@JordanLaws0n @beckfw @EricThehysteric @cody120039 The fix... Investigate ways to fix it (not remove it). Which requires testing/QA.
XBOX/PS4 Survivors,
We are redeploying the Official Network for a server-side update (XBOX: 793.42 | PS4: 542.42). This includes the latest improvements to the anti-mesh system.
Find out more about the system below:
@JordanLaws0n @beckfw @EricThehysteric @cody120039 "Then those options are typically investigated. Which might result in a build/QA testing"
@LoneVaultWander Hey I know we don't really "know" each other but hang in there man! Send me a DM if ya need to!
@JordanLaws0n @beckfw @EricThehysteric @cody120039 Not in specifics but those calls are usually about discussing options. Then those options are typically investigated. Which might result in a build/QA testing. Then we circle back until it's complete. I know the common feedback is just to remove them (which I've given)
@EricThehysteric It isn't a simple answer. Everyone thinks a line of code just affects one thing. In some cases it does. Generally speaking, it doesn't involve a lot of technical lifting to make a change to something's weight. The time it takes to build/test/pass to partners is a lot more.
@JordanLaws0n @beckfw @EricThehysteric @cody120039 I won't argue with your opinion man. The only fact here is that the issue hasn't been fixed yet. Anything else is an opinion. I'll continue to talk about it until we come to some resolution.
@beckfw @EricThehysteric @JordanLaws0n @cody120039 Trust me, they will always know better because.... Well just because!
@supaciv 🙉
@zzzzzunit Wasting time talking about the players concerns? Na, never that.
@JordanLaws0n @cody120039 If that's what you believe man. But that isn't the case. The things we work on now aren't always immediately deployed. Some of this work takes weeks, months, or more. Work is always happening.
@JordanLaws0n @cody120039 You're right, it's impossible to say. So I'm not sure why you think we should have been able to accomplish more in this time period. Do you even know how big the programming team is?
@JordanLaws0n @cody120039 Let's talk numbers then. How many people and how many hours do you estimate it takes to fix meshing? How many people do you think are involved? I respect your opinions, don't get me wrong.
@JordanLaws0n @cody120039 No call is pointless when you are raising awareness. The more it's mentioned the better. But at that time meshing took priority
@JordanLaws0n @cody120039 Meshing
@cody120039 Oh, those too
@DavidMillar1991 @PIayerI23 Yes, thanks
I was on an enforcement call today and we talked about kiting.... we talked about enforcement tickets...duping, meks.... But most of all we talked about things that will make the overall process better for everyone. You are heard 👂🏿
@KeanuBeefs I realize that statement made me sound like a robot lol. But yea, it's on the radar for sure :)
@KeanuBeefs We had a call on this today. More news to come on this soon.