- Parsalian
My first thought is "why?" Hunger and Thirst mechanics are staples of the 'survival' genre, which Ashes is not. If it were able to add something tangible for players then I guess maybe, but it's not really a part of MMO RPGs for a reason - it just doesn't serve a purpose. The driving force of survival games is...surviving. Having hunger and thirst in those games makes sense as it pushes the player to seek out ever-more-efficient means of procuring those items. That's not really a thing in Ashes (and personally I hope it never is). It just doesn't seem to me that it would have a place.
I'm curious as to why you would want it though. Since you're asking for it, what do you see in those mechanics that you think would benefit Ashes?
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- JamesSunderland;d-53556
Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward.
In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward".
Let me provide an idea:
Lorewise we know the Underrealm is the place the people who weren't able to leave from Verra fled to escape from corruption, how about making the Underrealm a Area with PvX more tilted towards PvE High Risk vs High Reward.
How so? How about making it an area where you gain more corruption when killing players, killing monsters and death reduces less corruption, monsters there are stronger th...
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- Dygz
There are some other government positions. Yes.
https://ashesofcreation.wiki/Node_governments
Priests, Bishops, Acolytes...
Chief Bounty Hunter...
Patron Guild leaders...
Possibly Social Org leaders...
I want to avoid being this nosy but seems like its the only way. I don't know what the developers were thinking before thinking this made sense. I can device plenty countermeasures if there was any way of knowing how many alts a player has. But I don't think that's the case.
One guild per account should be the norm. They have one Freehold per account but not guild ? Makes no sense to me.
With a guild size cap, forcing all characters on a single account to be in the same guild might not a great experience for everyone involved. We anticipate that some larger guilds might actually split into several guilds in-game, and it's possible that a player may want different characters from their account to be in different guilds across a "guild alliance."
A life in the game or a life in the real life, lol?
What's the difference? π
πΊοΈ π Check out our August Development Update to catch up on the latest updates to our world map, nodes, caravans, and more! https://youtu.be/4XLJelgfO3g
π€ What was ...
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