Anno 1800

Anno 1800 Dev Tracker




24 Feb

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Could you please confirm you're not using any mods for Anno 1800?

Please also verify the game files and check if the issue persists.
Are newly built Fire Stations also affected? Your answers here are a bit mixed ;)

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Originally posted by FissileCore

Are there any plans to make pavement ornaments usable instead of roads?

It is something we have discussed, but there are no plans to do so, sorry.

Best,

Marcel

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Originally posted by evanec

Does this includes DLCs or only base game?

I'd like to show it to a friend and play with him with all my DLCs. Will I be able to do so?

Only the base game, but the full version without restrictions and compatible in multiplayer with owners of the game.

Reason being here: If you play the test version with all DLC, you can't continue your savegame afterwards if you decide to purchase the game - except if you also buy all DLC.

We think this solution is the fairest, since it leaves the "which content will I purchase?" question up to the individual.

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Originally posted by LassieInd

Hello Anno 1800 dev team,

I read a lot of the questions, and I don't think I've seen the one I came up with yet, so here it goes, How long were the ideas for the previous dlc's around?

Were the first few dlc's already thought out and were some ideas shelved in favour of different ones?

When did the plans for the season 3 dlc's come up?

Thanks in advance!

This is to be honest a pretty hard question to answer! Game development is a very iterative process, so it can be very hard to pinpoint the exact time when an idea first came up. We have after all more than 50 people on the Anno team, and everyone is welcome to contribute ideas and suggestions, so it is probably safe to assume that most DLC ideas where first suggested long before they were put into an actual game design for an Anno 1800 DLC- be it during a brainstorming meeting, or maybe just a coffee break (remember when people worked together in offices?).

Take our latest DLC, “Docklands”, as an example. We started working on the ideas for the design you can play since yesterday in late Summer of last year. But there have been players in the community asking for such a building for a long time- because it was in Anno 1404, which came out over a decade ago. And of course, in Anno 1404, it was inspired by the actual Speicherstadt district in Hamburg, Germany, which is a ce...

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Originally posted by trollkorv

So going by these numbers, and the fact the team is around 50 people, the entire second season would have taken something in the order of 100'000 man hours, assuming a 40 hour work week and everyone being fully engaged.

DLC teams are usually smaller. It depends on the size of DLC, Docklands for example are less than 50 people.

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Hello Annoholics!


The first DLC of Season 3 - Docklands - was released yesterday.

Not only will this allow you to construct your very own modular warehouse district to make more efficient use of your harbour area, but also give you access to the new �Export/Import Contracts� feature. With those you can exchange goods at specific rates, even in large quantities, which allows you to specialize your economy and even focus exclusively on certain goods while importing the rest via contracts.

The Docklands and its modules allow you to turn your harbours into global trade hubs which you can make shine additionally by various new harbour ornaments like *drumroll* two different kinds of lighthouses! We know you�ve been waiting for those 😉

You can find more details on the DLC in this ... Read more
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Please follow this link for the Release Notes for Game Update 10, released February 23rd
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Originally posted by xenonisbad

  1. Are you playing Anno 1800 outside work? I see so many QOL improvements with each bigger patch that it always makes me wonder if you collect that much of feedback from community, or if you find all those things to be improved by yourself. Or both.
  2. Any regrets? Like content that you really wanted to see but in the end you had to give it up for some reason, or things that didn't go as well as planned.
  3. Favorite Anno game?

Hi u/xenonisbad

  1. I can only speak for myself but I play Anno also at home, not because I am obligated to but because I just love Anno :) Of course it's a very different experience playing it through the lens of a developer actually working on the project. But there are many processes in place that make sure we find all the nooks and crannies and get enough feedback. Some examples would be our Quality Assurance and Quality Control deparments, internal playtests, diary studies and of course our awesome community :)
  2. As for level art we wanted to have an even crazier level of uneven terrain and organic topology but of course we had to make sure that you guys can build your incredible cities so we had to tone it back down a little more so the islands look a little less natural but serve the ga...
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Originally posted by Propes8

I just bought Anno 1800 Complete Season 3 while cracked version are there because I love this game series and appreciate your effort to make this game great. Well, I'm from Asia and I would like to see a DLC for Asia which reflex our culture such as cuisine, festival and some new goods like rice, silk, pepper, honey, jade, diamond .... Also, I feel 2 tier residents is not enough and is it possible to have one more? Much love from Vietnam!!!

Thank you for your support :) We do not have any plans for adding an Asian session to Anno 1800, but we agree that it is a fascinating continent with many interesting cultures that have a lot of potential for Anno gameplay.

Best,

Marcel

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Originally posted by Tonton_Ip

Hello Anno Team !

First thanks again for Anno 1800 and all the love and care you put into it. My question would be about map creation : since there is a limited number of islands in the game (they are not randomly generated), would it be possible to make a map creator ? If not, is there a particular technical limitation behind this ?

At the moment this is not planned for season 3 but we hear you and have it on our radar, let's see what the future holds :)

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Originally posted by Nikee5000

Are you planning on adding new islands? (you handcraft those right?)

If your adding new islands. Will something like the NPCs from 1404, like brother hilarius, come back (maybe s4, or new title)? I really liked that kind of extra NPCs.

