Anno 1800

Anno 1800 Dev Tracker




23 Feb

Comment

Originally posted by Verm02

Any plans for adding a "default skin" setting to the game? Or a way to select a skin to apply to all your vessels from the statistics menu?

I love some of the ship skins but I usually give up on using them because you have to manually set it for -every- -single- -ship- and that is a lot of micro for (too small) a change for me usually.

That is not planned, no. We think that most players really enjoy the freedom to use different skins for their fleet, and to be able to change them at any time over the duration of the game. Especially once we add more ship skins later this year!

Best,

Marcel

Comment

Originally posted by blodo_

they can even work as tourist attractions :)

Is that a hint that the castle might gain a function with the upcoming tourism dlc?

it is not, no.

Comment

Originally posted by 03_szust

That and or other cultures that are usually left rather unexplored. Now that I think about it: Aren't polynesians a very seafaring culture? I don't know how many buildings they built though...

Yes indeed!

There are a couple of locations that are very interesting. There are the people of Funan, it's not much known but there are interesting legends about their ancestry (they used to pretend that their first king married a Naga if I recall?) and they were master traders on the sea. After them, in the same area evolved the Khmers, with their very famous temple of Angkor Vat. They had an immense city around the temple filled with canals, and they were again sea traders. They were also the largest pre industrial urban center in the world and they had massive hydraulic systems!

More in the south east, we know that the Polynesians were producing unique spices and goods (cloves, nutmegs..) and traded them early on with the Chinese and the Indians. On the island of Sumatra, there is a thalassocracy that developed around year 1000, called Srivijaya (it was a confederation of port cities), they built also Borobudur.

Overall this area is much interesting, bec...

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Comment

Originally posted by Andur22

Hi thank you for the AMA!

Would it be possible to restore the Kings Bluff castle on top of Crown Falls (or build an entirely new modular one) ? Maybe as a cosmetic dlc. Always bothers me having this ruined castle up there while building a beautiful mega city.

That is indeed a cool idea, but not something we have any plans for, sorry. In general, we want to avoid DLCs that require another DLC to work, as we want to give players maximum flexibility with their purchasing decisions.

And as others pointed out, here in Europe it is not an uncommon sight to have some older castle ruins near modern cities as well- they can even work as tourist attractions :)

Best,

Marcel

Comment

Originally posted by 03_szust

Are there any plans for content specifically for the new world? Because of all sessions it's the one that least profited from DLCs

It's not something that we are planning to do with Season 3, sorry.

Best,

Marcel

Comment

Originally posted by 03_szust

I have a lore related Question: How do you keep track of it? Expansive spreadsheets? Because especially with 1800 and it's many easter eggs and recalls to previous titles as well as interlinked stories I think that's probably an important job

Hello !
So that’s a pretty wide topic. I would first categorize the elements you mention as follows:

- Easter eggs (like references to previous titles):

Most of them are based on our general knowledge of the brand. It comes from our own playing sessions of the old games (I personally really liked the character of Al-Zahir), from little stories shared by veterans devs, or from what the players like to share because they find it fun, compelling, etc (Jorgensen family that NEEDS to be present in every game, and references to their forefathers). We still have some documentation of the old games that we can have a look at in case we want to be precise and not rely only on memories.

- Intertwined stories of the game

The easiest way to answer your question on that point is to take one example. Here I’ll talk about the creation of the Enbesan region and the many storylines that develop in the same world and through mul...

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Comment

Originally posted by The_Wkwied

Roughly how many man hours did you put into the season 1 and 2 packs, each? How do you anticipate this will stack up to what you are going to put into the third season?

Season 3 wasn't initially going to be created... what was the tipping point that successfully swayed the higher-ups to greenlight it? Surely, season 2 didn't sell 100k copies?

How long did it take for you to entirely conceptualize what content will be in season 3? From the moment it was greenlit (or before?) to when it was finalized and you were good to release what the content was going to be

Hi u/The_Wkwied ,

I can answer this from a UI point of view.
After The season is approved, we usually have a rough road map as a guide. Then we will work step by step based on the Design Document that written by the Game designer.

Regarding the time.
The hours vary depending on the size of the content. DLC can take roughly 3-5 months to complete. From conceptualization to final implementation. Land of Lion for example took the longest.

This includes kickoff meetings, prototyping, mock-up, implementation, user testing, and bug fixing.

Comment

Originally posted by SoggyTowelette

There is a massive performance problem with Anno and the latest nvidia drivers. Is this something you can fix/will fix/have fixed, or is it up to Nvidia?

We have seen reports but haven't always been successful in reproducing the issue. Might in the end be a thing that has to be fixed by Nvidia directly via a driver update, but we're working with them on this matter.

So, we're aware of the issue and are investigating it, but I can't give you any ETA.

Comment

Originally posted by ExaltedLordOfChaos

With unlimited time and resources, what period would Ya'll like the next Anno to be set in?

Personally in no particular order. I would love to have Feudal japan, Ancient China, Yukon Gold Rush ( Cowboy theme ), Roaring 20's, Islander or Underwater Civilization.

Comment

Originally posted by Isleif2102

Question for dev and players :

- Would you like to see a fantasy based Anno ? / Do you think it could work ?

If yes in which fantasy world ?

(Question inspired by the sucess of total war Warhammer, and the antiquity period evoked here)

Btw Anno 1800 is a fantastic game !

I wouldn't rule out a fantasy-based Anno.
Personally, I think settings like Lord of the Ring, Game of Throne, or Harry Potter could work.

For example, I can imagine having a wood production to make wand and broomstick. but this is just my personal opinion : )

Comment

Originally posted by zzpaul--

Can we expect some skins for investor and engineer building roofs?

