Ashes of Creation

Ashes of Creation Dev Tracker




03 Jul

Post
    Roshen on Forums - Thread - Direct
Hello glorious community, We’d like your feedback on the Server Meshing Technology Preview shown during the June 2024 Development Update Livestream. To help guide this conversation, here are a few thought starters you can choose from:
  • How do you feel about the Server Meshing Technology Preview?
  • What did you think about the presentation during this development update, and hearing more about what goes on behind the scenes of server networking?
  • Is there anything in particular you’re excited or concerned about regarding what was shown with the
  • Server Meshing Technology Preview?
  • Are there similar systems you’ve seen in other games that you like or dislike? If so, please explain!
Please don’t feel limited by the thought starters above. Feel free to share anything you’d like about Ashes of Creation’s Server Meshing Technology Preview shown during the June Development... Read more

02 Jul

Post
    Vaknar on Forums - Thread - Direct
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are. Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you! Dev Discussion - Camera Perspective Camera Perspective: What camera perspective do you prefer in terms of both angle and distance from your character? Do different situations call for different perspectives?

27 Jun


26 Jun

Alpha Two Server Meshing Technology Preview Development Update Livestream will be Wednesday, July 3, 2024

Glorious Ashes of Creation Community!

WE HAVE UPDATED THE DATE FOR THIS STREAM. Our next Development Update Livestream featuring an Alpha Two Server Meshing Technology Preview will be Wednesday, July 3, 2024 at 11am Pacific! (...

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25 Jun


21 Jun

Post
[img]https://images.ctfassets.net/9px3mh1bipby/UDbfkaBuaeawheeIgapyO/03a375c60d90aac8c98f376c21042eeb/QA-1920_June24.gif?h=250[/img] Glorious Ashes of Creation Community! Our next livestream featuring an Alpha Two Server Meshing Technology Preview will be Wednesday, July 3, 2024 at 11am Pacific! (Click he... Read more

20 Jun


14 Jun

Comment
    Vaknar on Forums - Thread - Direct
Solmyr;c-456812
I keep my feet on the ground.
This made me laugh out loud. Well done 👏
Comment
    Vaknar on Forums - Thread - Direct
We haven't shared any updates regarding KS package upgrades at this time, but be sure to stay tuned to our socials for any potential updates! https://support.ashesofcreation.com/hc/en-us/articles/360033777814-How-can-I-keep-up-with-the-latest-news
Comment
    Vaknar on Forums - Thread - Direct
We will be seeing the Bard very soon ;) Just not during this month's Dev Update! There are some interesting thoughts on Bards in other MMORPGs here, though. I'd love to see more examples of Bards you all liked and didn't like in MMOs you've played, and more importantly, why that is! 👀

12 Jun


11 Jun


06 Jun

Comment
    Vaknar on Forums - Thread - Direct
A little late to the party on this thread... But I wanted to mention that it's really cool seeing a whole in-depth video of your feedback on the weapon progression system. The team is looking for more feedback on the tree and its contents, so thank you for your contribution! Keep up the awesome work!
Comment
    Vaknar on Forums - Thread - Direct
Related to the follow-up question for @NiKr , I have a general question for those here: What are some key aspects of environmental design that enhance mass PvP combat to you?
Comment
    Vaknar on Forums - Thread - Direct
[spoiler]NiKr;c-456353
What systems and features in mass PvP combat do you like and dislike? Proper environmental design that allows for tactical troop movements, baits, ambushes, etc. Tight corridors and small rooms are a must as well. Good zoom out on the camera, so that leaders and shotcallers can see more of the battlefield. A variety of aoe effects, designed with both - static and scaling effects. Imo dmg should always be static (because the ability already hits several people at the same time), while different effects (i.e. debuffs) should scale based on the amount of people effected. What would motivate you to declare a siege or war on others in-game? Pretty much anything from "I just wanted to" to "there's a super complex diplomatic reason, that will have long-lasting consequences for the entire server". Are there any must-haves that you would like to see in sieges? I already mentioned tight spaces (chokepoin...
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05 Jun

Post
Office Hours is an opportunity to join the player discussion on topics we're actively collecting feedback on. Join @Roshen and @Vaknar over in the Ashes of Creation Discord for a voice chat during our next Community Office Hours on Tuesday, June 11, 2024 at 11AM PDT (... Read more