Originally posted by [deleted]
Anno 1800 feels very complex, and while that is good ( I think), for me, dealing with the many items and trying to find the best combinations can be quite annoying at times. The research institute has helped a bit with that.
What's the internal discussion like on terms of general complexity, for example for the next game? And specifically with regard to the vast variety of items, as it exists in the current installment of Anno?
This is a great question, thanks for asking it! A lot of players tend to naturally gravitate towards “make it as complex as possible”, but as you point out, there are a lot of factors and different player experiences and types to consider here.
My personal feeling is that Anno 1800 is not too complex per se, but that we could have done a better job introducing new players to the game’s concept, and to ease them into it. And while we try to spread out the introduction of new elements across the game so players don’t get overwhelmed too much, there are certain points (especially at the Artisan tier if you use a lot of DLCs) where a lot of different new elements are introduced in quick succession, which can swamp newer players.
While we won’t be talking about a new game for a while, the balancing act of making it easy to learn and to play Anno while retaining all the gameplay complexity and depth will definitely be a big focus for us. I know it is a tired cliché, but i...
Read more