The idea of adding skins not only for ships but also houses was something we also discussed internally, basically to further spice up your cities in addition to ornaments. By popular demand we're planning to develop additional Cosmetic DLC this year and if we test it and think it works, building skins might happen.

Expect more news on the Cosmetic DLC topic in spring, we thought letting you vote on their themes would be a good idea ;)

Comment

Originally posted by Isleif2102

Question for dev and players :

- Would you like to see a fantasy based Anno ? / Do you think it could work ?

If yes in which fantasy world ?

(Question inspired by the sucess of total war Warhammer, and the antiquity period evoked here)

Btw Anno 1800 is a fantastic game !

Personally, as both a fan of Tolkien's universe as well as Warhammer (40k, though, not fantasy) I'm always happy when either of the two brands gets a great new title.

Would it work for Anno, though? Tricky, especially Warhammer really isn't known for its city-building and economic details but more for destroying said cities and waging war in grand scale.

And while war and destruction has always been in Anno to varying degrees, it has never been at the core of it. Would you play a game that has "Warhammer" in the title but only offers a little bit of war? Unlikely ;)

General fantasy, though, outside of any brand: I think that could work for Anno and I think there's even a city-builder of sorts in development right now with such a premise, even though I can't remember the name.

Comment

Originally posted by Karazack

What a completely unnecessary "fix", who cares if the second page is empty? And it might ruin a mod that obviously a lot of effort went into, lets hope it does not.

We had quite a few complaints about the empty page, for what it is worth.

Comment

Originally posted by Scotsmann

Any chance of land combat returning?

Certainly no plans to add it to Anno 1800, sorry.

Best,

Marcel

Comment

Originally posted by Rolex_Richard

Hi I just want to ask on what time season 3 starts today, I am sitting in front of my PC and cant wait a minute longer. :D

As with all our DLCs, 6pm CET.

Best,

Marcel

Comment

Originally posted by Radulno

Oh okay, thanks for the information. It's right that Blue Byte is used for all the German Ubisoft studios now

It is true that we still sometimes use the name Blue Byte to describe the overall network of German Ubisoft studios, but otherwise we all have our separate names:

Ubisoft Berlin - doing co-development on Far Cry 6, among other things Ubisoft Düsseldorf - working on Settlers, and doing co-development on Avatar and Rainbow Six Siege, among other things Ubisoft Mainz - working on the Anno series, and doing co-development on Beyond Good & Evil 2 and Rainbow Six Siege

Comment

Originally posted by YameroReddit

  1. Any chance we'll see a Map Editor in Anno in the future?

  2. Can the engine handle bigger maps with bigger islands in future games, as you have tried out in 1800? It would be cool if more zones had a big mainland like Crown Falls or the Arctic.

  3. For the artists: Engineer residences look like Haussmann Apartment buildings from Paris, and the World Fair seems to be based on the Crystal Palace in London. How do you usually go about gathering references and inspirations for designing structure models? How do you balance real life influence and the imagination of the artist to create a building that looks real and fits the timeframe, but isn't just a straight copy of a real world building?

Hi u/YameroReddit,

Regarding 1. and 2.:

We definitely have user generated content and modding tools on our radar and of course we never say never, so let's see what the future holds :)

Crown falls is the biggest Anno Island we have ever created and this was already quite the challenge. In theory we might be able to get bigger but we always have to find the right balance between performance, gameplay and doability. We know many players love huge islands so surely we will always consider this.

Comment

Originally posted by Naenis

Anno 1800 is great and Season 3 Pass is a nice surprise (although I still dream of an asian session!)

Personaly i would just like to know which feature, building, design, item, character anyone of you is most proud of/cant get enough of?

And as an extra what parts of the game you would like to enhance the most with the 2 DLC left in Season 3?

Hi u/Naenis,

as level artists of course we love all our islands because you spend quite some time working on them, you get to know them in and out and they become a very integral part of your daily life. But there are some islands that are more special than others. I am especially fond of the npc islands and quest islands. I was responsible for Angereb and Kidusi Anitoni ("Fortress" and "Oasis" island for the Land of Lions dlc) and they posed a special visual but also gameplay challenge which was a lot of work and a lot of fun to create and I am proud of the outcome.

Comment

Originally posted by DeHub94

Are you planning on adding some sort of land based combat? Currently I find it really easy to just buy out the competition, especially in the late game. For some AI characters it makes sense that they don't see anything wrong with that. But I don't get how the Anarchist just accepts that I buy his islands instead of organizing some sort of resistance.

Great game btw, love what you are doing.

Thank you, awesome to hear that you enjoy the game! I hope you still do so even after I tell you that there are no plans for land-based combat :)

Best,

Marcel

Comment

Originally posted by HolyHerbert

Hey guys, thanks for creating my favorite series of all time! (Been playing since 1602) I've got two questions concerning the setting.

Have you ever considered a land-based Anno without island and ships, where cities are connected by roads or railways instead?

Have you ever considered an era-spanning Anno in which the player advanced through the centuries? Like age of empires?

Awesome to hear that Anno is your favorite gaming series! One of the awesome things about working in game development is that you are constantly surrounded by a lot of extremely creative and smart people, so there are probably very few ideas that haven’t come up at one point or another 😊

We did indeed have the discussion if you could replicate the feeling of Anno’s islands without an actual ocean around them, and to create the insular feeling otherwise. While there are some interesting ideas here, it would be a huge departure from the classic Anno feeling, and would probably be very controversial with fans, as islands, ships and the sea have always been core pillars of the Anno brand (starting with being on the cover of every single game).

And while we do not have any plans to go full-on Age of Empires (which I absolutely love, personally), you can see some pretty clear advancement (or “aging up”, if you want to) between the Farmers in Anno 1800 with their rural hou...

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