Ashes of Creation

Ashes of Creation Dev Tracker




29 Jan


28 Jan


27 Jan


25 Jan

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Hi there friend! Our moderation team received a multitude of reports throughout the weekend that there were identical messages being posted in the Q&A thread, and the exact duplicates were removed accordingly :smiley: as much as possible we like to encourage that folks share their unique questions in the thread, so we can get the chance to answer a variety of them! If you like a particular question and would like to see us answer it, please feel free to use that lovely "Like" button under any post!

Please keep in mind that we choose the questions for the stream randomly each month, rather than being based on how many likes or different iterations of the same question there are - that way more folks feel like they have an opportunity to get their questions answered, and it's more fair to everyone in the community! <3
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Some folks have made some interesting points here already on different sides of this discussion - in terms of balancing what would help you get more familiar with a character so you made a more informed decision, vs. that being a tradeoff on immersion and your "choices mattering".

One of our planned Dev Discussion topics for this year is in regards to new player experience, so I'm excited to see more of what you all share here and in that upcoming thread!

22 Jan



Glorious Ashes Community!

Our next live stream will be Friday, January 29, 2021 at 11AM PST! (Click here to convert this to your local time.)

For this upcoming stream, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we... Read more
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Lewtz

So "under the frost cosmetics" if you did not get the package before it swapped are unobtainable ?


Correct. The older sets are no longer available.

T Elf

@MargaretKrohn Will we be able to troggle visors up and down?


Don't believe so, but you can hide helm. :smile:
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Hello again friends! Thank you for taking the time to vote in our poll and add your responses to our login rewards Dev Discussion here.

I've put together a recap of your notes for the team (and included them in the bottom of the original post here), but please feel free to continue voting above and ... Read more

21 Jan


20 Jan

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daveywavey

whatever the hell a flanggler is



A flanggler is a beautiful and rare treasure to behold <3

As for our spiderbros here, who's to say it's not a prehensile tail? πŸ€”

The creatures of Verra are often a unique spin on IRL equivalents (even just the colors alone in the pic OP shared are likely a bit of a deviation from nature), so maybe it's to spin webs, poison you, or just to wave hi :tongue:
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Vhaeyne

They may not respond to every suggestion on the forums, but they seem to be looking at them.



Oooooh you better bet we're looking at them πŸ‘€

I think a system like OP mentioned could certainly have some interesting potential depending on how it was implemented, and for certain games it does seem to have impacted community and developer relations in a positive manner. Would love to hear more examples from folks on how similar concepts have been implemented in other games you've played, and what worked well/didn't work well :smiley:

19 Jan

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@Vhaeyne The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume.

This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking!

In terms of applying dye to cosmetic items, previously we've stated that they would affect certain tagged portions, and the "dyeability" would depend on the costume specifically.

Hopefully that helps clear things up a bit further! <3

18 Jan

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Hello friends, a quick clarification on the shop cosmetics.

There will not be recolors or material swaps on the monthly cosmetics as a means to populate additional achievements in game by player characters. There will however be variants of the cosmetics for NPC populations including quest-givers, guards, merchants and creatures. Additionally, from an armor standpoint, we cut armor sets up into many different pieces. These pieces can sometimes be used as part of other sets, that may include helmets, wrists, gloves etc. So while you will not see an achievable white version of the corvid castigator set in the game for example, you may see its shoulder piece used in another set, or its leggings, or wrist piece used in another set (not every piece as to form the whole set, but perhaps a couple pieces). This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation makes achieving a wide variet... Read more