First impressions? You can be real.
@MorbidsDisaster @NotDollie
@NotDollie Much love for holding it down Dollie.
@codigoalex_ Makes it all worth it.
@codigoalex_ Yes. It is very challenging! And I'm sure you've had to remove or cut content that you wanted to add because of time.
@INF_ERNOgaming Do you think we made the decision to delay yesterday and said "hey let's wait until the last minute because players won't be mad about that"
These aren't decisions we're sitting on for weeks and weeks. Be mad that it was last minute but not that we waited to tell you.
@HotcarbuTwit nah reapers are native to Gen 2, far different situation the the unintended pregnancy transfer on Gen 1. We decided it wasn't worth potential side effects to Gen 2 reapers to restrict it
"Why not just say it's ready when it's ready" Because as much as game studios are about making games they are also running a business.
The marketing and promotion world doesn't like "it's ready when it's ready" They run off scheduled campaigns.
@FakeOasis Because the marketing world doesn't like that. Game studios are about making a game but also running a business. And the business side is marketing and promotions.
Should I be able to estimate something as complex as horde mode before even working on it or knowing how I was going to approach it? Maybe.
But being in that spot, I can tell you it's challenging.
If it's a star feature, you're obviously not going to cut it. You're going to allow the proper time for it to shine.
Gamers should know that meeting a deadline may mean cut content and a worse experience in the end.
@inannamute This as well.
So what happens when we see the estimation isn't going to work?
"Yo, we have to cut this" or "Yo we have to delay".
Sometimes it's harder to see when something is approaching that line.
Sleep time. Feeling nostalgic as we close the final ARK 1 chapter. Want to express my deep appreciation to everyone who supports the game, our game teams, and each other within the community
Special thx to our talented team for sharing this creation (and their creations) with me
Why is it hard to pick a date?
A producer asks me how long horde mode will take me. 20 weeks? They then add that up for all the dev work.
You think it only took me 20 weeks? Challenging to define at the beginning of a project. "Pad it!" What if I thought I did?
It's tricky
@Guatamelon7x @passiveheart46 I guess he thought I didn't play Destiny or something.
@fgt0119 That's fair but what is a 'generous development period'? What if we thought we were generous before. The problems come in the estimation it takes to say.. make a dino.. or make a game feature like horde mode.
You start off thinking its 20 hours then it turns into 100
@spacefiddle Not giving up but seeing some of the variables and challenges we have with the code base and continually adding content, I'm just being realistic.
There are more opportunities to fix this with an entire new pipeline. Something that's hard to do at the end of development.
@passiveheart46 I could paste a list of delays from this year and last year. Yes, our delays are special lol but the challenges that cause the delay are the same.
@Noruarth1 @survivetheark @ComplexMinded gracias!