Ashes of Creation

Ashes of Creation Dev Tracker




22 Apr

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Glorious Ashes of Creation Community!

Our next livestream will be Friday, April 29, 2022 at 11AM Pacific! (Click here to convert this to your local time.)

Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below,... Read more

21 Apr

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    Vaknar on Forums - Thread - Direct
I think glass cannons are integral to the MMORPG genre :) I myself never play them in MMOs (though I love playing them in D&D) I like the idea of assigning skill points into larger hitting abilities at the cost of other parts of your kit for big damage. I suspect spell casters in Ashes of Creation will have the possibility of outputting major damage, but we shall see as we progress further through development ;) What other cool ideas can you come up with for the Archmage? ^_^
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    Vaknar on Forums - Thread - Direct
Neat ideas! I especially like the #1! What other great boss mechanics and abilities can you all think of? ^_^
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    Vaknar on Forums - Thread - Direct
Not a bad idea at all!

I'm excited to see the combat prototypes so we can see what the design team has planned for combat and mobility within combat! :)
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    Vaknar on Forums - Thread - Direct
Explorable terrain within the skies sounds very neat. I love floating islands that can be explored like those in Nagrand or Pandora. Though, I'm not sure we'll see content in Ashes of Creation anytime soon.

I'm curious, what types of content in the skies do you think would fit in Ashes of Creation, given that flying mounts will be very limited and rare and that scientific nodes may have a form of ... Read more
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    Vaknar on Forums - Thread - Direct
I came to ask a follow up q
-T0Mb-

In the latest Development Update Steven revealed that some aquatic mounts will have skills that can be used in fishing. What are your thoughts about this and what kind of skills would you like to see used in fishing?



I was about to say exactly this but it looks like you were thinking the same, @-T0Mb- ! I'm curious to hear more about what people would like to see from this feature of the game :)
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Originally posted by Immortalityv

This actually looks pretty cool! I'd suggest also posting it to the forums. They read reddit too but they prefer the forums :D

More of the team reads forums, but we're here on Reddit too. ๐Ÿ˜Ž

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Interesting take on the Py'Rai, and thanks for sharing! ๐Ÿง๐Ÿ’œ

If you're ever interested in what roles we're looking for here at Intrepid, see our careers page here.

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    Vaknar on Forums - Thread - Direct
Dygz

AI is a programming limitation.
The design for this game does not have a goal to try to overcome those limitations.
That being said:


One of the design elements that we're implementing into our raids is that the raid will not be exactly the same every single time. You're going to have variables that can't necessarily be pre-planned out for. You can pre-plan out for a lot of the raid like how many DPS do you need and healers and support; where the key position and all that kind of stuff; but I think the compelling aspect of Ashes raiding will be the difficulty in achieving this content and having that content change from session to session as well. We want there to be variables that get manifested by you know what type of node got developed elsewhere. Is he going to have acolytes or cultists? What will the acolytes have skills [available] to them? What kit is the boss gonna have? What available skill repertoire will ...

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    Vaknar on Forums - Thread - Direct
We know that having options and the ability to see the awesome and unique character that one makes is important to our players :)

Stay tuned for more information on gear appearances as we progress further in development! ( อกแต”โ€ฏอœส– อกแต”)

What are some of the appearances you'd like your character to take on in Ashes of Creation?
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    Vaknar on Forums - Thread - Direct
Woah! There are some awesome ideas in here! I love threads like these c: Super fun to read!

Keep those ideas coming! ^_^
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If you're looking to learn more about what our plans are for nodes and advancement like this, check out these resources:

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    Vaknar on Forums - Thread - Direct
We would love to see South American servers as well as Brazillian Portuguese localization for Ashes of Creation. We hope to make it a possibility!

We will have more information as we progress further in development on whether this will be possible for us or not! We appreciate the passion shared in this post ^_^

20 Apr

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    Vaknar on Forums - Thread - Direct
mobtek

I'm looking forward to the hardened leather one-man walking bell, and yes these were a thing :)




Haha I never would've thought of something like this. I wonder what other weird weaponry and defenses used to exist!
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    Vaknar on Forums - Thread - Direct
Very cool! I enjoyed this thread and hope to see a part 3!
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    Vaknar on Forums - Thread - Direct
RevengeRoman

@ptitoine

Based on a quick search in the Ashes of Creation Wiki;

NPCs will have voice acted audio greetings.[1][2]

Narrated quest lines are not currently planned.[1]
Adding voice acting into the game at a later point is a fairly cosmetic change.[1]


Here is the link;

https://ashesofcreation.wiki/Voice_acting

Doesn't look like this is on the road map before launch. Might be a possibility after launch though. Sorry mate.



Well said!

It's something we would LOVE to have in Ashes of Creation, but is a substantial and monumental cost and requires a lot of time. We'd love to see it in the game one day, but it isn't a planned feature for launch.
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    Vaknar on Forums - Thread - Direct
Cool thoughts! I do think it would be cool to see potion launching or potions as a form of weaponry in the game.

Can you imagine fighting against a potion-slinging alchemist in a siege?