Anthem

Anthem Dev Tracker




03 Mar

Comment

Originally posted by MCXL

Is it an issue of just running out of voices in the engine?

Sort of - it's actually the cpu spiking when trying to decode all of them.

Basically, the hardest issue about Anthem vs. say MEA for example, is that we have FOUR 'main players'. In the past we can optimize NPC/Enemies a lot more, but with every player being able to equip crazy amounts of gear that play crazy amounts of sound it can real hectic really fast. We have a couple fixes being tested right now for the dropout issue (s) and are continuing to look at ways we can optimize decoding in Frostbite. Hope that helps explain it a bit!

Comment

Originally posted by Murdunk_85

i just want to say, You guys are awesome and i have fallen in love with this game. I don't know if you'll see this but thank you very much for the hard work.

I'll see it! And love it :)

Thanks


02 Mar

Comment

Yes. It’s likely to be in the mid March patch

Comment

Originally posted by JupiterRyse

Did you figure what cause the sound problem on Ps4 and Box yet? I play on pc and dont have any sound issue but as soon I play on console many sounds problem. And im pretty that why the game has terrible fps.

FPS and audio are actually unlinked, but yes audio performance is worse on both consoles and we are actively trying to improve it in future patches!

Comment

Originally posted by awritt

Fun throwback but this is the buggiest game I’ve ever played. Can we focus on fixes? I just had the following in one stronghold. 1. Masterwork marksmen once stacked to 3 does not fire on reticle. Fires at 45 degree angle. 2. Sound bug. 100th time. 3. Shows me in a different javelin then I played on mission complete screen. 4. Gives me masterwork for end mission for that javelin. How do I know that? Only masterwork I got.

I love this games mechanics, but this game needs massive bug fixes and a loot table with depth and logic that matters (yes, still uninteresting post patch)

I have been hyped for this. I dragged people into playing it. I’m almost ready to give up because how broken this is.

Yeah this was added quite some time ago - everyone is still working very hard on all the issues you have mentioned, thanks for your patience!

Comment

Originally posted by wampastompah

Huh, good to know, that's super cool! Thanks so much!

Thank you!

Comment

Originally posted by Cannon_Fodder_

Whoever over there decided to include this, I love it!

Edit: I need this across the entirety of the game now!

Hehehe it was a few of us :)

Comment

Originally posted by tortilla7

Amid all the hate, all the bugs, all the negativity, things like this give me such joy in the gaming world. The joy this brought me gives me motivation to continue working harder on being a developer myself. I want people to experience the little things like this is my work. Keep up the great work all of you men and women at Bioware. *edit: spelling

Thanks!

Comment

Originally posted by XxVelocifaptorxX

My pants are too long can we buff them

Tailoring is not a crafting skill available in Anthem

Comment

Originally posted by yG6ll7

u/BenIrvo u/BioCamden

So about those Greens and Whites... Its March 2nd.

That part didn’t work out. We can’t make the edit as easily as we thought. Still want to do it, will take a little time :(

Comment

Originally posted by scooby_jew3183

I had no idea this is where people brown nose devs and you aren't allowed to voice concerns over the game. My bad for wishing the people in charge would hear my legit complaints. What a dummy I must be. That legendary item looks sweet. Sure wish 102 hours of grandmaster 1 & 2 play would let a player get something sweet like that. Crazy I watch the streams of gamechangers players and they seem to get them all the time. Good stuff

You are free to voice all of your concerns. Everyone is.

Comment

Originally posted by d0peinc

Any info on a guide for all the stats and icons and what they are doing ? Thank you Ben

Yes. We will post this next week.

Comment

Originally posted by wampastompah

...Is that common? I've never heard of a system like that.

It's common during cinematics mostly - it's a means for the keyframes from the cinematic timelines to ensure sync (sample rates are more granular and you notice if dialogue is off AT ALL - human brains are amazing :))

Comment

Wowsers!!

Comment

Originally posted by Nullifics

Hmmm I dont want to be a pest but /u/BioCamden can you guys run the numbers on your side to confirm Ranger is actually getting 4x combo damage currently?

Yeah we can take a look.