Anno 1800

Anno 1800 Dev Tracker




24 Feb

Comment

Originally posted by binnenhei

Com_Raven is it posible we get some Displates from Anno 1800?

It is not something we have really considered to be honest. But we are certainly open to having more Anno merchandise in the future, assuming it fits our brand and meets our quality standards. The Anno 1800 board game with Kosmos and the soundtrack vinyl with Blackscreen records are great examples of such merch that we are happy to do.

Best,

Marcel


23 Feb

Comment

Originally posted by _DrZ

Hi, i would LOVE to see more combat options. Will you expand naval combat in the future? Land combat would be awesome, i really liked it in anno 1404.

Any plans to add scenarios? While sandbox is cool, i really liked scenarios in 1404...

We have neither plans to add land combat nor scenarios at the moment but we have heard the feedback that players love to have scenarios in Anno loud and clear!

Best,

Marcel

Comment

Originally posted by mspommelhorse

Firstly thank you and congratulations on producing the greatness that is Anno1800!!

My question: is season 3 likely the last for this Anno era? Are there any tentative plans for even a season 4 in the future...? There’s still so much that could be added and the game is so successful, I don’t see why not?

For example, another region (Far East, Middle East, Northern America), technology expansion (military weapon development for land combat, combustion engines and petrol for motorcycles/motorcars, chemical/medicine discoveries from other worlds to vaccinate/prescribe medicines to avoid populations getting sick) or simply a DLC to add “events” to the current session such as natural disasters or one-off invaders late game.

Since the question came up several times, allow me to copy my own answer:

Right now we are focused on Season 3, and towards the end of that we will look at our data and player feedback to see if there is still demand for even more Anno 1800 content.

Best,

Marcel

Comment

Originally posted by nufonia

I just wanted to say i have ayed 1404, 2070, 2205, and 1800. And you know what I absolutely adored 2205. And I really hope there's a futuristic anno game again sometime. It was incredibly and having the stock market be the end game was absolutely brilliant

Thank you, that's great to hear. There are also quite a few fans of futuristic settings on the team, so rest assured you are not alone in this :)

Best,

Marcel

Comment

Originally posted by [deleted]

Anno 1800 feels very complex, and while that is good ( I think), for me, dealing with the many items and trying to find the best combinations can be quite annoying at times. The research institute has helped a bit with that.

What's the internal discussion like on terms of general complexity, for example for the next game? And specifically with regard to the vast variety of items, as it exists in the current installment of Anno?

This is a great question, thanks for asking it! A lot of players tend to naturally gravitate towards “make it as complex as possible”, but as you point out, there are a lot of factors and different player experiences and types to consider here.

My personal feeling is that Anno 1800 is not too complex per se, but that we could have done a better job introducing new players to the game’s concept, and to ease them into it. And while we try to spread out the introduction of new elements across the game so players don’t get overwhelmed too much, there are certain points (especially at the Artisan tier if you use a lot of DLCs) where a lot of different new elements are introduced in quick succession, which can swamp newer players.

While we won’t be talking about a new game for a while, the balancing act of making it easy to learn and to play Anno while retaining all the gameplay complexity and depth will definitely be a big focus for us. I know it is a tired cliché, but i...

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Comment

Originally posted by Extra_Parsnip_8121

What's been the most fun part of the game to work on? (either current or upcoming content)

Not quite part of the game itself, but as the person ultimately responsible for our trailers, I am very happy with those, because it is always fun to work with our talented team of marketing artists! I like to think that from the game's announcement, across Season 2 until now, you can see a steady progression in our trailers getting a little bit better and more polished with every new DLC we put out :)

Best,

Marcel

Comment

Originally posted by Kselli

Thank you all for Anno 1800, one of my absolute favorites of all time.

Will there be new types of Warships in S3?

That is not planned, no.

Best,

Marcel

Comment

Originally posted by The_Pastmaster

I hope the corporate overlords are happy as well.

It's probably fair to say that we would not be doing a second and third season of DLCs if Ubisoft did not think it was worthwhile :) So yes, everyone is very happy with Anno 1800's ongoing success!

Best,

Marcel

Comment

Originally posted by laxkid7

I know u talked about not adding anything to attack airships. But i really hope yall rethink that and do add a defense turret. They seem a little op with how fast they travel and could use something to counter them. I hope yall do add something in the future.

That is still not something we plan on doing, sorry!

Best,

Marcel

Comment

Originally posted by VersusJr

Thanks to the Anno Union, Anno 1800 has become an extremely good game. In my opinion even the best Anno, although I slightly prefer the future.

Are you developing future Anno games together with the community through the Anno Union?

I think we would definitely love to have the brave members Anno Union accompany us on any potential future adventures!

Best,

Marcel

Comment

Originally posted by Prof_Koehler

Dope. Thanks for the late night reply.

