% game speed (like allready suggested here).

Sad that you always get directed to social media most people don’t give a shit about.

I get that everybody has their favorite place to get their news, and dislikes it when others are used. Some like Reddit, or Facebook, or the Anno Union, and I have even seen people claim that there is no point in posting anywhere but the official forums, cause that is “where everyone is”. In their defense, maybe they were a time traveller from 2001.

For us as a company needing to make money, it is important for our message to reach as many people as possible, across many different channels.

That also directly benefits you in the community, because the game being successful is what has allowed us to so far release 12 DLCs and 29 Game Updates (with a few more of each on the way) when our original plan had been to do 4 DLCs. For example, one important factor in Anno 1800’s success has been its popularity on Twitch during the betas and launch, which helped introduce it to a whole new audience who had never heard of the brand before. Of course, we still frequently see o...

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Comment

Originally posted by DaLexy

Com_RavenAnno Brand Manager 1 hour ago

We don’t have any plans to add active pause to the game, no.

Who needs plans on doing it when its allready done ?

If it really isnt what we think it is, then enlighten us what it is. (Even i know you wont deny/agree)

As I said, it is not an active pause feature. For more previews of stuff coming with the next Game Update I would suggest keeping an eye on our Twitter channel, so knows what might be revealed there soon 👀

Comment

Originally posted by Takarazuka012

Not really... Even the hotel will fit inside it!

Yeah, that's the idea. Fun fact: The hotel's ground plate was bigger originally, but reduced to work better with residences.

Comment

Originally posted by fhackner3

I believe they said somewhere, maybe on the bus system devblog post, that you can build multiple hotels on a island.

Yeah, no limit on hotels. But while they can house plenty of tourists, with their size and the needs you need to fulfill, I'm not sure how useful they are for record building, tbh. Let's wait for "The High Life", though...

Comment

Originally posted by Xello_99

Release Stream on the 25th means the DLC will also release that day?

Indeed, as announced in last weeks blog.

Comment

We don’t have any plans to add active pause to the game, no.

Comment

Originally posted by Affly

So you can use all recipes to super boost certain parts of town?

If you can supply them all and have the space... you could, sure. But placing so many restaurants will take away plenty of space for residential buildings - which you want profit from the buff, after all