Originally posted by TheUnbrokenCircle
Hi guys, thanks for taking the time to answer our questions!
How much of the additional content (season passes and ornamental packs) are planned in advance, and how does the creative process work for those? Is it a big brainstorm where the best ideas are used or are there some major theme guidelines in place?
Also, how much time does it take to develop a new ship type, from concept to the final ship in the game? And are you planning on adding more ships and ship skins during season 3?
It really depends. For the Season Passes, we of course need to have a good idea of what we want to do for each of the DLCs- topic, main features, scope, pricing, name. These high-level concepts and ideas are usually the product of a group of people getting together for a few hours to throw ideas around and at each other. All of this is part of the internal pitch when we want to work on a new project. Once that is done, we then get into what we call the “DDDs”, the Detailed Design Documents, where the fine and granular details of the new features are laid down by our Game Designers. We also test our DLCs with some members of the community in playtests, which can of course also affect the final product that gets released out into the wild.
For the Cosmetic DLCs, things are a bit different. As you know we had you, the community, vote on the topics of the last two CDLCs. What we do there is that we start scribbling to see if a topic actually has enough meat to it to create 15-...
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