Is it an issue of just running out of voices in the engine?
Sort of - it's actually the cpu spiking when trying to decode all of them.
Basically, the hardest issue about Anthem vs. say MEA for example, is that we have FOUR 'main players'. In the past we can optimize NPC/Enemies a lot more, but with every player being able to equip crazy amounts of gear that play crazy amounts of sound it can real hectic really fast. We have a couple fixes being tested right now for the dropout issue (s) and are continuing to look at ways we can optimize decoding in Frostbite. Hope that helps explain it a bit!