Ashes of Creation

Ashes of Creation Dev Tracker




31 Mar

Comment
    Vaknar on Forums - Thread - Direct
Interesting discussion so far, everyone! ^_^

What are some creative ways you can think of to reimagine the XP bar?

30 Mar


29 Mar

Comment
    Vaknar on Forums - Thread - Direct
TheDarkSorcerer

I would really like the same WOAH vibe as the scene with Dumbledore and Voldemort fighting in Order of the Phoenix. Sound design is also extremely important. It can make a single small spell feel very powerful.

Something i think you can take from video below is that Dumbledore is responding to whatever spells Voldemort is trying to cast on him. The glass turning into sand etc. Love that!

v=eAHDS5Rn4kg"]https://youtube.com/watch?v=eAHDS5Rn4kg[/url]



I loved this scene so so much. You're SO right about sound design. This is actually the first time I've watched that with headphones rather than speakers and it was epic!

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I'm loving this thread everyone. Keep these great ideas coming! What other spells would you love to see imagined in the world of Verra?
Comment
    Vaknar on Forums - Thread - Direct
As fun as currency exchanging is IRL, I'd be afraid to have to think of it in a game as well (╯ ͡ಥ ͜ʖ ͡ಥ)╯┻━┻
Could you imagine a Verra where each region, race, or node has its own currency?
Post
    Vaknar on Forums - Thread - Direct


Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

Dev Discussion - Enemy Indicators
When it comes to enemy “conning” (indication) systems in-game, what features do you like? If you do like indicators, to what extent or delineation?

Below are some examples of these systems, what they mean, and how they work. Let us know which you prefer, or if you have any new ide... Read more
Comment
    Vaknar on Forums - Thread - Direct
We plan on keeping some content, especially lore, under wraps for the sake of surprise, mystery, and fun!

Open development can be bittersweet in the sense that, while we get to show off all this cool stuff as we complete it, it also means there may not be heaps of mystery and surprise. So it's all about balance so we can maintain that element when the time for release comes, but still show off all the cool things we make as we make em'! :)

For example, nodes won't be in their final locations during some of the testing phases. ( ͡^ ‿‿ ͡^)
Comment
    Vaknar on Forums - Thread - Direct
Caww

my head hurts from all that analysis.... but I like it!



My thoughts exactly ^_^ This was an intense but nevertheless very interesting read! I love the thought and effort you put into this post, @Goalid !!

Math impresses me because I suck at math ( ͡^ ͜ʖ ͡^)

28 Mar

Comment
    Vaknar on Forums - Thread - Direct
In theory, some of what you're looking for in your pirate node concept can be done with Military nodes!

There will also be some forms of PvP that are lower risk and opt-in, such as arenas!

It is interesting to theorycraft other node types besides the four (Divine, ... Read more
Comment
    Vaknar on Forums - Thread - Direct
Caww

the wiki has about as much as we know

https://ashesofcreation.wiki/Environments

I think they are working to ensure there aren't any egregious mismatches, like my personal favorite, an igloo in the desert...



Well said! ^_^
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The wiki has a lot of very interesting and relevant information! I highly recommend going and parsing through it @NodeStone :)

Also, welcome to the forums and the glorious Ashes of Creation community!

25 Mar


24 Mar

Comment

Originally posted by roseumbra

Maybe this means something big. It could be anything it could be a boat!

A boat’s a boat, but the mystery box could be anything!