Ashes of Creation

Ashes of Creation Dev Tracker




11 Jan


10 Jan

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The journey matters. Fuel your wanderlust and embrace the adventure!

Founded in the early days of the Pyrian Empire by the elven noble Lord Pyrravyn, Featherstone Royal Expeditions have endured for millennia. What began as a small, specialized escort service catering to travelers who sought armed and mounted protection while braving Verraโ€™s bandit-infested roads, grew into a full-fledged caravansery, travel agency, and adventuring firm.

Pyrravynโ€™s heirs fled Verra during the Harbinger Apocalypse and took the company assets with them, setting up shop anew when they arrived on Sanctus. The company survived the Sanctus Interregnum and even prospered โ€“ at least as much as any other firm run by Verran expatriates. When the Divine Gates reopened, Featherstone employees were among the first to return to Verra, ... Read more

09 Jan


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04 Jan

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    Vaknar on Forums - Thread - Direct

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Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

Dev Discussion - Tanking: Threat Mitigation
For people who prefer to play the tanking role, do you enjoy holding threat as a prevalent part of combat? Would you prefer threat mechanics to be a part of combat initiation, or throughout the entire duration of combat?

Edit: ... Read more
Comment
superhero6785;d-54856

If we're locked into mastering one artisan path, I see this causing problems down the road in the economy. People who chose a profitable profession will be the lucky ones, while those who chose the less profitable or perhaps just oversaturated will be out of luck.
What are your thoughts on allowing players to change their master artisanship - losing their existing master levels? This allows players to identify needs or gaps in the long-term economy and go fill it. Would this help keep the economy in balance and not spiral out of control due to choices made months prior? Obviously there'd need to be a large cost to changing so people don't flip flop constantly. It would need to be deliberate and thoughtful.



Hey there superhero6785, it sounds like we're on the same page. We want players to be able to reach grand mastery (tier 5) of 2 professions and they won't be locked in to those choices ... Read more

03 Jan

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Atama

Do we know for sure that processing will be safe?

Sure, maybe you can turn iron ore into ingots in your freehold. But if you are turning a giant's tusk into diresteel, then you need to do that in the heart of a volcano where firedrakes repeatedly spawn and try to burn you to ash. Or perhaps when you process wightstone from gathered ectoplasm, there is a chance that a vengeful spirit will appear and must be defeated to finish the process.

Yes, that is all crap I made up, but who's to say that Intrepid might not turn the processing part of crafting into just as much of an adventure as it is for the gatherers who have to roam the wilderness and dive into monster lairs?



An important thing to note is that raw resources will often need to make it to a freehold to be processed and then those processed resources need to make it from freeholds to a node for trade and crafting. Processors have their o... Read more

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