Ashes of Creation

Ashes of Creation Dev Tracker




09 Oct

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    Vaknar on Forums - Thread - Direct
Hello!

This is a planned perk of being in the Content Creator Program!


You can learn more about the Content Creator Program here: https://ashesofcreation.com/news/2021-05-08-introducing-the-intrepid-studios-content-creator-program <3
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    Vaknar on Forums - Thread - Direct
Is this something you would like to see again?

It's funny this post came up. Myself and @Roshen were actually just discussing the Journey to Alpha One posts :)

If this is something you'd like to see again (or perhaps not), feel free to let us know here! ;)

07 Oct

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    Vaknar on Forums - Thread - Direct
Many of us at the studio play games with ultrawide monitors, myself (and Steven, IIRC) included! So, ultrawide support is something we would love to have available to our players if we're able to <3
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    Vaknar on Forums - Thread - Direct
Caww

Goes to show you that AoC has a lot of choices!



Haha, no kidding! I believe I've seen equally long lists that are totally different but equally as length and also feature all the things people would like to do in-game! It's very exciting :)

OP, as a reminder, we posted a Dev Discussion on the topic of in-game content. Maybe seeing what other people are excited to do will help you narrow it down ;)

https://forums.ashesofcreation.com/discussion/56073/dev-discussion-54-in-game-content
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    Vaknar on Forums - Thread - Direct
[spoiler]
NiKr

Alhem;d-56392

just hoping the scales won't favor playing like that too much, making you feel like a sucker for playing more casually.


Most likely they will. The game's pvp is balanced around groups. Content is targeted towards groups. The existence of open world pvp itself is already a "group" thing at its base, because it's always better to be in a group for safety. Caravans, sieges, wars, events - all group/guild-based or at least guild-targeted.

There will be solo content, but it's better not to expect that you'll somehow be at the top of the world by being a casual solo player. Steven's "this game is not for all" usually means "you gotta work real hard to achieve things". And that hard work often means working in a group and due to how mmo groups work - you'll need to work a lot.

There will be places for both solo and casual players (I know that b...
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    Vaknar on Forums - Thread - Direct
Depraved

well if you die from a mob, and no one picks up the loot, you could go back and pick it up

also it could be that certain bags give some sort of protection to items dropped form that bag, so they will take longer to disappear or people wont be able to loot them right away.



Interesting to think of different ways the system could be built upon or mitigated. Would you want things like this to be something you could achieve? Or is this more of a blanket suggestion for the system?
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    Vaknar on Forums - Thread - Direct
NiKr

Random respawn only happens for Red deaths. Other players will respawn at the nearest point. We don't currently know where those points will be or how close/far they'll be from potential points of interest for players.

In theory, if you die 10 seconds away from a respawn point - you'll be able to run back super fast. I still highly doubt that Ashes will be like Tarkov where it takes players a good minute to go through their victim's inventory, but maybe Steven's wording is a hint at exactly that.

If that is the case, I'm not quite sure how I feel about it. On one hand it's fine, because it adds more time to the BH's timer of "you gotta catch the PKer", but on the other side this means that cleaning a field of dead players after a huge battle could take f*cking hours :D This is one of the reasons I'm still on the fence about the whole "players always drop something on death" thing, but this can only be tried and felt during testin...

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    Vaknar on Forums - Thread - Direct
daveywavey

Maybe it's time for a Mega-thread.



This topic has been coming up often recently. I'll try to merge threads as I see them <3
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    Vaknar on Forums - Thread - Direct
[spoiler]
McShave;d-56391

I was watching a video about old-style mmo dungeons and how they would have places to farm mobs in front of the entrance while you wait to find party members. My only experience with this is in Classic WoW dungeons and I would consider it a failure. This is only because the goal of WoW is to do everything as fast as possible, and waiting for any reason is "not optimal". In Ashes' open-world dungeons, I hope we will approach them with a different mindset. The goal of open-world dungeons, as far as I understand, is that people are there to kill bosses (who respawn) and gather resources, implying you can spend as much or as little time as you want.

My question is, is it reasonable to expect players to wait somewhere in the world for a chance to not even do what they are planning to do? In principle, I like the idea of areas in the world where you see lots of players hanging out (that's not in the cities, it gives a sense o...

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    Vaknar on Forums - Thread - Direct
Tyranthraxus

Without a group-finder function, the entrances to dungeons/group-content have greater social potential. This seems to be an overarching theme for a lot of the design for AoC, so probably yes; Waiting around will be functional, at times.





Let's not forget Bulletin Boards either! ;)
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    Vaknar on Forums - Thread - Direct
NiKr

Well do I have some good news for you
https://ashesofcreation.wiki/Addons



Nice wiki link drop! \o/

06 Oct

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What other things would you like to see in a Tank archetype kit, to make it more interesting?

If you didn't see this stream, we spoke more about the Tank archetype, showed some of the abilities, and talked about how we approach this kit for both PvE and PvP in the Alpha Two Tank Preview showcase (linked here).


05 Oct

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Office Hours is an opportunity to join in on player discussions about topics Intrepid Studios is actively collecting feedback on. Join @Roshen and @Vaknar over in the Ashes of Creation Discord for a voice chat during our next Community Office Hours on Thursday, October 12, 2023 at 4PM PT (... Read more
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    Vaknar on Forums - Thread - Direct
There are lots of friendly and helpful advice in this thread! Love to see it :)

Personally, I'd recommend making friends with people who are both patient and PvP lovers. Find out what excites them about PvP and what makes them good at it, and see if you can learn from them. When you're in-game, I believe you will have many opportunities to make friends like this :)
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    Vaknar on Forums - Thread - Direct
tautau

Let me introduce you to the friend that Neurath mentioned: https://ashesofcreation.wiki/



This! The wiki has tons and tons of information to comb through for Ashes of Creation :)

We're also hard at work on the website... Exciting things to come there ;)
Comment
    Vaknar on Forums - Thread - Direct
\o/ Glad to have you on the forums. We're hard at work making the best possible MMORPG that we can! <3

04 Oct


03 Oct

Post
    Vaknar on Forums - Thread - Direct


Glorious Ashes Community,

Dev Discussions are YOUR chance to participate in a conversation about topics that our design team is looking for feedback on. This is an opportunity to have your feedback impact the direction of Ashes of Creation.

Dev Discussion - Basic Attacks in Combat Rotations

How important is it for you to have basic attacks be a part of your combat rotation? Do you enjoy using other skills and abilities in between auto-attacks, or are you having the most fun when basic attacks are less important to how much damage you’re doing?


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Here are a few additional discussion starters which may help you provide feedback on this topic. Please don’t feel limited by these, and give us any feedback you’d like on this topic:
[list]
[*] What rol... Read more