Did I miss this piece of information elsewhere?

Here you go: https://freeweekend.ubisoft.com/anno1800/

Best, Marcel

Comment

Originally posted by __--_---_-

Which game do modern designers draw their inspiration from? Is Anno 1602 considered to be the baseline that is expanded upon or did you look at another Anno title to determine the "essence" of Anno?

Which parts of older games were deliberately left out? Were there any older features that were planned for 1800, but were canceled later during development?

How were the building dimensions and effect ranges decided on? Was the size chosen that just "looked right" or did you create hypothetical layouts and tried to fit everything of relevance in?

Personally, do you build roads on islands based on a square layout or do you let the spaghetti flow freely in all directions?

I can only answer the first part of the question- with Anno 1800, we decided early on that we want to take a bit of a "best of" approach that would look at popular elements from many Anno games to combine them with some new features into the (hopefully) ultimate Anno experience.

1602 is of course the initial base line for any Anno game, as it has put down the core gameplay loop of Anno that almost all the games follow, but the single game we looked to the most is probably Anno 1404. It was not only the last historically inspired Anno game, before taking the step into the future, but is also widely considered the best and most popular game in the series (at least prior to Anno 1800 ;)

Best,

Marcel

Comment

Originally posted by amstwic

Is it true that part of the dev team from Settlers has been transfered to work on Anno cuz Anno was such a success?

And another question, you always say that you're such a small team, how much developers are actually working on the game. It amazes me that such a masterpiece has been made by a small team.

The internet says the darndest things- no, that is not true, and I have no idea where that rumour would come from. Anno and Settlers are being developed by completely separate teams in two separate studios in different cities.

In total we had around 100 people work on Anno, including some partners outside the studio who helped on art and audio. Right now, the Anno team is between 50-60 people.

Best,

Marcel

Comment

Originally posted by Prof_Koehler

Do you have any new info about the free week(end) teased in the reveal stream?

We do- it starts this Thursday and runs for three days :)

Best, Marcel

Comment

Originally posted by chiggles

We are again planning to release several Cosmetic DLCs this year, and while the topic of the first one has already been decided by us, you will get to vote on another one later his year.

Can I ask what you mean by "several Cosmetic DLCs this year"?

Is a "Cosmetic DLC" something like an individual ornament, a skin for a ship or a character and the like, or more akin to another City Lights, Amusements, or Botanica?

Essentially we have two types of DLC in Anno 1800:

Season Pass DLCs: The big DLCs that introduce you gameplay content and features, and which are part of one of our Season Passes.

Cosmetic DLCs: Purely cosmetic content like new ornaments, as seen with the Holiday, Amusements and City Lights Packs.

So when we say there will be more Cosmetic DLCs this year, we mean something like those packs.

We do not, and have no plan to start, sell individual ornaments or skins for Anno 1800.

Comment

Originally posted by SN0WL30P4RD

Will the Land Of Lions story line be playable in Multiplayer in the Future? It doesn’t seem to difficult for me to implement that - the story line could be started from any island really... but i definitely can oversee something!

Awesome Game by the way. I own all the DLC

Hi! Sadly my answer is negative. There is no plan at the moment to make Enbesa's storylines accessible in multiplayer.

As much as it may seem easy to do, technically it's another story. What happens when a player already restored Waha Desher and another player didn't interact with it yet? How should the island look? What happens to the quests? We also would have other conflicts related to game objects in general, as we need to link interactable objects to the player's instance to avoid mixing up quests from different players (such issues already happened on other quests we released).

Overall, this is not impossible, but it requires a lot of efforts, so we prefer not to plan on it for the moment.

Comment

Originally posted by Apokalypse2707

In Ubisoft Connect we can enable the current FPS as an overlay at the top left. Is it possible to implement such a feature in Anno 1800 or generally in Ubisoft Connect with the current time? In some other games it is possible to enable a clock. In Anno 1800 the time is passing by fast and in Fullscreen there is no clock from the OS.

There is no plans for that, but here's a pro tip- check out the clocks on the buildings in your city ;)

Best,

Marcel

Comment

Originally posted by YeOldeOle

Any chance to integrate the story portions of the DLC a bit clearer into the campaign? I only play irregularly and hunting for those new story snippets is fun but tiresome after a while

Hi! When we design the DLC content, we don't plan them based on the campaign progression (story mode) as we want the players to be able to enjoy them also in sandbox mode.
That being said, I am not sure to have fully understood your question. Could you give me a concrete example of a story snippet that felt hidden?

Comment

Originally posted by TheGoalkeeper

Was it you who implemented the Jules Verne Mash-up literature quests we get once completing the zoo set of extinct species? Cause they really made me laugh :D

Glad you liked them :D The litterature hadn't such a storefront in the game, so... they had to be somewhere ;)