Can you guys make it so whites and greens don't drop when you're above level 25 they're completely useless and feel like a wasted space
w-wait
So luck has no effect whatsoever on loot rarity until it's OVER 100%?
Many (I presume ALL) players reasonably assumed that [Support +60% Luck] meant "you are 60% more likely to get rare gear", or "your odds of finding MW's is multiplied by 1.6x".
But you are telling me that it actually means "you are 0% more likely to get rare gear UNTIL you get more than 100%, THEN AND ONLY THEN it starts affecting your gear rarity drops"?
What, then is the point of expressing it as a percentage, if rare loot probability isn't being affected proportional to the % luck? Why would you purposefully express the statistic as a percentage when it does not behave like one?
Why does Luck fail to affect rare loot probability until it reaches an arbitrary threshold?
Do other statistics expressed in percentages work on a similarly tier system? Does [Ammo Drop +50%] not increase the rate of ammo crystal...