Ashes of Creation

Ashes of Creation Dev Tracker




22 Mar

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Glorious Ashes of Creation Community!

Our next Development Update Livestream featuring an Alpha Two Fighter Archetype Preview will be Friday, March 29, 2024 at 11am Pacific! (...

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[img]https://images.ctfassets.net/9px3mh1bipby/37t8C35BLSGGq6L7pyQUdz/94df4799fccbcf90896d501b185cb0dd/March_2024_Submissions.gif?h=250[/img] Glorious Ashes of Creation Community! Our next livestream featuring an Alpha Two Fighter Archetype Preview will be Friday, March 29, 2024, 2024 at 11am Pacific! (... Read more

21 Mar


20 Mar


19 Mar


18 Mar


14 Mar


13 Mar


12 Mar

Comment
    Vaknar on Forums - Thread - Direct
Lots of helpful infight here :) As @NiKr mentioned, Steven and Margaret recently chatted about this! Here's a timestamp to that exact moment ;)

07 Mar

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Office Hours is an opportunity to join the player discussion on topics we're actively collecting feedback on. Join @Roshen and @Vaknar over in the Ashes of Creation Discord for a voice chat during our next Community Office Hours on Wednesday, March 13, 2024 at 11AM PDT (... Read more

05 Mar

Comment
    Vaknar on Forums - Thread - Direct
JustVine;c-443816
Vaknar;c-443798
JustVine;c-443789
Vaknar;c-443771
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or syste...
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Comment
    Vaknar on Forums - Thread - Direct
BlindingRadiance;c-443805
For this game. At the end of the day it is an mmorpg so is important to allow massive PvP in which case it essential to create incentives to go all out
Looping this comment into the thread; how do you feel expert and casual experience should play a factor in mass PvP?
Comment
    Vaknar on Forums - Thread - Direct
Azherae;c-443796
Azherae;c-443790
AlphaCala;c-443781
I assume this question is being asked because of Asmond talked about it yesterday. I would say simply look at Classic WOW. Its easy to start for new players and gets more complex as you go. Retail WOW made it to hard to start as a new player. Theres a reason im playing Classic and not Retail WOW. Make the combat and play style complex while making the progession of the game simple and easy to understand. That way you wont scare away people 5 years into the game who havent played.
Oh, is this a situation where we can watch/link an Asmongold video segment for context, then? Because if we can at least use whatever Asmon was using as the 'definition' of 'expert', we might get somewhere... hopefully I wasn't too far off in all my own stuff.
Vaknar;c-443792
Damokles;c-443777
"Expert" is hard to define in my opinion. I think that you need to at least dedic...
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    Vaknar on Forums - Thread - Direct
Leukael;c-443799
Vaknar;d-59047
How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
Time: Casual players would player around 6 hours a week at maximum. Experts would fall between double to triple that number depending on the complexity of a game. Skill: Skill expression in a casual player are strictly technical. They know the rotation and can execute skill shots. They are on their own merits good at what in basics terms is their gameplay experience. Skill expression with an expert should be in being able to play around others are varying skills effectively. They're able to use their skills to turn a situation from a loss to having a chance to succ...
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Comment
    Vaknar on Forums - Thread - Direct
JustVine;c-443789
Vaknar;c-443771
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or systems within them, but not in others? If so, please explain...
Read more
Comment
    Vaknar on Forums - Thread - Direct
Nerror;c-443784
Vaknar;c-443771
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or systems within them, but not in others? If so, please explain :...
Read more
Comment
    Vaknar on Forums - Thread - Direct
Damokles;c-443777
"Expert" is hard to define in my opinion. I think that you need to at least dedicate 2-3 hours a day to get gud in any game though. ^^
"Expert" can indeed be a subjective term. I think your example of what makes an expert to you is a good example of how we all can interpret this word differently!
Comment
    Vaknar on Forums - Thread - Direct
Nerror;c-443645
Vaknar;d-59047
Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge?
What exactly are you trying to figure out here? Development-wise. What's the point of this question? Or, which system(s) are you unsure of how to implement that you need this answered? I am not trying to be facetious here, I genuinely don't understand the purpose of this Dev Discussion, so please clarify if you can @Vaknar :smile:
The point is for us to have a conversation about time dedication ;) What defines being an expert in something in an MMORPG? Do you feel you're an expert in some MMORPGs or systems within them, but not in others? If so, please explain :)
Post
    Vaknar on Forums - Thread - Direct
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are. Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you! Dev Discussion - Time Dedication How much time do you think someone should invest in order to become an expert at an MMORPG? What are the differences between an expert player versus a casual player - time commitment, skill, and game knowledge? ----- Here are some additional thought-starters that might help you with this discussion:
  • "Expert" and "Casual" can be subjec...
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03 Mar

Comment

Originally posted by -cyg-nus-

Look... I admire Steven a lot and I really like what he's done with this game... but we really need to have a come to Jesus with him about spatial awareness and keybinds/clicking. There were at least 5 ass pulls in that full video and way to many spell clicks. I don't blame him for getting nuked by the lightning, but it was funny.

It’s a hard balance between wanting to explain/show the game in a way that is friendly to all audiences. If you listen to what I say before the lightning telegraph appears, β€œyou know what we need to show off, that we didn’t show off last time” was in reference to the new resurrection vfx…then right as I said that, I say β€œoh here we go” because the lightning telegraph was spawning right next to me which, I wanted to kill me xD I also click abilities in order to give less knowledgable viewers the tooltip info.

I am not trying to flex when playing, just trying to show off the game. πŸ˜‚β€οΈπŸ’ͺ