Anno 1800

Anno 1800 Dev Tracker




13 May

Comment

Originally posted by BuryTheMoney

As someone who only came to the series when 1800 launched, I am absolutely floored by your dedication to post-launch development. Not just the dedication either, the truly brilliant and excellent execution as well!

I am absolutely in love with the compounding layers of complexity you add to this game, there’s truly nothing else on the gaming market like this! Both in terms of complexity/game style/ and dedication to continued development, refinement, and general support! You guys set a new standard!

I hope you guys continue to develop DLC & sequels at this caliber, because if so you can be certain I will remain a dedicated supporter/purchaser/and player of the content you guys put out!!

BRAVO!!!!! 👏 Edit: typos n’ such.

Thank you, it means a lot to us to be able to keep bringing joy to our players ❤️

Comment

Originally posted by ChivalrousPerv

Just wondering. Will there be twitch drops with this release?

Indeed, with details about that coming shortly before launch.

Comment

Originally posted by ChMalfet

I love Orchards idea! I will plant them around just for prettiness :)

All this stuff sounds amazing, I'm so much looking forward for the new DLC!!

Agreed, it would be pretty cool if you could just plant Cherry Trees. Like, of an ornamental nature… 👀

Comment

Originally posted by Lorini

Does Old World include Cape Trelawny?

Yes, when we day Old World we always mean the starting season and Cape Trelawney.

Comment

Originally posted by BuryTheMoney

“While the island was beautiful, the restaurant experience was a dower letdown! The wait staff were slow, and I was on to tinterhooks for entirely too long. The man sitting next to us kept carrying on about his bowels churning. Another man kept shouting about his friend never getting married. The newspapers provided were rife with anti-labor propaganda that was clearly meant to coverup the factory explosion during our stay. Some of the menu wasn’t available due to “something being wrong with one of their trade routes”.

Don’t even get me started on their lousy excuse for a “zoo” either, featuring 5 of the same tiger, and the rest predominately sea turtles or common cattle.

Final verdict: 5 Bentes out of 10, would not penetrate with kindness again.”

You know, when you put it like this…some of you people really build horrible islands to live in :p

Comment

Originally posted by JedWasTaken

While we love putting some secrets or teasers in our screenshots from time to time, this one actually is a billboard saying "Anno Union", part of a Twitch Drop from 2019, I believe ;)

Comment

Originally posted by Sparkys339

Are we getting the other DLC's that we voted on with this update as well or will that be later?

The Cosmetic DLC from the voting in April will release later this year. We have only just started with the early development of one of them - after all, the team was rather busy with the "Tourist Season" DLC for the last months.

Comment

Originally posted by Avalyah

Well, money are an issue in this game only in early game, and this sounds like content for end game. It would be great if they would bring some foreign currency that allows player to by some things that cannot be bought with normal currency though.

Exactly my thoughts. Money is useless late game, we don't need more of it - on the contrary, we need sinks.

While that is true, keep in mind the DLC is not just played by the players who have reached the "what do I do with all the money?" stage. Plenty of players are in an earlier stage of the game + the experience of implementing a DLC in a huge existing savegame differs from the experience you have when you start a new game with this DLC enabled.

Comment

Originally posted by remembermereddit

I love how the guys communicate with their fans. I’ve been into Anno since 1602 and have played every game apart from the one taking place in the future. I love it.

Thank you :)

Comment

Originally posted by Kaankaan7

so the dlc gives 1 type of hotel and 1 type of restourant, or am i wrong?

There is just one type of Hotel, just like with every other residence. 7x9 tiles, and up to 500 residents under full satisfaction and supply.

Comment

Originally posted by Rooonaldooo99

A dry sponge, or a flavourless Chantilly cream might see her vexedly reaching for her notebook and a 2H pencil

So tourists are hipster food bloggers, got it.

On a more serious note, I am so looking forward to getting my hands on this. Looks great!

“You should know I am a Yelper”, 1899 edition.

Comment

Originally posted by MasFlow90

Anyone spot the Café 1305??

I hear they have great food!

Comment

Originally posted by LordOsvar

Orchards and Chemical Plants being modular is a really interesting innovation and I am looking forward to trying it out. The whole DLC feels much 'meatier' (no pun intended) than Docklands, which is quite exciting to see and I am looking forward to seeing how the Tourist Season plays out.

Docklands is indeed intended to be the smallest DLC of Season 3 :)

Comment

Originally posted by ReformedSlate

This sounds so awesome... I think I might cry tears of joy. To be able to use ingredients from the Artic and Enbesa are just amazing. I always wanted to see a surf and turf with caribou meat and lobsters.

I have to vehemently disagree with you on the Surf & Turf part, but am very happy you liked what you read :)

Comment

Originally posted by toot_12

Cool! Are we going to build hotels in the New World and Enbesa too?!

No, Season 3's main focus is the Old World

Comment

Originally posted by Whiphid

Do these influence radii behave the same way as town halls, restricting the placement? Or can they overlap for the new restaurants?

They can overlap, but you won't get e.g. twice the bonus for using the same recipe in both restaurants (if you use different recipes, the residence will ofc get both boosts)

Comment

Originally posted by ChMalfet

Do restaurants have larger area of influence than cafes and bars?

No, they all have the same influence areas. They each serve a different purpose and have their own recipes.

Post



With �Tourist Season� we�re bringing some color and entertainment to your cities! People far and wide have heard about your vast capitals, your Museum collections, and the delicacies from all around the globe which you have on offer.

In this DevBlog we will go over all new features of the �Tourist Season� DLC: The Tourists themselves, their needs, the bus system, Restaurants and recipes, the new goods you need to produce and the Iron Tower, a new multi-stage monument for your cities.

It�s not all about the Tourists themselves, though, as fulfilling their needs does also have a direct impact on your existing population, as you will soon learn.


The full DevBlog is just ... Read more