@GlenvilleArk Dming you
@musgo_the Hopefully we can continue to gain our old fans back and new ones along the way.
@musgo_the I understand your point. But I also know people have been saying ark is dead or dying for two years now. We continue to sell reasonably well for our age. That's not to brag or anything but it shows we're not doing everything wrong.
@TRod_Planet @JordanLaws0n I understand the frustration too, which is why I respect you all enough to try address/talk about it.
@MWhitehead98 We've talked about adding a range indicator similar to the dino leash to let you know the range of feeding but this is a new suggestion :)
@JordanLaws0n It's unfortunate that you think things like mesh detection or fixing meshing "doesn't take long" or just take one person. Especially if you don't have experience doing development. It's been nice chatting though. Hope you enjoy your night!
@JordanLaws0n Trust me, they can't work on anything without hearing meshing lol
@JordanLaws0n Honestly, there's a lot of reasons why certain fixes take longer. In this example, two different teams would fix these (the level and gameplay team). What if one team is more available than the other? That might get fixed first.
@JordanLaws0n Not all issues are easy to fix. No matter how easy they seem at face value. Is it possible that the mek godmode was easier to fix than some of these issues?
@M0nztr Let me chat with our dev/enforcement team about this.
@JordanLaws0n We did fix one method. Many people who reported the exploit confirmed. But there might be another issue that popped up with it. We'll definitely investigate.
@JordanLaws0n Yes
@SiiiNFUL @JordanLaws0n We could do more but I don't think I ever argued that. The bigger point is that we are doing something AND talking about it now.
@JordanLaws0n Everything is not as easy as it seems, I can guarantee you that :)
@JordanLaws0n To answer that you would have to know how we're staffed, how many resources we have we can put on this, what other priorities we have at the moment, and if there are technical reasons that make those bigger fixes.
@JordanLaws0n If we go through and see that we havent addressed these, we will :)
@JordanLaws0n You sure NONE of these were fixed today? We fixed hundreds on our patch deployed. If not, we'll get them.
@JordanLaws0n @SiiiNFUL There's no way you can look at the whole pie though, so at most you are looking at a slice (People that post on facebook and servers you can see)
@NGippo I actually did something similar!!
@KieranNanji @JordanLaws0n @SiiiNFUL I didn't say they didn't have a large player base :) . I just said PVE was larger (factual). It's not about PvP vs PvE anyway (a common argument I see)