Anthem

Anthem Dev Tracker




02 Mar

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Originally posted by Mephanic

Does this mean that primer "stacks" between different primers and Javelins applied to the same enemy get added up? If say Colossus applies Flamethrower for X stacks of fire primer and Ranger throws an Inferno Grenade for Y stacks of primer, does the target now have X+Y stacks?

This would be very relevant for enemies that are very hard to prime, e.g. Stronghold bosses - a coordinated squad could choose primers of all the same element to facilitate combos on the boss more often.

Yes all priming effects from any javelin contribute towards the threshold of whether or not the enemy receives the status effect as long as it’s the same type. So if one Ranger can’t apply Ice, two can potentially if they both contribute with Frost grenade within a short enough window for the stacks to not fall off the creature.

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Originally posted by [deleted]

[deleted]

The overall intent for gun to gear balance is roughly 50/50 use. There are some edge-cases depending on your build though.

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Originally posted by jmnofilter

“f**kk yea, they noticed it!!” - somebody at Bioware right now.

This


01 Mar

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Thanks for your reports everyone, the team is investigating what could be going on here. I'll share details when I know more.

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Originally posted by Zeepjes

This is still an issue in the final game btw, I just tried switching audio devices, and it actually sped up everything, not only the audio. The animated intro went at double the speed, along with the sound speed increase, and horrible static.

Yeah, the game uses the sound system as a 'clock' so that makes sense. Are your audio devices set to the same sample rate?

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Originally posted by theplaguezzz

Just thought I'd throw in that I am also having audio distortion issues during combat + the Tarsis doors. I am using Razer Man'O'Wars

Thanks, we are looking into this right now.

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Originally posted by NeoSono

Are you sure its related to the loadout because I'Ve not changed my loadout at all several times and the health bar and also the "felt" health have still changed. Sometimes to higher values and sometimes to lower values. For me it seems to be related to the team composition?!?

Nope, I'm not sure of anything... But I just want to be sure we're covering the bases 😊.

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Originally posted by Faust723

Awesome! Thanks so much.

  • Suit: Interceptor
  • Loadout Name: Standard
  • Platform: PS4
  • PSN Username: Faust723

Hope it's of some use to you. Finally managed to push into 4 health pips but I'm not sure if that's what I should be seeing.

(side note: I'm so glad you clarified because I was hesitant to go through and type the entire loadout haha)

Thanks for the info! 😊

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Originally posted by reicomatricks

Not to sound like a massive jackass but until we can pull up a menu and look at ourselves when we are downed we're going to have to start writing down everything we have equipped before we go out into an activity where we could reasonably be able to duplicate this issue for you to be able to get the information.

Sorry I meant the name of your loadout if you have multiples, we can probably do the rest from there 😊.

(I'll clarify above)

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Originally posted by Faust723

Can you be more specific as to what information you're looking for? Just so we don't spam you with a bunch of unnecessary stuff. Like, are you asking about our Gear level, interceptor type, average number of health bars seen, etc. Or just our platform/account name?

Suit, loadout name (if you have more than one loadout) and platform name ideally. We can pull your data and dupe it to the development servers and see if it's easier to isolate. 😊

Edit: Thanks for all the info, I think we have what we need for now!

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Originally posted by Hexxenya

As I read this my 11 year old is currently blasting Scar in his ranger and I'm just quietly pouting that it's not my evening to play. Do I send him to bed early? No, wife would spam those fire rings at me like a titan. Do I pull the breaker panel and shut down the power? Oh nooooo, sorry everyone, off to bed I guess? Nope, that won't work... Do I drive to best buy and just purchase another PS4? That might be the best option.

No other game has me making these brutal life choices, Ben. You've got something special here. Great job, and thank you to you and your entire team!

Loved this post

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Contact customer service. I don’t know the answer

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We're investigating, I recognize that it's frustrating (sorry for that!)... for whatever reason it's a lot harder to reproduce in a controlled setting. If you get this issue a lot, would you mind DM'ing me some of your information?

Edit: Thanks for all the information! I think I have what we need! 😊

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Hey just to help clarify one point. The ability to prime a target is separate from damage. The you can usually see the stat in s separate line in the item’s UI in the forge. For example Venom Spray in the Interceptor is high damage and a base primer value of 15, while Acid Bomb damage is low but a high primer value of 60. Meaning that whole both can prime a target, Acid Bomb does it 4x more effectively.

These effects add that many stacks to a creature and different creatures have different primer thresholds. For example 15 Acid may prime a footman. But it won’t prime a Legendary Scar Heavy, while 60 probably will.

As for the combo discussion I think this is great feedback in an excellent format. I think a scaling problem right now is how we are scaling melee, ultimates, combos, and status effect damage. This should scale better so those are still useful in GM1+.

You are right about the Combo Text vs Combo Numbers. I’ll take that feedback to the team. Also ...

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We would like to do this. One of the issues is we don’t think we can do it without localizing in all the languages we support (that takes time and we are pushing things out very quickly at the moment). There is some legal stuff.

Trying to work it out tho.

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We are looking into crashes. It sucks you are having this experience.

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So you are saying we should nerf it? One sec ...

Jk jk