Allow me to copy my answer:

Currently there are no new islands planned for season 3. As u/Com_Raven already stated we will see what the future holds for Anno 1800 :)

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Originally posted by Extra_Parsnip_8121

What's been the most fun part of the game to work on? (either current or upcoming content)

From Carsten, Senior Artist:

"Carsten: The new African animals (giraffe, hippo and rhino) were a lot of fun. You can even ride the elephants, when you click on them in first-person mode 😉 And if this is new to you check some other vehicles."

I have to add I have absolutely no idea what Carsten is talking about with the "first-person mode".

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Originally posted by Ovidestus

Questions for the visual designers:

  • When creating concepts for buildings and objects, do you guys start out with tiny designs before "zooming in" and fleshing out?

  • I would assume the focus is on tiny but clear silhouettes, but how do you work? How do you present ideas when the buildings are so tiny in the gameplay? What kind of perspective do you work with?

  • What do you guys use for texture work? Somehow related to the previous question: are there any challenges in creating textures meant to be seen from far far away?

Also how does one get a position on your team? ;)

Coming back to you with a reply from our two Art guys :)

"We start with blocking out rough, interesting shapes and we then go focus on the following steps of defining the details. The attached GIF can explain the different steps quicker than I can do 😊 (https://anno-union.com/content/uploads/2017/10/ConceptArtFrameAnimation-1.gif

)

We use modern PBR Tools like Substance Designer and Substance Painter where we also have our own material libraries. For the very final touches and adjustments, we also use Photoshop.

I do not know which position exactly you are interested in, but we are always looking for new, talented ...

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Originally posted by 03_szust

Can you please confirm that the coming Empire Building will not just be a copy of the Empire State Building. Which is about the only big and probably unwarranted worry I have for that DLC

Coming back to you with a reply from our two Art guys :)

"We always look at historical references for inspiration and adapt ideas before we start creating new content. But the final assets in the game are not just a copy of these historical references, they are our own interpretation fitting the Anno World."

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Originally posted by Rockefeller957

Oh, by the the way, could I interest you in our fine range of asphalt and other "top of the modernity™" road liners, if they were by any chance added to that wonderful game?

I would understand you'd not be interested in those, so instead, have you considered our vast range of bridges? Bricks, stone, marble, gold, steel, you've named it, we've got it !*

* : sous réserve d'ajout. La compagnie se dégage de toute responsabilité concernant l'état, l'apparence, l'utilité ou le fonctionnement des produits susmentionnés.

Coming back to you with a reply from our two Art guys :)

"That is a very good input. At the moment, we are focusing on creating the content for Season 3. But maybe this is something we can take into account for the future 😊"

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Originally posted by __--_---_-

Which game do modern designers draw their inspiration from? Is Anno 1602 considered to be the baseline that is expanded upon or did you look at another Anno title to determine the "essence" of Anno?

Which parts of older games were deliberately left out? Were there any older features that were planned for 1800, but were canceled later during development?

How were the building dimensions and effect ranges decided on? Was the size chosen that just "looked right" or did you create hypothetical layouts and tried to fit everything of relevance in?

Personally, do you build roads on islands based on a square layout or do you let the spaghetti flow freely in all directions?

I'll leave the first 2 points for Game Design but can give you an answer for point 3 from Art:
"Defining the dimensions and the effects ranges is always a team decision where art and gameplay comes together. On art side it is important the create believability within the dimensions of building and support the building’s function."

And regarding the personal point: I'm a block person :D

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Originally posted by 03_szust

Art Question: Where do you get inspiration from? What is the process you went through?

Coming back to you with a reply from our two Art guys :)

"We always look at historical references for inspiration and adapt ideas before we start creating new content. But the final assets in the game are not just a copy of these historical references, they are our own interpretation fitting the Anno World.

A good example is the World Fair Monument World Fair which is inspired by the historical Crystal Palace in London."

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Thank you for letting us know, we'll have a look. Are you using any mods which might interfere?

Please also verify the game files and see if any issues are found.

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Originally Posted by Joe_Colada066
Hi! I am a proud owner of Anno 1800 Complete Edition from a previous sale last 2020; I just wanted to confirm, hoping this is the right tagging, on the Season 3 Pass of the game.
As I checked the store item, it describes that "owners of Complete Edition will automatically have access to Season 3 Pass of the upcoming DLC content".

I was wondering, before I commit to the Dockland DLC coming this week, if I need to buy the Season 3 Pass or not?

Any feedback or advice would be greatly appreciated.
The previous Complete Edition only contains the Season 1 and 2 Pass as stated in the store when you pur... Read more
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Originally posted by Extra_Parsnip_8121

What's been the most fun part of the game to work on? (either current or upcoming content)

For level art it's the islands of course ;) but specifically the npcs and quest islands because there we can design the landscape and architecture a little more freely because we have less restrictions. We design everything from the tallest cliff to the smallest pebble and can express many ideas in the storytelling of those islands which is always lots of fun so I highly encourage you to take your time, zoom in and check out all the little details we created there.Also the ingame cutscenes which were all done by level art are always fun (and stressful) to work on. :)